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The Glass Barge

The Shard Coast

UncommonThe Shard CoastAct II
From a tavern tip

A tip bought in a tavern for 20 silver.

“A barge-hand says an intact cargo barge loaded with plate glass is stranded high on the Anvil Shelf—where fierce cliff-winds smash any ship that approaches except during a dead calm.”

Possible rewards: Calming Bell Surgeon's Chest

5 scenes. Choices with a requirement only appear when you meet it.

The Anvil Shelf

Sail to The Anvil Shelf (2–4 passages away)1
Reach the stranded glass barge on the Anvil Shelf.
The Anvil Shelf juts out from the sea cliff directly beneath a canyon notch that funnels the coastal gale into a battering ram of wind. Upright on the rock shelf sits the stranded barge, her racks of plate glass glinting in the sun—surrounded by the shattered timbers of ships that tried to reach her in the gale.
  • Anchor in the shelter of the cliff for two days (-2 provisions) and wait for the wind to drop.
    Costs 2 provisions
    You ride at anchor in sheltered air for two days until, on the third morning, the howling wind through the cliff notch dies to a flat calm.
  • [Air mage] Have crewmate block the wind-notch with a barrier of still air.
    Crew: Air caster · Mage
    crewmate stands at the bow with arms raised, holding back the canyon gale through sheer willpower. "Move fast!" crewmate grits out as your ship glides alongside the shelf.
    −18 mana (the crewmate who acted)+1 Casting skill XP
  • Risk flying straight through the gale gusts to grapple the barge now.
  • Leave it for now.
    You steer clear of the wind-lashed shelf for now.

Dead Calm

Right away2
Salvage the glass barge before the gale returns.
In the sudden dead calm, you board the stranded barge: her deck holds intact racks of valuable plate glass, and hanging from her stern is a gray slag-crystal Calm Bell that hums softly. Just then, an oar-driven wrecker galley rounds the point—taking advantage of the windless air to row straight for the prize!
  • Unbolt the slag-crystal Calm Bell and slip away before the galley arrives.
    You unhook the Calm Bell for your ship and catch the first puff of breeze away from the cliff, leaving the plate glass to the approaching galley.
    Device: Calming Bell
  • Load the racks of plate glass and fight off the wrecker galley!
    Your crew winches half the glass racks aboard before the wrecker galley closes into cannon range in the dead calm!
    Battle: Sky pirates · Close range, Dead calm, no escapeIf you win:Device: Calming Bell
  • [Boarding Harpoon] Use your harpoon winch to haul both the glass racks and the Calm Bell aboard before the galley closes.
    Room: Boarding Harpoon
    Your heavy harpoon winch swings six racks of glass and the stern Calm Bell aboard in minutes, allowing you to escape before the wrecker galley gets within a mile!
    Device: Calming Bell

Pursued Under Oars

Right away3
Clear of the cliff shelf, your crew hangs the salvaged Calm Bell beside the Helm—and a curious deckhand flicks it with a fingernail. Instantly, the bell's chime kills every breath of wind in your sails! Behind you, the oar-driven wrecker galley abandons the barge and rows hard to catch your becalmed ship.
  • Muffle the bell until the wind returns and outrun the galley.
    You clamp a coat over the humming bell until the breeze fills your sails again, leaving the rowing galley far behind by dusk.
    The questline ends here.
  • Ring the Calm Bell on purpose and fight the wrecker galley for the rest of the glass!
    You strike the bell once, flattening the air into dead calm as you turn your guns on the approaching galley!
    Battle: Sky pirates · Close range, Dead calm, no escapeIf you win:+40 silverCargo: 2 × fragile
    The questline ends here.

Consigned to the Fever House

Right away4
Inspecting the salvaged racks of plate glass in your hold, you find a brass shipping tag wired to each frame: CONSIGNED TO THE BRINE STAIR FEVER HOSPITAL — PAID IN FULL. Inside the barge's cabin desk lies a twenty-silver freight purse and a three-month-old letter pleading for the hospital windows before winter.
  • Pocket the 20-silver freight purse and deliver the window glass to the Fever Hospital.
    You pocket the twenty-silver freight purse and lash the plate glass down again under heavy canvas. The barge was paid to deliver it, and now so are you.
    +20 silverNew job: Plate glass for the fever house
  • Pocket the 20 silver and keep the 2 crates of plate glass to sell on the open market.
    You pocket the twenty silver and stow the two crates of valuable plate glass in your cargo hold to sell at any port.
    Cargo: 2 × fragile+20 silver
    The questline ends here.

The Fever Hospital

At the delivery port5
Deliver the crates of plate glass to the Brine Stair Fever Hospital.
The fever hospital is a long cliffside ward with torn canvas nailed over its empty window frames against the cold refinery dust. The head nurse counts the intact glass sheets with tears of relief in her eyes. "For three winters we've nursed patients in the cold and dark. We don't have much coin, captain, but our dispensary and glaziers will repay you with everything we have."
  • Take a fully stocked Surgeon's Chest fitting and 25 silver.
    She packs a master Surgeon's Chest for your ship to speed up crew healing, and the hospital glaziers chip in twenty-five silver.
    Fitting: Surgeon's Chest+25 silver
    The questline ends here.
  • Have the hospital treat your entire crew to full health and give you 4 provisions.
    Two days of hot broth, clean bandages, and rest inside the newly glazed hospital restores your entire crew to full health, plus the kitchen packs four crates of provisions.
    Heal 100 HP+4 provisions+1 The Undertow standing
    The questline ends here.
  • [Infirmary] Have the head nurse and glaziers upgrade your ship's Infirmary and pay 25 silver.
    Room: Infirmary
    The head nurse reorganizes your medical lockers while her glaziers fit a bright skylight over your cots—permanently upgrading your Infirmary and adding twenty-five silver!
    Upgrade: Infirmary+25 silver
    The questline ends here.

Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord