Fittings
68 fittings: run-changing gear bolted into the ship.
Fittings are bought from shipwrights and outfitters, won in events and quests, and found in wrecks. Each takes a fitting slot on your ship. Rarer fittings appear later and cost more, and a few are earned rather than sold.
A Wheel of Good Cheese
Bonds form 2x faster. It's just cheese. But it's good cheese.
Found in: The Carriers' Long Table, The Lord's Open Table, The Iron Shepherd, Guild Waystation
Balanced Rudder
Changing range band is 2x faster.
Boarding Axes
Your crew deal +20% melee damage aboard enemy ships.
Found in: The Armory Under Graywatch
Bolt Recovery Net
35% chance a kinetic volley uses no bolt.
Braced Frames
Iron braces behind the front planking: you take 1 less hull and one room fewer is shaken when you ram, and 1 less when they ram you. Crew are hurt half as much by either.
Cleared Ship Title
Framed on the Helm wall. +1 Guild standing when earned.
Copper Kettle
Mages recover 75% of their pool between passages instead of 50%.
Crystal Dowser
Crystal outcrops and wrecks yield 50% more crystal.
Found in: Old Greyback, The Buried Survey Office, Behind the Ice
Crystal Racks
+20 crystal capacity: padded racks down the hold. They weigh 1 t.
Fire Bell
Fires in your holds spread and grow half as fast.
Found in: Kiln Cloth, The Hail Forge, The Cinder Watch
Flask Rack
+4 flask capacity.
Guild Auditor's Seal
+15% contract pay.
Found in: The Short-Weight Seal, The Honest Escapement, The Penny Queue
Hammock Nets
+2 crew capacity (hammocks).
Old Surveyor's Chart
Reveals 4 waypoints at the start of each act.
Found in: The Free Pilot, The Last Bell, The Surveyors' Marks, The Buried Survey Office, The Observer's Study, The Derelict Survey Sloop
Padded Crates
Fragile cargo and valuables pay 25% more.
Ranging Lens
All weapons +5% accuracy.
Found in: The Salt-Glass Lens, The Wyrm's Tooth, The Light That Wrecks, The Observer's Study, The Surveyor's Cairn
Rime Tanks
Frost you inflict lasts 2x longer.
Salvage Hooks
+20% silver from wrecks and ships you defeat.
Found in: The False Forecast, The Weather over Thrush Pass, The Wreckers of Lamp Rock
Sealed Hatches
Gaskets and catches on every hatch and crawlway. A saboteur construct takes 8s longer at every doorway of your ship, and cannot get into the Keel or the Hearth at all.
Storm Lantern
Hail and lightning do no hull damage to your ship.
Found in: The Last Bell, The Beacon Tenders, The Lamp-Wrights' Guildhall
Surgeon's Chest
Infirmary heals 50% faster.
Found in: The Glass Barge, Frostmoss, The Mender of Lantern Hole, The Floating Infirmary, The Gilt Sparrow Damaged
Tar & Oakum
Repair 2 hull for free at every port.
Tinned Stores
Provisions never spoil; +1 provision every 4 passages.
Found in: The Muster's Winter Stores
Weathervane
Reveals every storm cell and ley current on the map. Shows the weather at every waypoint you know of, and its forecasts are never wrong.
Found in: The Borrowed Vane, The Weather Keeper, The False Forecast, The Tower's Forecast, The Squall-Runner
Wrecking Bars
Iron bars racked by every door. Your crew break barricades and locked doors twice as fast.
Alarm Chimes
Fine wires and brass chimes at every rail and hatch. Anything unseen that comes aboard your ship is seen at once.
Barbed Grappling hook
Barbs on your Boarding Harpoon: the breach it holds patches at half speed, so your line holds 2x longer.
Braced Keel Beam
Heavy iron bracing along the main keel beam: the Keel repairs twice as fast and gains +1 armor.
Found in: Crippled Merchant Brig
Clockwork Deck chief
Damaged systems slowly repair themselves, even unmanned.
Found in: The Golem That Walked Off, The Old Inventor's Wreck, The Master Tinker's Tomb
Crown Pennant
Charter and Guild inspections skip you half the time below heat 5.
Found in: The Hidden Seed Corn, The Boundary Line, The Lieutenant's Private Trade, The Glover of Tresilian, The Gilt Sparrow, A Cutter Aground, The Duelist's Forfeit
Crystal Funnel
25% chance a passage costs no crystal.
Found in: The Feed-Fitter, The Sealed Works, The Ship That Healed, The Mountain's Fist, Old Greyback
Emergency Keel Brace
The sinking timer runs 45s longer (105 s on Fair and Trade Winds).
Found in: Seven Keel Stones
Flame Ward
Turns your ward layers into rotating flames (−1 max ward layer). In Close range, each active Flame Ward deals 1 hull damage to the enemy every 10s. Any boarder crossing through active Flame Wards takes 10% max HP damage per layer. Rain strips 1 Flame Ward layer.
Forge Heart
Emberkin work 50% faster in burning rooms.
Forger's Kit
Gain a forged paper at the start of each act.
Found in: The Stolen Tax Register, The Wax Widow, The Man with Clean Warrants, Forty False Letters, The Smugglers' Den
Gilded Figurehead
+15% silver from every source, but +1 heat at Charter ports.
Found in: Feuding Noble Yachts, The Pleasure Yacht
Grounding Mast
A copper mast wired to the batteries. Lightning that strikes your ship does no damage: it puts 33% charge into every powered weapon.
Found in: The Thunder Drum, The Spark Mill, The Circling Wreck, The Stormray Herd, The Lightning Farmers
Hearth Bellows
+1 Flow.
Heron Figurehead
+5% evasion.
Ice Locker
Perishable cargo never spoils, and pays 50% more.
Inlaid Brass Casting Ring
Spells cast from the Casting Room cost 15% less mana.
Leadglass Lantern
Hush waypoints hush no room on arrival.
Found in: The Numbered Panes, The Darkening Toll-Post, The Envoy in Grey, The Lonely Lamp-Keeper, The Admiralty Wreck, The Well Room, The Lead-Sheathed Explorer
Ley Sail
Ley-current passages always cost 0 crystal, and mages regenerate 2x faster on currents.
Merchant's Seal
Market prices −10%.
Found in: The Trade Agent's Strongbox, The Night Market Scales, The Wax Widow
Primed Batteries
Weapons start every battle half charged.
Ram Prow
An iron beak for ramming: +2 damage to them and it always punches a hole in their bow, while you take only a fifth of the blow and one room is shaken instead of two. Weighs 4 t.
Still Bell
Mages regenerate mana 25% faster in battle.
Storm Sails
Storm-proof stormsilk sails. Wind does not hinder your ship: no aim lost to a Gale or Fog, and full evasion and speed in a Dead calm.
Found in: The Channel in the Teeth, Steel Traps, The Flue Mouth, The Long Forge, The Thunderhead Run, The Pilot's Soundings, The Circling Wreck, The Kite Surveyor
War Drum
Crew work 20% faster for the first 30 s of each battle.
Found in: The Thunder Drum, The Snowed-In Lodge, Blood-Price, The Timber Road Raider, The Muster's Winter Stores, The Barter Raft, The Trial Prize, The Fallen Flagship
Crown Commission
Excise ships will not inspect you. Undertow ships target you first.
Double Weave
The Ward Loom can generate a 5th ward layer when all four are powered.
Forbidden Fourth Sigil
Mages may attempt the forbidden fourth force: tier IV casts bypass all shields and double defensive effects — and burn the caster out.
Found in: The Surveyor's Study
Mirror Ward
20% chance a spell stopped by your wards rebounds at the enemy.
Found in: A Permit in a Dead Name
Privateer's License
Pirates of the Free Muster will not attack you. Crown ships hunt you.
Singing Cage
The Shard can absorb 2 spell shots per battle instead of one.
Found in: The Artificers' Fair
Stormsilk Pennant
Drafts never slow your crew; +5% evasion at High altitude.
Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord