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Spells

All 30 spells across the five elements.

Mages cast from the Casting Room at enemy rooms, at the enemy ship, or at your own rooms. Every spell has an element, a calling (Striker spells attack, Warden spells defend) and a mana cost. Offensive spells are stopped by enemy ward layers unless they pass at a higher spell tier. Magic & mages →

Spell table#

SpellElementCallingManaCast timeTarget
Fire DaggerFireStriker83 sAn enemy room
StokeFireWarden82 sOne of your rooms
Fire CurtainFireWarden102 sOne of your rooms
Fire BurstFireStriker125 sAn enemy room
Ember ShroudFireWarden144 sYour ship
RiptideWaterStriker83 sAn enemy room
WellspringWaterWarden83 sOne of your rooms
MembraneWaterWarden102 sOne of your rooms
RuptureWaterStriker124 sThe enemy ship
Tide DomeWaterWarden144 sOne of your rooms
Frost NeedleIceStriker83 sAn enemy room
SealIceWarden82 sOne of your rooms
GlacierIceWarden123 sYour ship
Ring of IceIceStriker145 sThe enemy ship
Stasis DomeIceWarden144 sOne of your rooms
Charged GlacierIceAny163 sYour ship
Wind DaggersAirStriker83 sAn enemy room
Sky DiskAirWarden80 sYour ship
DeflectionAirWarden102 sYour ship
Pressure BubbleAirStriker124 sThe enemy ship
Calm EyeAirWarden144 sYour ship
BirdcageAirAny122 sOne of your rooms
Sky KingdomAirAny184 sYour ship
NeedleStoneStriker63 sAn enemy room
Mason's PatchStoneWarden83 sOne of your rooms
RampartStoneWarden103 sOne of your rooms
BoulderStoneStriker125 sAn enemy room
KeelstoneStoneWarden144 sYour ship
Phantom NeedleStoneAny103 sAn enemy room
TombStoneAny165 sAn enemy room

Every spell#

AllFireWaterIceAirStone

Fire Dagger

Fire8 mana3 s castAn enemy roomStrikerStopped by wards

1 hull and 1 system damage, 60% to ignite.

Stoke

Fire8 mana2 s castOne of your roomsWarden15 s

+1 power to one of your systems for 15s, no Flow needed.

Fire Curtain

Fire10 mana2 s castOne of your roomsWardenHeld (sustained)

Held: a burning doorway. Boarders in the room take 8 damage a second. Costs 1 mana/s.

Fire Burst

Fire12 mana5 s castAn enemy roomStrikerStopped by wards

1 damage to the room and each neighbor, 40% to ignite each.

Ember Shroud

Fire14 mana4 s castYour shipWarden10 s

For 10 s, incoming bolts have a 40% chance to burn up.

Riptide

Water8 mana3 s castAn enemy roomStrikerStopped by wards

Soaks the room, knocks crew down for 3s and shorts its system for 6s.

Wellspring

Water8 mana3 s castOne of your roomsWarden

Douses the room and its neighbors; heals crew in them 20 HP.

Membrane

Water10 mana2 s castOne of your roomsWardenHeld (sustained)

Held: fire cannot enter or spread from the room, fires inside die down, boarders move at half speed.

Rupture

Water12 mana4 s castThe enemy shipStriker

A water sphere that bursts on their wards: strips 2 layers (+1 per tier).

Tide Dome

Water14 mana4 s castOne of your roomsWarden

Over one room: absorbs the next 2 kinetic hits.

Frost Needle

Ice8 mana3 s castAn enemy roomStrikerStopped by wards

1 system damage and frosts the room.

Seal

Ice8 mana2 s castOne of your roomsWarden

Freezes a breach shut and puts out fire in one room, leaving it frosted.

Glacier

Ice12 mana3 s castYour shipWardenHeld (sustained)

Held: +2 temporary ward layers that do not recharge. Costs 1 mana/s.

Ring of Ice

Ice14 mana5 s castThe enemy shipStrikerStopped by wards

1 damage to 3 random rooms and frosts them; an already frosted room shatters for +1.

Stasis Dome

Ice14 mana4 s castOne of your roomsWarden15 s

Crew in the room cannot drop below 1 HP for 15s.

Charged Glacier

Ice16 mana3 s castYour shipAnyHeld (sustained)Rare spell

A Glacier with an internal charge: when it ends, it frosts every enemy boarder aboard.

Wind Daggers

Air8 mana3 s castAn enemy roomStriker

Scatter, so wards do not stop it: 3 cuts of 10 crew damage; enemy evasion −10% for 10s.

Sky Disk

Air8 mana0 s castYour shipWarden

A whirl of hard wind that carries crew between the ships at Close range or grappled. Tier I carries the caster; each tier above carries one crewmate more.

Deflection

Air10 mana2 s castYour shipWarden6 s

For 6 s, blocks the next projectile of any kind.

Pressure Bubble

Air12 mana4 s castThe enemy shipStrikerStopped by wards

Shoves the enemy: all their weapons lose 20% charge.

Calm Eye

Air14 mana4 s castYour shipWarden10 s

+20% evasion for 10s. Arriving at a waypoint in a gale: a 50% chance to still it to a fair wind.

Birdcage

Air12 mana2 s castOne of your roomsAny10 sRare spell

Seals boarders in one room for 10s: they cannot fight or move.

Sky Kingdom

Air18 mana4 s castYour shipAny10 sRare spell

For 10 s, your spell shots ricochet for +1 hit each.

Needle

Stone6 mana3 s castAn enemy roomStrikerStopped by wards

2 system damage, +20% accuracy. The cheapest attack spell.

Mason's Patch

Stone8 mana3 s castOne of your roomsWarden3 per fight

Seals a breach and restores 1 hull. 3 times per fight.

Rampart

Stone10 mana3 s castOne of your roomsWarden20 s

+2 plating on one room for 20s.

Boulder

Stone12 mana5 s castAn enemy roomStrikerStopped by wards

3 hull damage, 50% to breach.

Keelstone

Stone14 mana4 s castYour shipWarden15 s

The Keel cannot drop below level 1 for 15s.

Phantom Needle

Stone10 mana3 s castAn enemy roomAnyStopped by wardsRare spell

A needle hidden behind a decoy: 2 system damage, bypasses 1 extra ward layer, and a counterspell cannot stop it.

Tomb

Stone16 mana5 s castAn enemy roomAnyStopped by wardsRare spell

Two walls slam together: 40 damage to every crewmate in the room.

Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord