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Lineages

Humans, the beastborn lineages, gnomes and constructs.

Clan people with animal traits: Vulpine (fox), Ursine (bear), Avian (hawk), Lupine (wolf), Emberkin, Otterkin, or Chiropteran (bat). Each species has unique passive and active abilities (Trace < Blooded < Deep).

Human

100 HPSpeed ×1Eats 1

Most of the sky.

Gift: Versatile. Works on through the Hush if mundane.

Avian

80 HPSpeed ×1Eats 1

Hawk, crow and owl blood.

Gift: Flies between ships at Close range; +1 Lookout radius; ignores drafts. Takes half frost.

Deep blood: Flies at Long range and can carry a gnome.

Drawback: Fragile.

Ursine

150 HPSpeed ×0.8Eats 2

Bear blood.

Gift: +50% melee; repairs Keel, Hearth and Drive 50% faster; takes half frost.

Deep blood: Holds a doorway: enemies cannot pass while they stand in it.

Drawback: Eats for two; moves 20% slower.

Vulpine

90 HPSpeed ×1.15Eats 1

Fox blood.

Gift: Moves 15% faster; +5% evasion at the Helm; opens bluff and haggle options.

Deep blood: Unseen for the first 8 s of a boarding.

Drawback: Weak in melee.

Lupine

110 HPSpeed ×1.05Eats 1

Wolf and hound blood.

Gift: +10% melee and repair per other lupine in the room (max +30%).

Deep blood: Pack howl: allies in the room deal +20% damage for 10s, once per fight.

Drawback: Grieves for 5 passages.

Emberkin

100 HPSpeed ×1Eats 1Unlock: Three Fires

Salamander and lizard blood.

Gift: Immune to fire and heals 2 HP/s while burning.

Deep blood: Carries fire: sets enemy rooms alight by standing in them.

Drawback: Frost slows them double.

Lutrine

90 HPSpeed ×1.05Eats 1Unlock: Bucket Brigade

Otter blood.

Gift: Double speed in soaked rooms; puts out fire 2x faster; bonds form 2x faster.

Deep blood: Patches breaches 3× faster.

Drawback: Gunnery 20% slower.

Chiropteran

80 HPSpeed ×1Eats 1Unlock: Into the Quiet

Bat blood.

Gift: Works normally in hushed rooms; sees enemy crew; spots Hush pockets and ambushes on the map.

Deep blood: Echo: reveals every room of a delve on entry.

Drawback: 20% slower on the sunlit top deck.

Gnome

70 HPSpeed ×1Eats 0.5

Tinkers descended from mages who made themselves small.

Gift: Crawlways (ignore sealed doors, climb anywhere); repairs 50% faster; 2 device slots; devices cost half the mana to use. Tinkering 2 from the start: at a Tinker's Bench a gnome works one level better, pays 10 silver less to build, and their overclocks break half as often.

Drawback: −30% melee; slowed by frost.

Construct

140 HPSpeed ×0.85Eats 0

An activated golem that stayed.

Gift: Never eats; fire-immune; costs 1 crystal every 3 passages.

Drawback: Skills cap at 1.

Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord