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Delve monsters

What waits below: golems, elementals, void-beasts, bandits and wardens.

Golem

150 HP7 damageRegenerates

Stone, 150 HP: blows glance off it, spells do not. Regenerates, except inside a void pocket. Fire does not hurt it.

Great Golem

300 HP10 damageRegenerates

The keeper of the place. Regenerates, except inside a void pocket.

Crystal Mite

32 HP3 damage

Swarms and drains mana with every bite. Fire cracks them; mundanes have nothing for them to drink.

Void-touched Beast

100 HP6 damage

Hushes the room it stands in. Mundanes and Chiropterans fight it best.

Bound Fire

150 HP7 damageFire

A lord's bound guardian. Fire will not hurt it; water and ice will.

Bound Water

150 HP6 damageWater

A lord's bound guardian. It knocks people off their feet. Fire boils it.

Bound Stone

160 HP7 damageStone

A lord's bound guardian, hard to cut. Air breaks it up.

Bound Air

130 HP6 damageAir

A lord's bound guardian, quick and hard to pin. Stone brings it down.

Bound Fire, the Lord's Warden

320 HP10 damageFire

The lord's chief guardian. Fire feeds it; water and ice put it out.

Bound Water, the Lord's Warden

320 HP9 damageWater

The lord's chief guardian. Fire boils it away.

Bound Stone, the Lord's Warden

340 HP10 damageStone

The lord's chief guardian. Air breaks it apart.

Bound Air, the Lord's Warden

290 HP9 damageAir

The lord's chief guardian. Stone brings it to earth.

Salvager

110 HP6 damage

A rival wrecker with a cutlass who got here before you.

Wreckmaster

240 HP10 damage

The salvage crew's boss, sitting on the vault.

Rival adventurer

120 HP7 damage

A delver from another crew.

Rival mage

90 HP5 damageCaster

Throws spells into your room from a room or two away, once one of their own can see you there.

Silvered tender

80 HP5 damage

An Undertow tender with silvered eyes. They were people once.

Clan champion

110 HP7 damage

A clan fighter walking the trial with you. Knock them down; nobody dies in a trial.

The clan's champion

230 HP10 damage

The best fighter on the spire. Knock them down to finish the trial.

Dock tough

90 HP6 damage

A dockside bruiser. It is a brawl: fists and clubs.

The bruiser

190 HP9 damage

Runs the thugs on this dock. Put them down and the rest will scatter.

Watchman

100 HP7 damage

A port watchman with a club and a whistle.

The chief jailer

170 HP9 damage

Guards the prison cells and carries the keys.

The First Tender

90 HP5 damage

The first of the Cistern's tenders, silvered through. It does not leave the heart.

The Heart

340 HP0 damage

The Cistern's crystal heart. No spell will crack it: only blows.

Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord