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Cargo & goods

Kinds of cargo you carry for jobs, and the goods each kind covers.

Jobs are paid by the passages flown and the weight carried, times the job category, plus bonuses. Trade, jobs & bounties →

Common

Ordinary goods. Cheap and legal; freighters earn more for them.

Grain sacksBolts of clothIron ingotsLamp oilSalt porkCoalTimber

Perishable

Spoils if a job runs long. An Ice Locker keeps it fresh and pays 50% more.

Dock fishOrchard fruitMedicineCut flowersFresh cheese

Fragile

Breaks under hard hits. Padded Crates pay 25% more; gnome barges earn extra.

Lamp crystalsGlasswareBrass instrumentsA harpsichord

Valuable

Worth stealing. Padded Crates pay 25% more.

Sealed flasksA coin chestLicensed spellbooksSilverware

Contraband

Illegal. Pays half again, raises heat, and inspections can seize it.

DustUnlicensed spellbooksUnregistered devicesA void shard

Sealed

You do not open it. Excise hulls are trusted with sealed cargo.

"Don't ask"A humming crateA crate that is warm

Passenger

People going somewhere. Yachts and arks earn more for them.

A pilgrimA noble's heirA surveyorA retired inspectorA traveling tutor

Smuggled

People carried in secret. Illegal; arks earn more for them.

Fleeing wild castersRunaway indentures

Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord