Devices
29 crew devices: gadgets a crewmate carries into battle and ashore.
A device is carried by one crewmate. Active devices are used from the crewmate's card and then cool down; passive devices simply work while carried. Gnomes and a Tinker's Bench can build and overclock devices between passages.
Buckler Coil
Blocks one melee hit every 10s.
Crystal Capacitor
+15 max mana.
Folding Periscope
Free scouting tool. Reveals an adjacent room in ground missions (or 1 target enemy room in ship battle) for 15s.
Found in: An Old Delver
Kettle Lens
Fires a Fire Dagger at an enemy room: 1 hull + 1 system, 60% ignite.
Lockpicks
Unlocks closed doors and barricades 4× faster without breaking them or breaking stealth.
Rain Drum
Once per battle, changes the weather to Rain for both ships (extinguishes fires and soaks top-deck rooms).
Found in: The Drummer of Dry Stair, The Rain Drum, The Kettle Fog, The Rain Drummer
Signal Whistle
Once per act, a false patrol call: −2 heat (use from the ship screen).
Smoke Pot
Fills a room with smoke for 15s: blocks outside vision and targeting into the room, and reduces all melee damage inside by 25%.
Tar Pot
Covers a room's floor in hot tar for 20s: enemy boarders inside move at less than half speed and deal reduced melee damage.
Found in: The Darkened Beacons
Brass Inhaler
Overdraw costs no HP, but its scar chance rises from 25% to 40%.
Calming Bell
Once per battle, clears the weather to Fair Winds for both ships.
Found in: The Slag Bell, The Glass Barge, The Bridge of Frost, The Windless Rock, The Weather Keeper, The Last Bell, The Surveyors' Marks
Clockwork Beetle
Mechanical scout (2 uses per battle or ground mission). Reveals a target room and its adjacent rooms—including enemy mana and spells—for 30s.
Found in: An Old Delver
Fog Kettle
Once per battle, changes the weather to Fog for both ships (-accuracy, disables Lookout vision, +50% Break Away speed).
Found in: The Yard Behind the Fog, The Fog That Stays, The Kettle Fog, The Fog Quay, The Darkened Beacons
Listening Horn
Immediately reveals unseen enemies in the wearer's room, and in adjacent rooms after 3s.
Mender's Thimble
Heals 30 HP to the most wounded crewmate in the room.
Found in: The Mender of Lantern Hole
Shadow Cloak
Grants stealth (Unseen) for 12s: enemies cannot target or attack the wearer until they attack, hack a door, or get spotted.
Silent Grappling hook
Once per battle at Close range, lets the wearer board the enemy ship (and return) without a harpoon line, gaining stealth for 8s on landing.
Silver Filter
Removes 1 Silver mark every 5 passages.
Found in: The Dust-Cook's Barge, The Hospital Skiff
Stillness Coil
The wearer regenerates as if in the Still Room whenever idle.
Tuning Fork
Once per fight, the wearer's next spell gains a force (tier) for free.
Found in: The Buried Survey Office
Wisp Lantern
A tame wisp intercepts one bolt aimed at the wearer's room every 12s.
Found in: Guiding Wisps
Bottled Storm
Once per battle, changes the weather to a Thunderstorm for both ships (lightning strips ward layers, or damages top-deck rooms when no ward is up).
Found in: The Storm Crown, The Spark Mill, The Weather Keeper, The Open Bottle, The Lightning Farmers, The Weather over Thrush Pass
Far-sight Lens
Permanently reveals 1 chosen room (and where enemy mages inside are aiming) until moved or the battle ends. Also grants +1 Lookout map range.
Grounding Rod
The wearer's mana cannot be drained, and they can cast in hushed rooms at triple cost.
Found in: The Open Bottle, The Lightning Farmers, The Broken Drain-Engine
Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord