Questlines
147 stories in several scenes, with choices that send them one way or another.
A questline can start from a job, a tavern tip, a chance meeting, something found after a fight, or a bounty poster. Its next place is marked on the chart with a gold star, and most end with something that makes the ship stronger.
The Low Lanes#
The Short-Weight Seal
She pays her passage in advance and asks which ports have never fined your ship.
The Chandler's False Deck
The supply merchant wants the cargo unloaded after dark and asks how deep your hold is.
The Honest Scales
The market warden placed the order himself and paid for the weights out of his own pocket.
The Wyrm's Tooth
The crate is as long as a man but weighs surprisingly little, and the shipping agent refuses to say what's inside.
Five Rivets at a Blow
Two different strangers have separately asked the shipping agent which vessel is carrying these rivet kegs.
The Yard Behind the Fog
A bargeman swears there is a hidden ship-breaker's yard concealed inside the permanent fog bank at Eel Bend—a fog that hasn't lifted in nine
The Carriers' Long Table
A tavern boy says the independent Carriers' historic mess hall has been seized for debt, and its century-old oak long table is about to be c
The Mill That Would Not Stop
A bolt-maker says the water-powered bolt mill on the Sour Beck is still running behind its nailed shutters, three years after the Collector
The Drummer of Dry Stair
A teamster says an old woman at Dry Stair beats a weather drum to summon rain—and the foundry coke works below the cliff has sent men to sma
The Slag Bell
The Free Pilot
The Faithful Crab
The Debt Enforcer's Tally Book
The Weaver in the Boat
The Shard Coast#
The Foreman's Governor
The crate is lined with lead, and the shipping agent makes you sign for every wax seal on the lid.
The Sea in Gallery Nine
A mine pump-hand says the ocean flooded into Gallery Nine overnight—and that an ancient machine at the back of the tunnel is actively pumpin
The Light That Wrecks
The Weeping Core
The Feed-Fitter
Someone has drilled breathing holes right through the spot where the customs stamp belongs.
The Rain Drum
These cured hides are meant for a single giant weather drum, and the artisan paid double to get them shipped fast.
The Wreck-Watcher's Glass
She carries only a single canvas bag and scans the horizon the entire time she signs for her passage.
Kiln Cloth
The heavy bale is warm to the touch, and the shipping agent refuses to explain why.
The Channel in the Teeth
A reformed wrecker claims there is a secret shortcut through the jagged rock spires of the Teeth—and that the last pilot cutter to run it is
The Glass Barge
A barge-hand says an intact cargo barge loaded with plate glass is stranded high on the Anvil Shelf—where fierce cliff-winds smash any ship
The Stood-Down Battery
A veteran gunner swears the lone keeper of a decommissioned cliff battery can hit a seagull at a full mile—thanks to a clockwork targeting c
The Fog That Stays
The Trade Agent's Strongbox
Seven Keel Stones
The Marchholds#
The Ninth Keystone
The crate is sealed with a noble house's wax, though the shipping agent refuses to say which lord ordered it.
The Walled-Up Siege Engine
A mason swears the old lord of Tarn Crag bricked a massive siege engine into his own dungeon so his hotheaded son could never use it.
The Frost That Stayed
The Unsigned Peace
The Bonded Warden
She slips aboard after dark with a single bag and asks that her name be left off your passenger manifest.
The Ley Storm at Hallow Keep
The weaver who packed the crate asks twice how fast your ship can fly.
The Physic Garden
She pays double fare, carries her own medical bag, and refuses to say which lord summoned her.
The Quiet Room
"No questions asked," the shipping agent says, before asking three of his own.
The Armory Under Graywatch
A dismissed man-at-arms swears the old underground armory beneath Graywatch Keep is still racked full of weapons, and no one has paid the en
The Oak at Marrow Cross
A carter reports that the ancient oak tree at Marrow Cross blew down in the last gale, and the lord's reeve has posted guards over it to kee
The Warden's Margins
A steward's clerk tips you off that a dead Warden's workbook is going up for auction on the dock, and the local lord never read the secret n
The Hidden Seed Corn
Trial at the Judgment Stone
A Permit in a Dead Name
The Highwilds#
The Tooth in the Spar
The Bridge of Frost
"When the deep freeze hits, a natural bridge of blue ice spans the gap between the Twin Spires—and an old clan warbird is frozen solid insid
The Thunder Drum
The ursine shipper who loads the crate warns your crew not to drum on it, even as a joke.
The Last Moult
Knit-Wood
The forester counts the living cuttings twice and asks how cold your cargo hold gets at night.
The Split Table
She brings her own cleavers aboard and refuses to say which feuding clans she is cooking for.
Frostmoss
The jars are packed in fresh snow, and the clan healer who ordered them has sent three urgent messages asking when they will arrive.
Steel Traps
The shipper pays in advance and refuses to put a name on the manifest.
The Snowed-In Lodge
A hunting lodge on Cold Shoulder Ridge was buried by an avalanche forty winters ago with its hunt-master still inside. His prized weapons an
The Hail Forge
A smith past the Narrows quenches her iron in fresh hail and nothing else. Hail closes the pass nine days in ten—which is how you know her f
The Naming Cave
A Stonepaw cub went into the Naming Cave four days ago and has not come out. Clan law forbids her kin from fetching her: the trial is hers a
The Borrowed Vane
Blood-Price
The Fog-Pilot's Pipe
The Cogholds#
The Second Mainspring
The sealed crate ticks loudly. The shipping agent swears it shouldn't.
The Flue Mouth
A stoker says a forge tender wrecked in the mouth of the Great Flue, and the blistering ember wind has kept salvage crews away ever since.
The Kettle Fog
In Triplicate
She clutches three copies of a patent contract and refuses to set them down.
The Sealed Works
A retired machinist says his old factory was sealed fifty years ago with a master engine governor still inside—and its clockwork guardian wa
The Rivet Drum
The Long Forge
The Returning Rack
The crate bears no registry stamp, and the shipping agent pays in advance.
The Lading Hall
A dockworker says an abandoned freight hall holds mechanical folding racks that expand a ship's cargo bay—locked inside since the day its lo
The Court Escapement
Precision ruby bearings no bigger than seeds, guarded on the dock until the moment you cast off.
Party of the Third Part
The Windless Rock
A bell-maker says an artificer hung a bronze spell-bell on a remote rock spire eleven years ago, and not a breath of wind has blown within a
The Spark Mill
The Even Engine
Packed in wool and sawdust with DO NOT SPIN stenciled on every side.
The Reaches & the Free Muster#
The Cutler's Runaways
They pay in advance, keep their sleeves buttoned over their wrists, and ask not to be listed in the ship's log.
The Weather Keeper
A smuggler with a frostbitten ear says a wild storm-caller has held an unbroken gale across a mountain pass for nine years to keep bounty hu
The Doorless Workshop
A black-market dealer swears a master Shaper sealed her cliffside workshop behind solid stone when the mage-hunters came—and someone is stil
The Night Market Scales
The Cinder Maw
The Thunderhead Run
The shipper pays double rate and asks only that you dock after dark.
Two Claims on One Prize
The Dragonscale Planking
Surprisingly light for its size, sealed in black wax for the Free Muster naval yard.
The Sunken Ballot
A fleet purser says the brig Fair Dealing wrecked two years ago carrying a sealed ballot box—whose votes would have unseated Commodore Ansel
The Pilot's Soundings
The Dry Ship
The Free Muster banned Dust aboard its warships last winter, yet someone in the fleet is still smuggling it in.
The Gunner's Family
A woman and two children smuggled out of Crown territory, to be landed unseen.
The Ship That Healed
The Circling Wreck
A ferryman says a ghost privateer has circled the same rock spire in an unending gale for a year while the captain's aged mother keeps vigil
The Crown Peak & the Hush Front#
The Honest Escapement
The crate ticks rapidly, and the Excise wax seal on the lid looks freshly re-stamped.
The Warden's Keystone
House Tessaly's former Warden says the vault beneath their foreclosed estate still weaves its own protective wards—powered by an ancient key
The King's Spear
The Second Set of Springs
The Stolen Tax Register
She clutches a single leather bag and refuses to let anyone touch it.
The Glassblower's Shuttle
Packed in straw for a noble house that already owns ten thousand lamps.
The Drowned Stacks
An Academy porter says the lowest archive levels flooded forty years ago and were simply locked up with all their books and gear still insid
The Boundary Line
The Living Timber
The planks are wrapped in wet sacking. The shipping agent warns you to keep them watered.
The Mountain's Fist
A frontline gunner says an ancient siege engine sits inside a fort overrun by the Hush—and that it moved on its own the night a ley storm pa
The Numbered Panes
Every pane in the crate is numbered, but panes seven and eight are missing.
The Becalmed Pay Sloop
A fleet purser says the Admiralty pay sloop drifted into a dead calm three days ago and hasn't come out—and neither has the bounty ship that
The Siphon Buoy
The Undelivered Order
Anywhere in the sky#
The Salt-Glass Lens
The shipping agent checks the street for Excise patrols twice before signing the manifest.
The Drowned Bell Foundry
An old rigger swears a whole bell foundry slid off its cliffside ledge—molds, tools, and all—and nobody has gone down to salvage it.
The Storm Crown
The Dead Man's Key
The False Forecast
A pilot with a splinted wrist says the weather board at a port ahead has been wrong for three weeks straight—luring ships into the exact sam
The Kite Surveyor
The buyer needs the silk before tomorrow's gale hits, and has calculated the exact hour the wind will turn.
The Rain Drummer
The Cinder Watch
She pays double fare and asks only that your galley fire be kept burning the entire voyage.
The Fog Quay
A drunken pilot swears there is an unlisted smuggler's dock hidden inside a permanent fog bank, reachable only by echo.
The Open Bottle
The Last Bell
The Surveyors' Marks
An old mapmaker says pre-Charter royal surveyors carved brass markers across the peaks pointing from one to the next toward a hidden weather
The Stormray Herd
The Heron Figurehead
The Drowned Observatory
These water-level tables are forty years out of date, yet the buyer is paying top silver as if they were tomorrow's forecast.
The Darkened Beacons
The Lightning Farmers
A deckhand off a storm-chaser says her captains are two sisters with a solid copper mast, no ship sturdy enough to carry it, and good pay fo
The Tower's Forecast
Forty years of weather records from a single signal tower, bound in waterproof oilcloth. The shipping clerk refuses to say who is paying the
Bounty hunts · Acts I–II#
The Marooned Captain
Wanted alive for plundering six Guild cargo barges along the reed lanes. Her ship has not touched port in over a month.
The Lieutenant's Private Trade
Seizes cargo from Lowborn captains on trumped-up charges and sells it for his own profit. The barge skippers he robbed have pooled their sil
The Reed Lights
A gang of fen wreckers hangs a false harbor lantern in the fog to lure merchant ships onto the rocks. Bounty posted by the harbormaster of t
The Quiet Hand
Chief debt-enforcer for the Loan Office, who vanished with their master debt register. Full bounty paid for the man and the register togethe
Old Greyback
A massive crystal leviathan has smashed three ore barges this season. The Greywater Company is paying a bounty for its heart-crystal.
The Wells at Camp Seven
Three wells poisoned at Camp Seven, leaving nine miners dead. Wanted alive by the Guild's district office—and someone else is hunting him to
Paid in Full
A rogue bounty hunter kidnapping freed miners on expired warrants and selling them back to the pits. Full bounty alive; half for her ship's
The Hearth-Girl
Fled her indenture at Orlec Hold. Wanted unharmed: the ailing old lord demands her back at his hearthside.
The Wall at Underwall
A Navy stone mage who deserted the Crown sloop Constant with her signed order book. Wanted alive by the Admiralty—while hired killers hunt h
The Wax Widow
Her forged toll seals fool every checkpoint in the Marchholds. Lord Averil pays full bounty for her and her press—half without the press.
Bounty hunts · Act III#
The Broken Roost-Oath
Deserted his warbird squadron mid-raid, leaving three crewmates to die. Wanted alive by the clan elders at the judging stone.
The Weather over Thrush Pass
Four merchant caravans wrecked by sudden freak storms in Thrush Pass. The pass town pays a bounty for the storm-caller, dead or alive.
The Kettleworks Burst
Blamed for a catastrophic boiler explosion at the Kettleworks that killed nine workers. Wanted dead or alive by the factory master.
The Shuttle Drawings
Accused of stealing ward-shuttle blueprints from the Guild patent safe and selling copies across the Cogholds. A rival hunter is already on
The Chain Sloop
Kidnaps indentured workers from the Reaches in chains to sell to lowland mines. A hanging offense under the Free Captains' Articles—wanted a
The Timber Road Raider
Her warbird pack has burned six logging caravans along the high road. The timber merchants of the Long Cut are paying for her ship's carved
The Mender of Lantern Hole
An unregistered wild-magic healer hiding in the Reaches. Since Crown warrants carry no weight there, an Academy inspector is paying out of h
The Golem That Walked Off
Walked off the weighing pier in the middle of the night without being wound. The Carriers' Guild is paying to have its property returned int
The Hunt for Longshadow
Destroyed three clan hunting skiffs in a single month. The clan elders are paying a heavy bounty for her heart-scale—a job that demands a he
The Man with Clean Warrants
Collects bounties on innocent people who were never posted, using forged warrants too authentic to doubt. Three havens have already buried t
Bounty hunts · Acts IV–V#
The Officer Who Sold the Line
Betrayed the picket line's scheduled dark hours to the Hush, costing three Crown lamp-ships. Wanted alive to stand court-martial.
Her Old Colors
Returned from the gray fog of the Hush still flying Free Muster colors and has sunk two friendly ships since. Her own crew's grieving famili
The Muster's Winter Stores
Accused of selling the Free Muster's winter provisions to the Crown blockade and fleeing with the supply ledger. Bring back both the quarter
The Glover of Tresilian
Accused of murdering the twelve-year-old heir of House Tresilian in his bed. The Lord Regent wants her brought in alive so he can ask her a
Forty False Letters
Forty forged privateer licenses bear his unmistakable craftsmanship. The Crown Admiralty wants him brought in unharmed—and the Free Muster i
The Wreckers of Lamp Rock
Accused of hanging false signal lights on Lamp Rock to lure ships onto the reef and plunder their cargo. Five Guild haulers have wrecked the
First Blood
Killed Lord Ostrander's second son in a dockside duel that his lordship calls murder. Wanted alive so she can face a champion of Lord Ostran
The Widow's Bounty
A pair of twin corsair cutters that hunt bounty hunters. Six captains have gone after them and none returned. Posted by a veiled widow and p
The Penny Queue
A junior clerk walked out of the merchant house of Garnet & Mossop carrying the master debt book for an entire dockside district. The partne
What Follows the Corrigan
A massive storm-ray has stalked the same Guild cargo hauler for forty straight days, destroying two armed escort ships. Kill the beast and b
The first voyage#
Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord