Bosses
Nine boss encounters stand between you and the end of the voyage.

The Collector
The Low Lanes · ●○○
His bailiffs come down his harpoon line for your Keel: keep a crewmate in your Keel, or after 20 s they take one of your rooms for good. At half hull …

The Tallowmere
The Shard Coast · ●●○
Her 2 Skiff Moorings (Boarding Harpoon icons) each repair her 1 hull every 24 s: wreck them first. Her 3 Crystal Vats (Cargo Hold icons) explode when …

The Tollgate
The Marchholds · ●●○
Wreck his Casting Room to stop his spells for a while. Until his hull is down to half, 1 ward layer stops his spells and his two batteries fire togeth…

The Stormmother
The Highwilds · ●●○
An Avian or Lupine at the Helm calms her if you hold Close range for 30 s. Every 30 s (60 s once she tires) she dives over your deck and hurts every o…

The Orrery
The Cogholds · ●●○
Its Governor (Bulkheads icon) turns its rooms every 26 s, so your aim is lost, and it loads its guns: damage it to slow both, wreck it to stop the tur…

The Pale Regatta
The Unlicensed Reaches · ●●○
Her two sloops (Deluge Tanks and Lookout icons) rake you and repair her every 14 s: one solid hit sinks each one for good. Then meet her boarders with…

The Exhibition
The Crown Peak · ●○○
A 3-minute bout with no killing: wreck three of her systems at once (her Helm, Keel and Infirmary break quickest), hold her Flag Pedestal (Still Room …

The Breakwater
The Free Muster · ●●○
Survive three minutes or sink her. Wards don't stop her bolts or the cutters' bolts: Drive and a crewmate at the Helm help you dodge them.…

The Cistern
The Hush Front · ●●●
Void wards feed on spells: fight with bolts (bring 40 or more) and boarders. When the Heart glows, hit it to break the spill, and keep ward layers up …
Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord