Events
613 events with every choice and outcome.
Most waypoints bring a fight, a trade or an event: a scene with choices. Options open up depending on who is aboard, which rooms you have built, what you carry and how the factions see you.
By region#

The Low Lanes
River country and the docks below the Mountain; foundry towns and barge ports.

The Shard Coast
Crystal cliffs, penal mines and refinery towns.

The Marchholds
A patchwork of independent mageholds, each with a lord, a toll and a dungeon.

The Highwilds
Beastborn aeries on storm-wrapped spires.

The Cogholds
Gnome spire-cities of brass and clockwork.

The Unlicensed Reaches
Broken country past the Charter; smugglers and refuges.

The Crown Peak
The Mountain's upper tiers, the great houses, the Academy on the summit.

The Free Muster
The anti-Crown captains' hidden harbor.

The Hush Front
Where the sky goes quiet.
Anywhere in the sky#
Waypoints
Wrecks, outcrops, storms and anchorages anywhere on the chart.
Ports
Berthing fees, press-gangs and trouble on the quay.
Hails & encounters
Ships that hail you between waypoints.
Life aboard
Letters home, dust relapses, wild magic leaks: your crew's own stories.
Ship stories
Scenes that only happen on a particular airship.
Rivals
A rival captain who keeps coming back.
The Prison
Bargains, ransoms and magistrates for the prisoners you take.
The Dream Well
Visions for casters: the totem animals.
Skiff escorts
Faction skiffs that fly with you.
The first run
The opening voyage.
Landfall
Scenes at dungeon mouths, aeries and ports before you go ashore.
Acts, bosses & the Break
Act openings, boss aftermaths and the Break ending path.
Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord