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Bosses

Nine boss encounters stand between you and the end of the voyage.

The Collector

The Collector

The Low Lanes · ●○○

His bailiffs come down his harpoon line for your Keel: keep a crewmate in your Keel, or after 20 s they take one of your rooms for good. At half hull …

The Tallowmere

The Tallowmere

The Shard Coast · ●●○

Her 2 Skiff Moorings (Boarding Harpoon icons) each repair her 1 hull every 24 s: wreck them first. Her 3 Crystal Vats (Cargo Hold icons) explode when …

The Tollgate

The Tollgate

The Marchholds · ●●○

Wreck his Casting Room to stop his spells for a while. Until his hull is down to half, 1 ward layer stops his spells and his two batteries fire togeth…

The Stormmother

The Stormmother

The Highwilds · ●●○

An Avian or Lupine at the Helm calms her if you hold Close range for 30 s. Every 30 s (60 s once she tires) she dives over your deck and hurts every o…

The Orrery

The Orrery

The Cogholds · ●●○

Its Governor (Bulkheads icon) turns its rooms every 26 s, so your aim is lost, and it loads its guns: damage it to slow both, wreck it to stop the tur…

The Pale Regatta

The Pale Regatta

The Unlicensed Reaches · ●●○

Her two sloops (Deluge Tanks and Lookout icons) rake you and repair her every 14 s: one solid hit sinks each one for good. Then meet her boarders with…

The Exhibition

The Exhibition

The Crown Peak · ●○○

A 3-minute bout with no killing: wreck three of her systems at once (her Helm, Keel and Infirmary break quickest), hold her Flag Pedestal (Still Room …

The Breakwater

The Breakwater

The Free Muster · ●●○

Survive three minutes or sink her. Wards don't stop her bolts or the cutters' bolts: Drive and a crewmate at the Helm help you dodge them.…

The Cistern

The Cistern

The Hush Front · ●●●

Void wards feed on spells: fight with bolts (bring 40 or more) and boarders. When the Heart glows, hit it to break the spill, and keep ward layers up …

Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord