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Prison & prizes

Taking captives, surrender terms and prize ships.

The Prison#

With a Prison aboard and an open cell, enemies may be taken alive after a battle you win: any enemy knocked down within near rooms of a standing crewmate on the same ship has a a% capture chance at level 1, b% at level 2, and c% at level 3, regardless of what downed them. Constructs do not count as crew for capturing prisoners. A ship captured intact always yields one prisoner, and a ship that surrenders yields a hostage h% of the time. Enemies are never captured from sky beasts, clockwork sentries, ground batteries, vault Wardens, or bosses.

Half of them would rather join you: recruit them if you have a bunk, keep them in the cell, or let them go. An outlaw (a pirate, a Hollow crewman, a bounty's target) is handed to the law at any town that has law, for silver and standing. Anyone else the law would set free: only the underground pays for them, once you have standing stand with the Undertow or the Free Captains, at a cost in heat and standing. A town's Prisoners tab prints every price before you choose. A prisoner eats half of what a crewmate eats, and an inspector who finds one who is no outlaw sets them free and fines you, unless a Smuggler's Nook hides them.

Taking prisoners

Your Prison holds enemies taken alive. After a fight you win, each enemy who fell within pzNear rooms of one of your crew, aboard the same ship, may be taken: board them, or fight them on your own deck. The chance is pzPct% (more at higher Prison levels, and +pzCaptor% with a Take Them Alive crewmate), at most pzMax a fight. In battle, a small chain mark shows who is in reach. If the Prison is breached in a fight, or burning when it ends, each prisoner has a pzBreak% chance to break out. Hand outlaws to the law at a town, sell others to the underground, take on the willing as crew, or let them go: click the prisoner counter in the ship view.

Surrender and prizes#

A badly damaged enemy may offer to surrender: accept for their offered payout plus 1 bonus prize (a weapon, a crewmate, or silver). Capturing an enemy ship intact by wiping out its crew gives even better prize choices.

Terms offered

The enemy is offering to surrender! Accept to end the battle now and pick 1 bonus reward (a weapon, a new crewmate, or extra silver), or refuse and destroy them for full salvage.

Surrender
Damaged enemies may offer to surrender. Accept to end the battle immediately and claim their offered reward, or refuse and finish them off.

Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord