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Constructs

9 clockwork constructs for the Construct Bay.

Constructs live in a Construct Bay. Each draws Flow while active and costs crystal to wake at the start of a fight; a Pocket Governor makes waking free.

Ward Wisp

1 Flow1 crystal to wake40 silver

Shoots down 1 incoming enemy bolt every 6s.

Found in: A Permit in a Dead Name, The Stray Ship's Cat

Tinker Crab

1 Flow1 crystal to wake45 silver

Automated repair crab that moves around your ship repairing damaged rooms.

Found in: The Mill That Would Not Stop, The Faithful Crab, The Lading Hall, Runaway Tinker-Crab, The Master Tinker's Tomb, The Midnight Invention, The Wayward Sentry

Ember Wisp

2 Flow1 crystal to wake55 silver

Flies to the enemy ship and fires a flame shot every 8s (stopped by ward layers).

Hull Beetle

2 Flow1 crystal to wake70 silver

Crawls along your outer hull, repairing 1 Hull every 15s (up to 5 Hull per battle).

Found in: The Master Tinker's Tomb

Kite Ward

2 Flow1 crystal to wake80 silver

Grants +1 extra ward layer while flying (can be shot down).

Found in: The Spark Mill, Runaway Ward-Kites, Guild Survey Drone

Boarding Golem

3 Flow2 crystal to wake90 silver

Boards the enemy ship to fight: 180 HP, immune to fire, and regenerates health.

Found in: The Sealed Works, The Lecture Hall

Hush Moth

2 Flow1 crystal to wake110 silver

Silences magic in a random enemy room every 12s.

Brass Weevil

1 Flow1 crystal to wake70 silver

Stealth saboteur construct. Send it into an enemy system at Close range: while unseen, it damages 1 system bar every 8s (30 HP; rebuilds in 30s if destroyed).

Watch Hound

1 Flow1 crystal to wake60 silver

Patrols your ship (1 room every 3s), revealing unseen enemies in its room and adjacent rooms while attacking enemy constructs (12 DPS) and boarders (3 DPS).

Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord