The Physic Garden
From a job
Cargo: A hold physician (passenger)
“She pays double fare, carries her own medical bag, and refuses to say which lord summoned her.”
Possible rewards: Aerie Balm
6 scenes. Choices with a requirement only appear when you meet it.
The Tenants' Doctor
At the delivery port1 Deliver Doctor Maren Aske to her destination port.
No noble carriage meets Doctor Maren Aske at the dock. No lord sent for her—the local village tenants pooled their last coppers in a wool pouch to bring her here. "Marsh fever has broken out in the villages below the keep," she explains. "The only cure is feverwort growing in the overgrown physic garden beneath the crag, but the lord charges thirty silver at the dungeon gate—a fee neither the villagers nor I can pay."
- Offer to go down into the overgrown garden and harvest the feverwort for her.She marks the garden entrance on your chart and carefully describes the feverwort leaves you need to harvest.
- [Surgeon] Have crewmate review her herbal notes and prepare for the harvest.Crew: Surgeoncrewmate reviews her medicinal notes, identifies which beds to harvest first if danger strikes, and shares two healing flasks from her kit.+2 flasks
- Pay the lord's 30-silver gate fee for her out of your own pocket.Costs 30 silverShe counts the silver twice and shakes your hand warmly. Word of your generosity spreads quickly through the tenant villages below the keep.−1 heat+1 The Free Captains standing
- Wish her luck.She nods, shoulders her medical bag, and sets off up the muddy hill road on foot.The questline ends here.
The Fever Barn
Right away2First, Doctor Aske leads you to a village tithe barn where forty sick tenants—most of them children—lie shivering on straw pallets while two women boil cloth bandages. "Marsh fever kills slowly; the youngest have less than a week. I can hold the fever at bay with willow bark until you bring up the feverwort, but I'm too old to climb down into the crag garden myself, and the sick desperately need clean water and broth."
- Head straight down to the crag garden to harvest the feverwort."Bring back three full sacks of leaves—that's the only thing that will break the fever," she says, turning back to her patients.
- Donate 3 provisions from your ship's stores to feed the sick first.Costs 3 provisionsHot broth is simmering by nightfall. In gratitude, the villagers send a boy to your ship with five lamp crystals mined from their old diggings.+5 crystal
- [Water mage] Have crewmate draw pure spring water up through the barn floor.Crew: Water caster · Magecrewmate locates an underground spring beneath the threshing floor and raises a steady stream of cold, pure water into a trough so the women can bathe the feverish children. crewmate has never held a spell working so long.−15 mana (the crewmate who acted)+1 Casting skill XP
- Go up to the keep gatehouse and bargain with the lord's steward for dried feverwort instead.Doctor Aske gives you a sharp look. "The steward will sell anything for a price—just make sure he gives you dried leaves, not useless stalks."
The Crag Garden Door
Sail to The Old Physic Garden (1–3 passages away)3 Descend into the overgrown physic garden beneath the keep and harvest three sacks of feverwort.
At the foot of the crag, the fee collector has abandoned his table to get out of the rain. Beyond the stone doorway, walled garden terraces step down into a cavern lit by ancient sun-lamps—though something large and hungry has been trampling the herb beds.
- Lead a landing party into the terraced cavern to harvest the feverwort.Landfall: The Old Physic Garden
- Leave it for now.The rain beats down on the empty fee table while you pull back.
The Lord's Steward
Right away4The steward receives you inside the dry gatehouse, where bundles of harvested feverwort hang drying from the rafters overhead. "The lord's gardeners cut plenty every spring. Three sacks will cure forty pallets, and my price is sixty silver. The villagers can thank my lord's generosity, and you can thank me."
- Pay 60 silver for three sacks of dried feverwort leaves.Costs 60 silverHe has three full sacks lowered from the rafters and weighed out under your watchful eye—pure medicinal leaf, not stalk.
- Warn him that marsh fever will spread into the lord's own kitchens if the village isn't cured.
- [Noble-born] Have crewmate cite the ancestral charter proving the physic garden belongs to the villages.Crew: Noblecrewmate cites the old land grant: the lord's grandfather deeded the physic garden to the villages in perpetuity, making the steward's gate fee completely illegal. Cornered, the steward hands over three sacks of feverwort plus thirty silver in hush money.+30 silver
- Refuse his price and go harvest the fresh herb from the crag garden yourself.The steward shrugs and returns to his hearth while you head down to the crag entrance Doctor Aske marked.
Three Sacks of Fresh Feverwort
Right away5 Deliver the harvested feverwort to Doctor Aske at the village barn.
Your crew returns from the cavern stained green to the elbows with three full sacks of fresh feverwort—more than enough for the village. Doctor Aske distills the cure overnight, and by morning the children's fevers have broken. At noon, the lord's steward marches down to the barn demanding to know who paid the gate fee and offering to buy your surplus herb.
- Have Doctor Aske distill the surplus herb into healing balm for your ship.She stocks a full chest of concentrated healing balm for your ship and writes the recipe inside the lid, allowing your crew to recover from wounds much faster.Relic: Aerie BalmThe questline ends here.
- [Infirmary] Have her install her copper herbal still directly in your Infirmary.Room: InfirmaryHappy to build a permanent apothecary setup, she plumbs her second copper still into your Infirmary—upgrading the room and leaving two full healing flasks in its rack.Upgrade: Infirmary+2 flasksThe questline ends here.
- Show the steward your official gate-fee receipt and make him pay your price for the surplus.Faced with a receipt signed and stamped by his own gate clerk, the steward drops his poaching threat, pays forty silver for part of the surplus, and leaves enough for Doctor Aske to stock your ship with healing balm.Relic: Aerie Balm+40 silverThe questline ends here.
- Sell all the surplus feverwort to the steward for silver. (95 silver)He pays ninety-five silver on the spot—as it turns out, marsh fever has reached the lord's household after all.+95 silverThe questline ends here.
The Fever Breaks
Right away6The three sacks of dried feverwort are just enough to brew the cure, with nothing left over. Doctor Aske runs her copper still in the barn all night, and by morning the first children are sitting up and asking for broth. With her work finished and no permanent post ashore, she packs her medical bag while the grateful villagers gather around your crew.
- Accept the villagers' gratitude in provisions and coin.The villagers load six crates of smoked hams and cheese into your hold along with twenty-five silver collected door to door, and every farm skiff in the valley remembers your ship as a friend.+6 provisions+25 silver+1 The Free Captains standingThe questline ends here.
- Recruit Doctor Maren Aske as your ship's surgeon.She considers the offer for as long as it takes to latch her bag. "Marsh fever won't return before spring. Until then, I might as well see what ailments you find up in the sky."New crewmate: Maren Aske, Human, SurgeonThe questline ends here.
Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord