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Devices

29 crew devices: gadgets a crewmate carries into battle and ashore.

A device is carried by one crewmate. Active devices are used from the crewmate's card and then cool down; passive devices simply work while carried. Gnomes and a Tinker's Bench can build and overclock devices between passages.

AllActivePassive

Buckler Coil

Passive40 silverAct I+

Blocks one melee hit every 10s.

Clockwork Hand

Passive45 silverAct I+

Repair speed +50%.

Found in: The Lading Hall, The Golem Core

Crystal Capacitor

Passive50 silverAct I+

+15 max mana.

Folding Periscope

Active30 s cooldownAn enemy room30 silverAct I+

Free scouting tool. Reveals an adjacent room in ground missions (or 1 target enemy room in ship battle) for 15s.

Found in: An Old Delver

Glider Harness

Passive40 silverAct I+

Glide to the enemy at Close range, once per fight (use Board).

Found in: The Lost Cub

Kettle Lens

Active4 mana1 crystal20 s cooldownAn enemy room45 silverAct I+

Fires a Fire Dagger at an enemy room: 1 hull + 1 system, 60% ignite.

Lockpicks

Passive45 silverAct I+

Unlocks closed doors and barricades 4× faster without breaking them or breaking stealth.

Meter Monocle

Passive50 silverAct I+

Shows enemy mana and spell charge. Reveals knacks.

Found in: The Crashed Survey Skiff

Pocket Deluge

Active3 mana1 crystal15 s cooldown30 silverAct I+

Douses the wearer's room.

Found in: The Drowned Observatory

Rain Drum

Active8 mana2 crystal30 s cooldown65 silverAct I+

Once per battle, changes the weather to Rain for both ships (extinguishes fires and soaks top-deck rooms).

Found in: The Drummer of Dry Stair, The Rain Drum, The Kettle Fog, The Rain Drummer

Signal Whistle

Passive35 silverAct I+

Once per act, a false patrol call: −2 heat (use from the ship screen).

Smoke Pot

Active1 crystal30 s cooldownOne of your rooms40 silverAct I+

Fills a room with smoke for 15s: blocks outside vision and targeting into the room, and reduces all melee damage inside by 25%.

Tar Pot

Active1 crystal25 s cooldownOne of your rooms35 silverAct I+

Covers a room's floor in hot tar for 20s: enemy boarders inside move at less than half speed and deal reduced melee damage.

Found in: The Darkened Beacons

Brass Inhaler

Passive70 silverAct II+

Overdraw costs no HP, but its scar chance rises from 25% to 40%.

Calming Bell

Active8 mana2 crystal30 s cooldown80 silverAct II+

Once per battle, clears the weather to Fair Winds for both ships.

Found in: The Slag Bell, The Glass Barge, The Bridge of Frost, The Windless Rock, The Weather Keeper, The Last Bell, The Surveyors' Marks

Clockwork Beetle

Active2 mana1 crystal6 s cooldownAn enemy room60 silverAct II+

Mechanical scout (2 uses per battle or ground mission). Reveals a target room and its adjacent rooms—including enemy mana and spells—for 30s.

Found in: An Old Delver

Fog Kettle

Active8 mana2 crystal30 s cooldown70 silverAct II+

Once per battle, changes the weather to Fog for both ships (-accuracy, disables Lookout vision, +50% Break Away speed).

Found in: The Yard Behind the Fog, The Fog That Stays, The Kettle Fog, The Fog Quay, The Darkened Beacons

Listening Horn

Passive45 silverAct II+

Immediately reveals unseen enemies in the wearer's room, and in adjacent rooms after 3s.

Mender's Thimble

Active6 mana1 crystal12 s cooldown55 silverAct II+

Heals 30 HP to the most wounded crewmate in the room.

Found in: The Mender of Lantern Hole

Shadow Cloak

Active5 mana1 crystal30 s cooldown65 silverAct II+

Grants stealth (Unseen) for 12s: enemies cannot target or attack the wearer until they attack, hack a door, or get spotted.

Silent Grappling hook

Passive70 silverAct II+

Once per battle at Close range, lets the wearer board the enemy ship (and return) without a harpoon line, gaining stealth for 8s on landing.

Silver Filter

Passive70 silverAct II+

Removes 1 Silver mark every 5 passages.

Found in: The Dust-Cook's Barge, The Hospital Skiff

Stillness Coil

Passive55 silverAct II+

The wearer regenerates as if in the Still Room whenever idle.

Tuning Fork

Passive60 silverAct II+

Once per fight, the wearer's next spell gains a force (tier) for free.

Found in: The Buried Survey Office

Ward Tap

Active10 mana2 crystal20 s cooldown60 silverAct II+

At the Ward Loom: restores a ward layer at once.

Found in: Crown Deserters

Wisp Lantern

Passive60 silverAct II+

A tame wisp intercepts one bolt aimed at the wearer's room every 12s.

Found in: Guiding Wisps

Bottled Storm

Active10 mana3 crystal30 s cooldown95 silverAct III+

Once per battle, changes the weather to a Thunderstorm for both ships (lightning strips ward layers, or damages top-deck rooms when no ward is up).

Found in: The Storm Crown, The Spark Mill, The Weather Keeper, The Open Bottle, The Lightning Farmers, The Weather over Thrush Pass

Far-sight Lens

Active4 mana1 crystal20 s cooldownAn enemy room95 silverAct III+

Permanently reveals 1 chosen room (and where enemy mages inside are aiming) until moved or the battle ends. Also grants +1 Lookout map range.

Grounding Rod

Passive90 silverAct IV+

The wearer's mana cannot be drained, and they can cast in hushed rooms at triple cost.

Found in: The Open Bottle, The Lightning Farmers, The Broken Drain-Engine

Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord