Weapons
All 27 ship weapons: elemental batteries, sunlance beams, kinetic guns, scatter shot and the void.
Weapons are mounted in a Battery Deck. Each one draws Flow while powered, charges for a number of seconds and then fires at the enemy room you aim it at. Spells and beams are stopped by ward layers; bolts and shot ignore wards but can miss. Kinetic guns spend a bolt per volley, and every weapon's weight counts against your Keel's lift.
Comparison table#
| Weapon | Family | Element | Damage | Shots | Charge | Flow | Weight | Price | Act | Rarity |
|---|---|---|---|---|---|---|---|---|---|---|
| Ballista | Kinetic | — | 2 | 1 | 12 s | 1 | 1 t | 30 | 1 | Common |
| Chain-shot Catapult | Kinetic | — | 1 | 1 | 12 s | 1 | 2 t | 40 | 1 | Common |
| Ember Battery I | Elemental battery | Fire | 1 | 1 | 10 s | 1 | 1 t | 25 | 1 | Common |
| Gale Battery | Elemental battery | Air | 0 | 2 | 8 s | 1 | 1 t | 40 | 1 | Common |
| Grapeshot Swivel | Scatter | — | 0 | 1 | 7 s | 1 | 1 t | 30 | 1 | Common |
| Grapeshot Swivel (quest variant) | Scatter | — | 0 | 1 | 7 s | 1 | 1 t | 30 | 1 | Common |
| Squall Battery | Elemental battery | Air | 1 | 1 | 9 s | 1 | 1 t | 35 | 1 | Common |
| Frost Battery | Elemental battery | Ice | 2 | 1 | 12 s | 2 | 2 t | 55 | 2 | Common |
| Ember Battery II | Elemental battery | Fire | 1 | 2 | 12 s | 2 | 2 t | 60 | 2 | Uncommon |
| Heavy Ballista | Kinetic | — | 3 | 1 | 13 s | 2 | 3 t | 75 | 2 | Uncommon |
| Needle Battery | Elemental battery | Stone | 1 | 3 | 14 s | 2 | 2 t | 85 | 2 | Uncommon |
| Sunlance | Sunlance beam | Fire | 2 | 1 | 14 s | 2 | 2 t | 80 | 2 | Uncommon |
| Tide Lobber | Elemental battery | Water | 0 | 1 | 11 s | 2 | 2 t | 45 | 2 | Uncommon |
| Deep Tide Lobber | Elemental battery | Water | 1 | 1 | 10 s | 2 | 2 t | 130 | 2 | Rare |
| Gnomish Rivet Storm | Kinetic | — | 1 | 5 | 12 s | 2 | 2 t | 130 | 2 | Rare |
| Stormcaller Battery | Elemental battery | Air | 1 | 3 | 11 s | 2 | 2 t | 130 | 2 | Rare |
| Wyrmtooth Ballista | Kinetic | — | 4 | 1 | 11 s | 2 | 2 t | 130 | 2 | Rare |
| Scorpion Repeater | Kinetic | — | 1 | 3 | 14 s | 2 | 2 t | 85 | 3 | Uncommon |
| Cindermaw | Elemental battery | Fire | 1 | 3 | 13 s | 3 | 3 t | 160 | 3 | Rare |
| Crystal Mortar | Kinetic | — | 4 | 1 | 16 s | 2 | 3 t | 75 | 3 | Rare |
| Glacier Lance | Elemental battery | Ice | 2 | 2 | 14 s | 3 | 3 t | 160 | 3 | Rare |
| Hailstone Battery | Elemental battery | Ice | 1 | 4 | 18 s | 3 | 3 t | 110 | 3 | Rare |
| Kiln Battery | Elemental battery | Fire | 3 | 1 | 15 s | 3 | 3 t | 90 | 3 | Rare |
| Mountain's Fist | Elemental battery | Stone | 5 | 1 | 16 s | 3 | 4 t | 160 | 3 | Rare |
| Old Kingdom Sunspear | Sunlance beam | Fire | 3 | 1 | 16 s | 3 | 3 t | 160 | 3 | Rare |
| Great Sunlance | Sunlance beam | Fire | 3 | 1 | 22 s | 3 | 3 t | 130 | 4 | Rare |
| Hush Lens | Void | — | 1 | 1 | 14 s | 3 | 2 t | 95 | 5 | Rare |
Every weapon#
Ballista
Fires an iron bolt that passes through wards (reduced by room armor; -20% accuracy at Long range).
Chain-shot Catapult
Always hits the enemy Drive and reduces enemy evasion by 10% for 10s.
Ember Battery I
Basic fire cannon. Deals 1 damage with a 30% fire chance.
Gale Battery
Fires 2 wind blasts. Each blast strips 1 ward layer; a blast that meets no ward knocks down enemy crew in the room and reduces enemy evasion by 5% for 8s.
Found in: The Heron Figurehead
Grapeshot Swivel
Anti-crew scatter shot: deals 30 damage to all crew in a room on the open top deck, or 7.5 below decks. Deals no hull damage.
Found in: River Mudlarks
Grapeshot Swivel (quest variant)
Anti-crew scatter shot: deals 24 damage to all crew in a room on the open top deck, or 6 below decks. Deals no hull damage.
Squall Battery
Fast-charging air cannon: 1 damage, +10% accuracy. Pair with a Gale Battery to break enemy wards.
Found in: The Gunner's Family
Frost Battery
Deals 2 damage and freezes the target room (slows crew and reduces system speed by 50%).
Ember Battery II
Fires 2 fire shots (1 damage and 30% fire chance each).
Heavy Ballista
3 damage, 40% breach.
Found in: The Wyrm's Tooth, The Snowed-In Lodge, Wrecked Leviathan Hunter, Salvaged Heavy Ballista
Needle Battery
Fires 3 light stone darts (+10% accuracy, 10% hull breach chance each). Because it uses lighter darts, only the first shot of each burst can strip a ward layer.
Sunlance
Heat beam that sweeps across 3 rooms for 2 damage each (−1 damage for each ward layer the enemy has up).
Tide Lobber
Strips 2 ward layers on hit, or soaks the target room and briefly shorts out its system.
Deep Tide Lobber
Fires a heavy water sphere: strips 2 ward layers or, if none are up, soaks the room and briefly shorts out its system.
Found in: The Sea in Gallery Nine, The Drowned Observatory
Gnomish Rivet Storm
Rapid-fire rivet gun: fires 5 light rivets for 1 damage each (plus crew damage), using only 1 bolt per volley. Unlike other bolts, the rivets are stopped by ward layers, and only the first shot of each burst strips one.
Found in: Five Rivets at a Blow, The Rivet Drum, The Man with Clean Warrants, The Widow's Bounty
Stormcaller Battery
Fires 3 storm blasts (1 damage and +15% accuracy each).
Found in: The Storm Crown, The Gunner's Family, The Stormray Herd, The Heron Figurehead
Wyrmtooth Ballista
Heavy wyrm-tooth ballista: 4 damage, 60% hull breach chance, bypasses wards.
Found in: The Wyrm's Tooth, The Tooth in the Spar, The Last Moult, Paid in Full, The Hunt for Longshadow
Scorpion Repeater
Fires 3 light bolts that also deal 10 damage to crew in the hit room. Unlike other bolts, they are stopped by ward layers, and only the first shot of each burst strips one.
Found in: The Wyrm's Tooth
Cindermaw
Fires 3 heavy fire blasts (60% fire chance each) that bypass 1 ward layer.
Found in: The Long Forge, The Cinder Maw
Crystal Mortar
Heavy mortar: 4 damage. Bypasses wards, defense wisps, and evasion, but has 50% base accuracy.
Glacier Lance
Fires 2 ice spears (2 damage each) that freeze the rooms they hit.
Found in: The Frost That Stayed, The Bridge of Frost
Hailstone Battery
Launches 4 hailstones at random enemy rooms, freezing each room hit.
Kiln Battery
Heavy fire cannon: 3 damage, 60% fire chance, and bypasses 1 ward layer.
Mountain's Fist
Hurls a massive boulder: 5 damage, 50% breach chance, and bypasses 1 ward layer.
Found in: The Walled-Up Siege Engine, The Mountain's Fist, The Wall at Underwall
Old Kingdom Sunspear
Ancient lance beam: deals 3 damage across 3 rooms with a 40% fire chance each. Must be mounted on the top deck.
Found in: The Light That Wrecks, The King's Spear
Great Sunlance
Heavy beam that sweeps across 4 rooms for 3 damage each (−1 damage for each ward layer the enemy has up).
Hush Lens
Fires a dead-magic beam: strips 1 ward layer, deals 1 damage, silences magic in the room for 15s, and drains 1 enemy Flow.
Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord