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Paid in Full

The Shard Coast

RareBounty hunts · Acts I–IIAct II
From a bounty poster

Target: Odila Kray of the Paid in Full · 💀💀💀 · 125 silver

“A rogue bounty hunter kidnapping freed miners on expired warrants and selling them back to the pits. Full bounty alive; half for her ship's nameboard.”

Possible rewards: Wyrmtooth Ballista Coiled Springs

11 scenes. Choices with a requirement only appear when you meet it.

Six Men on a Ferry

Sail to The Pit Road (2–4 passages away)1
Search the pit road for Odila Kray's slaver ships.
A miners' ferry has been boarded on the pit road by an armed bounty cutter—the Receipt, one of Odila Kray's ships. Six miners are being dragged across in chains while the cutter's mate reads off an old warrant, ignoring the ferry captain's shouts that their release papers are valid.
  • Attack the cutter and free the six miners.
    The cutter's mate drops his warrant and sprints for the cannons as the six chained miners throw themselves flat on the ferry deck.
    Battle: Bounty hunters · Close rangeIf you win:+25 silver
  • [Boarding Harpoon] Grapple the cutter immediately to capture her signal book intact.
    Room: Boarding Harpoon
    Your boarding harpoon slams into the cutter's hull while half her crew are still on the ferry. You secure the mate's cabin before anyone can dump her weighted signal book overboard.
    Battle: Bounty hunters · Close rangeIf you win:+25 silver
  • Hold back and shadow the cutter to see where she sells the captives.
    The six miners are locked in the cutter's hold. As the Receipt sails north along the cliffs, you shadow her from up-sun.
  • Call off the hunt—Kray's flotilla is more trouble than the bounty is worth.
    You turn away and leave the pit road behind while the ferry master is still shouting.
    The questline ends here.

Expired Warrants

Right away2
The six captives are freed miners from Camp Four led by an Ursine foreman named Osric Aldis. Their release papers are genuine—their arrest warrants expired three years ago. "A corrupt pit clerk sells Kray old warrants for pennies," Aldis explains. "She drags us back, and the mine intake pays by the head without checking dates." In irons on your deck, the cutter's mate confesses that Kray is careening her flagship in a coastal crystal grotto guarded by a second picket cutter.
  • Head straight for Kray's grotto while the miners take the ferry home.
    With a shaking hand, the captured mate marks the grotto and the picket ship's patrol route on your chart. Aldis and his crew take their ferry back to camp.
    Reveal 2 waypoints
  • Escort the six freed miners safely back to Camp Four first.
    Refusing to trust the unarmed ferry again, Aldis and his men come aboard your ship, carrying their struck chains over their shoulders as proof.
    New job: Six freed miners
  • [Ursine] Have crewmate ask Aldis if his miners want to help crew your guns against Kray.
    Crew: Ursine
    crewmate speaks with Aldis customs-to-customs. Three of his miners volunteer to stay aboard and work your guns until Kray is brought down, while the other three take the ferry home.
    Reveal 2 waypoints

The Pit Four Intake

Right away3
Shadowing the Receipt leads you to the Pit Four intake platform—a cliffside timber dock with a holding cage, a pay desk, and a two-gun battery overhead. You watch the pit clerk pay Kray's crew by the head for the six chained miners without glancing at their release papers. Soon the Receipt will cast off to rejoin Kray.
  • Attack the cliff battery and free the miners from the intake cage.
    The cliff battery opens fire as you move in, while the Receipt cuts her mooring lines and flees north toward her captain.
    +1 heatBattle: an enemy · Long rangeIf you win:+5 crystal
  • Let the sale finish and shadow the Receipt all the way to Kray's grotto.
    The cage door slams shut on the six miners. The Receipt collects her blood money and flies north along the cliffs, leading you straight to Kray's hidden grotto.
    Reveal 2 waypoints
  • [Quartermaster] Have crewmate buy the six miners directly from the cutter's mate for 30 silver.
    Crew: QuartermasterCosts 30 silver
    crewmate strides up the platform with a heavy purse. The Receipt's mate doesn't care whose silver he takes; he hands over the six miners and sails north to Kray's grotto, while three of the freed men volunteer to stay aboard and help you fight.
    Reveal 2 waypoints

The Brig in the Grotto

Sail to Kray's Grotto (1–3 passages away)4
Track down Odila Kray's flagship at her coastal grotto.
Kray's grotto is a deep split in the crystal cliff glowing with blue light. Her flagship, the Paid in Full, rests inside for repairs while a picket cutter guards the entrance. Kray hails you with a booming voice before you even enter range: "Another bounty hunter! Listen well: I have forty warrants left and too few ships. Sail with me for a third of the profits—or take a purse heavier than the Guild's bounty right now and toss that poster overboard."
  • Refuse her bribe and fight your way past the picket cutter.
    "Your loss," Kray calls back. The picket cutter slips her cable and charges out to delay you while Kray's flagship prepares for battle.
    Battle: Bounty hunters · Long rangeIf you win:+40 silver
  • Slip through the hidden crystal fissure to ambush Kray's flagship from behind.
    You thread the narrow crystal fissure and burst into the blue-lit grotto right off the Paid in Full's stern while her picket cutter is still guarding the front entrance.
    Battle: Bounty hunters · Close rangeIf you win:+40 silver
  • Use the captured signal book to flash the recall code and sail past the picket unchallenged.
    Fooled by the Receipt's recall signal, the picket cutter waves you right in. You pull broadside to the Paid in Full with all cannons aimed before Kray realizes you aren't her ship.
    Battle: Bounty hunters · Close rangeIf you win:+40 silver
  • Accept Kray's bribe and abandon the bounty hunt.
    A heavy purse of silver comes across on a line, and you toss her bounty poster over the side, leaving Kray free to keep hunting down freed miners along the coast.
    +110 silver−1 The Guild standing
  • Leave it for now.
    Kray watches from her quarterdeck as you pull back out of range.

Camp Four

At the delivery port5
Escort the six freed miners home to Camp Four.
The entire settlement of Camp Four turns out to cheer as the six miners walk down your boarding ramp. An old tunnel scout sketches on your map with a piece of charcoal. "There's a back passage into Kray's grotto—a dry crystal fissure wide enough for a steady helm. Her picket ship only guards the main entrance."
  • Accept the camp's crystal gift and the chart of the back passage.
    The miners give you a sack of clean crystal from their own diggings, and the scout reviews the hidden fissure route twice with your helmsman before you set off.
    +6 crystal
  • Ask if any of Aldis's miners want to join the attack on Kray's grotto.
    Three miners grab their gear and board your ship before you even finish asking, bringing a sack of uncut crystal and the scout's map of the back entrance.
    +6 crystal

The Intake Register

Right away6
With the cliff battery silenced and the Receipt fleeing north, the terrified pit clerk cowers under his desk. The six freed miners break open the cage and hand you the intake register: forty-three freed workers sold back into slavery by Odila Kray over two years, every single entry countersigned with the initials of the deputy governor.
  • Take the incriminating register and pursue Kray to her grotto.
    The trembling clerk quickly draws the exact route to Kray's grotto on your chart.
    Reveal 2 waypoints
  • Break open the main holding cage and free all thirty prisoners inside before pursuing Kray.
    Thirty more captives pour out of the cliffside cage. One of them—a former ship's gunner—volunteers to join your crew on the spot, and the clerk maps out the route to Kray's grotto.
    New crewmate: Gunner+2 heat

Kray Defeated

Right away7
The Paid in Full surrenders, her bow already sinking into the clouds. Odila Kray stands on her splintered quarterdeck, lowering an unfired pistol. "Your poster pays double for me alive, Captain, so you'd better get me off this sinking deck." Below her feet, trapped prisoners are hammering on the cargo hatch—and down the coast, a crowded miners' ferry is racing toward the grotto.
  • Free the prisoners from her hold and lock Kray in irons for her Guild trial.
    Your crew haul nine kidnapped miners out of the sinking hold, followed by Kray in her own leg irons. One of the freed captives, formerly her ship's cook, brings along the brig's remaining provisions.
    +3 provisions
  • Rescue the prisoners, unbolt the ship's nameboard for half bounty, and leave Kray to go down with her ship.
    Kray says nothing as your crew rescue the captives and unbolt her gilded nameboard. The Paid in Full sinks into the clouds with her captain still standing at the rail.
    +3 provisions
  • Rescue the prisoners and turn Kray over to the approaching miners' ferry for judgment.
    The miners' ferry pulls alongside in grim silence. Under the glare of forty freed miners, Kray steps across onto their deck without a word.

On Kray's Payroll

Right away8
Kray pays in cash and smiles like a loan shark. "Now you're in my records too, Captain. I like knowing where my silver sleeps." Three miles down the coast, your lookout spots her picket cutter shadowing you from astern, logging your heading. A slaver who sells freed men won't hesitate to sell out a bribed captain.
  • Turn around and destroy the shadowing picket cutter before she learns your home port.
    The picket crew was ordered to spy, not fight, and you catch them completely unprepared.
    Battle: Bounty hunters · Long rangeIf you win:+20 silver
    The questline ends here.
  • Keep flying and let the cutter shadow you.
    The cutter trails you until nightfall before breaking off. Before long, every corrupt official on the coast has your ship's name and price on file.
    +1 heat
    The questline ends here.

The Guild Bounty Board

At a port9
Deliver Odila Kray to a Guild hall to stand trial.
At the Guild hall, Kray's wanted poster hangs right between two bounties she posted herself. The Guild agent signs for her like a crate of cargo. "Brought in alive—the masters will be pleased. A public trial looks much better than a nameboard." Even in chains, Kray calmly surveys the room, counting the exits.
  • Turn Kray over and collect the full bounty.
    The agent pays out the full reward in silver as guards lead Kray down to the cells.
    +1 The Guild standing
    The questline ends here.
  • Turn in Kray along with the pit intake register proving the deputy governor's complicity.
    The Guild agent sees the deputy governor's initials in the register and goes pale. Even Kray loses her smirk. You receive the full bounty plus a substantial witness bonus, and two Guild masters march straight for the governor's mansion.
    +35 silver+2 The Guild standing
    The questline ends here.

Half Bounty for a Nameboard

At a port10
Deliver the Paid in Full's nameboard to a Guild hall.
The Guild agent inspects the gilded nameboard on his counter—PAID IN FULL, with a cannonball hole through the center. "The poster offered full pay alive, half for proof of death." He doesn't sound disappointed; a dead slaver can't testify about which officials bought her captives.
  • Take the half.
    He pays out half the bounty and hangs the shattered nameboard above the bounty board as a warning to other hunters.
    The questline ends here.
  • Slam the pit intake register onto the counter beside the nameboard.
    The agent's smile vanishes. After paying your half-bounty, a senior Guild master hurries downstairs, reads the deputy governor's initials in the register, and pays you a witness bonus out of his own pocket to log the evidence immediately.
    +35 silver+1 The Guild standing
    The questline ends here.

The Miners' Court

Right away11
Half the miners aboard the Camp Four ferry have their own names recorded in Kray's slaver logs. Convening a makeshift court on the mining platform, they sentence Kray to work the Camp Four crystal seam at a fair wage until she has repaid all forty-three people she kidnapped. Then the miners offer you first pick of the salvage from her wrecked brig.
  • Claim Kray's heavy bow harpoon ballista.
    Your crew haul across her massive bow ballista—a weapon capable of punching man-sized iron bolts through ships three times her size.
    Weapon: Wyrmtooth Ballista−1 The Guild standing
    The questline ends here.
  • Claim the rapid-reload breech springs from her gun deck.
    You salvage the custom steel coil springs mounted beneath her cannons, allowing your gun crews to start every battle with weapons pre-cocked and ready to fire.
    Relic: Coiled Springs−1 The Guild standing
    The questline ends here.
  • Recruit one of the miners who fought alongside you and take a share of Kray's strongbox.
    One of the Ursine miners who manned your guns decides he prefers sky-faring to mining. The court awards him his back wages and gives your ship a generous cut of Kray's silver chest.
    New crewmate: Ursine, Gunner+90 silver−1 The Guild standing
    The questline ends here.

Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord