Constructs
9 clockwork constructs for the Construct Bay.
Constructs live in a Construct Bay. Each draws Flow while active and costs crystal to wake at the start of a fight; a Pocket Governor makes waking free.
Ward Wisp
Shoots down 1 incoming enemy bolt every 6s.
Found in: A Permit in a Dead Name, The Stray Ship's Cat
Tinker Crab
Automated repair crab that moves around your ship repairing damaged rooms.
Found in: The Mill That Would Not Stop, The Faithful Crab, The Lading Hall, Runaway Tinker-Crab, The Master Tinker's Tomb, The Midnight Invention, The Wayward Sentry
Ember Wisp
Flies to the enemy ship and fires a flame shot every 8s (stopped by ward layers).
Hull Beetle
Crawls along your outer hull, repairing 1 Hull every 15s (up to 5 Hull per battle).
Found in: The Master Tinker's Tomb
Kite Ward
Grants +1 extra ward layer while flying (can be shot down).
Found in: The Spark Mill, Runaway Ward-Kites, Guild Survey Drone
Boarding Golem
Boards the enemy ship to fight: 180 HP, immune to fire, and regenerates health.
Found in: The Sealed Works, The Lecture Hall
Hush Moth
Silences magic in a random enemy room every 12s.
Brass Weevil
Stealth saboteur construct. Send it into an enemy system at Close range: while unseen, it damages 1 system bar every 8s (30 HP; rebuilds in 30s if destroyed).
Watch Hound
Patrols your ship (1 room every 3s), revealing unseen enemies in its room and adjacent rooms while attacking enemy constructs (12 DPS) and boarders (3 DPS).
Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord