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The Tooth in the Spar

The Highwilds

RareThe HighwildsAct III
Found after a fight

Possible rewards: Precision Rangefinder Wyrmtooth Ballista

9 scenes. Choices with a requirement only appear when you meet it.

The Tooth in the Spar

Right away1
Driven clean through a shattered spar in the wreckage is a skywyrm's fang as long as a forearm. Tied around its root is a lupine hunter's tally cord of gray wool knotted seven times.
  • Pull the fang free and ask about the seven-knotted cord at the next port.
    A lupine tally cord with seven knots will be easy to identify in the Highwilds; you mark the nearest port on your chart.
  • [Lupine] Have crewmate read the knots on the hunter's cord.
    Crew: Lupine
    crewmate counts the gray knots twice. "Seven hunts against the same skywyrm, and still no kill—this belongs to the hunt-mistress of Clan Longhowl." crewmate marks her winter port and the safest approach lanes on your chart.
    Reveal 2 waypoints
  • Sell the skywyrm fang as raw ivory to the first trader you meet. (35 silver)
    A passing trader weighs the fang in his hand and pays thirty-five silver without asking where you found it.
    +35 silver
    The questline ends here.

The Hunt-Mistress

At a port2
Find the lupine hunt-mistress whose tally cord was tied to the skywyrm fang.
Hunt-Mistress Ylva Greymantle turns the fang over in a scarred hand missing two fingers. "That's Whitejaw's tooth. Seven times I've put iron bolts into her hide, and seven times she's torn free and flown off. She dens high on the Frost Ledge and only sleeps when the deep freeze settles in. I have seven hunting bolts forged for her, but my ship was wrecked."
  • Offer your ship to fly Ylva to the Frost Ledge for her eighth hunt.
    She boards your ship with her heavy bow case before you even finish the sentence and marks the Frost Ledge on your chart.
  • [Gunner] Have crewmate inspect her custom hunting bolts before she boards.
    Crew: Gunner
    crewmate and Ylva lay her heavy iron bolts out on the dock and trade ballista tips until dusk. She stocks your racks with four spare bolts and brings the rest aboard for the hunt.
    +4 bolts
  • Sell the fang back to Ylva for 50 silver and leave the wyrm hunt to her.
    She pays fifty silver—more than the ivory's market value—and hangs the fang around her neck. "An eighth hunt, then," she mutters.
    +50 silver+1 The Clans standing

Seven Hunting Bolts

Right away3
On your first night out, Ylva lays seven heavy ballista bolts across your mess table: six forged of plain hunting iron, and a seventh barbed spike as thick as a crowbar. "One bolt for each hunt she survived. We're two days out from the Frost Ledge—your crew can spend the flight listening to an old hunter's stories, or letting me drill them on the guns."
  • Have Ylva drill your gun crews for the upcoming fight.
    By the second night she has your gunners reloading in pitch darkness, permanently sharpening their gunnery skill.
    +1 Gunnery skill XP
  • Ask her to tell the story of her seven hunts against Whitejaw.
    She recounts all seven clashes in order. On the seventh hunt, Whitejaw pinned Ylva to the ice under one massive claw—and deliberately let her live. As she speaks, she marks the wyrm's migration routes across your chart.
    Reveal 2 waypoints
  • [Surgeon] Have crewmate operate on Ylva's crippled hand.
    Crew: Surgeon
    crewmate extracts an old festering splinter of bolt shaft from Ylva's palm, allowing her to close her fist fully for the first time in years. Grateful, she gifts your ship three ballista bolts and two healing flasks.
    +3 bolts+2 flasks

The Poacher's Skiff

Right away4
By evening, Ylva has hired another vessel to take her to the ledge: a pirate skiff captained by a lean poacher named Dace Harrow. In the dockside tavern, however, your crew overhears Harrow's true plan: he has a buyer lined up for an intact skywyrm carcass and intends to maroon the old hunt-mistress on the frozen rock as soon as his harpoon gun brings Whitejaw down.
  • Warn Ylva of Harrow's betrayal and offer to fly her to the ledge yourself.
    Ylva listens grimly, spits on the dock, and marches straight up your gangway with her bow case while Harrow glares silently from his rail.
  • Say nothing to Ylva and shadow Harrow's pirate skiff to the Frost Ledge.
    Harrow's skiff casts off at dawn; you give him an hour's lead, then shadow his wake north into the freezing clouds.
  • [Clans +1] Have the local clan trade agent impound Harrow's skiff in port.
    The Clans standing 1+
    Using your standing with the clans, you have the port agent tie up Harrow's skiff for a week over faulty mooring permits. Ylva boards your ship instead, and the clan agent sends four ballista bolts along with her.
    +4 bolts

The Frost Ledge

Sail to The Frost Ledge (2–4 passages away)5
Fly Ylva to the Frost Ledge where the old skywyrm Whitejaw sleeps in the deep freeze.
Bitter frost coats every rope on your deck as you approach the Frost Ledge. Coiled on the ice shelf below lies the ancient skywyrm Whitejaw, her breath steaming in the cold and six rusted bolt shafts still jutting from her scarred hide. She is gaunt with age, and one eye has gone milky blind. Beside your rail, Ylva strings her greatbow in silence.
  • Rouse the sleeping skywyrm and attack her to finish the hunt!
    Ylva looses her first shaft, and the ancient skywyrm surges off the ice ledge in a spray of shattered frost!
    Battle: Skywyrm · Close range, Hard frost
  • Point out that the gaunt, half-blind wyrm won't survive another winter anyway.
    Ylva stares at the old wyrm's milky eye for a long moment, then slowly unstrings her bow.
  • [Deep beastborn] Have crewmate invoke clan hunting custom to spare an elder beast past its prime.
    Crew: Beastborn · Deep beastborn
    crewmate speaks the old clan law: a true hunt honors both hunter and quarry, and there is no honor in slaying an elder beast already dying of age. Hearing the wisdom of the clans, Ylva unstrings her bow.
    +1 The Clans standing
  • Remind Ylva that Whitejaw spared her life on the seventh hunt.
    Ylva stands silent for a long while. "She had me pinned under her claw, and she let me up." Slowly, she unstrings her bow.
    +1 The Clans standing
  • Leave it for now.
    You pull back from the ledge; the deep freeze and the sleeping wyrm will hold a while longer.

Standoff on the Ice

Sail to The Frost Ledge (2–4 passages away)6
Follow the pirate poacher's skiff to Whitejaw's den on the Frost Ledge.
At the Frost Ledge, the gaunt, half-blind skywyrm Whitejaw lies coiled and asleep on the rock. Harrow's pirate skiff hovers a cable's length off with its heavy harpoon gun aimed at the sleeping beast—except Ylva has planted herself on the ice directly in front of the wyrm, her greatbow drawn and aimed straight at Harrow's chest!
  • Open fire on Harrow's pirate skiff to save Ylva and the wyrm!
    Harrow swings his harpoon gun around toward your ship, and the battle is on!
    Battle: Sky pirates · Close range, Hard frost
  • Pay Harrow 45 silver to call off his poachers and leave.
    Costs 45 silver
    Weighing your forty-five silver against your ship's guns and Ylva's drawn bow, Harrow pockets the coin and flies off.
  • [Lupine] Have crewmate invoke Clan Longhowl's hunt-right and warn Harrow no port will buy his poached wyrm.
    Crew: Lupine
    crewmate roars across the ice that Whitejaw belongs to Clan Longhowl by right of seven knots, and that every clan hall in the Highwilds will hunt down anyone who poaches her. Realizing he'll never sell the carcass alive, Harrow curses and flies off.
    +1 The Clans standing
  • Leave it for now.
    You hold position in the freezing air while the standoff on the ledge continues.

Whitejaw Slain

Right away7
Claim your share of the slain skywyrm on the Frost Ledge.
The ancient skywyrm lies dead across the ice ledge, steaming in the bitter frost. Ylva wrenches her six old iron shafts out of the hide one by one and returns them to her quiver. "By clan law, the jaw belongs to the ship that made the kill. I can use her sinew and fangs to build you a long-range ballista that outshoots anything in the sky—or we can sell the carcass to a clan trader."
  • Have Ylva build the wyrm-tooth ballista for your ship.
    She strings a heavy siege frame with skywyrm jaw-sinew and tips its bolts with fangs, creating a long-range ballista that punches clean through enemy spars.
    The questline ends here.
  • Sell the wyrm's hide, jaw, and fangs to a clan trader. (120 silver)
    A clan merchant buys the entire carcass on the ledge for one hundred and twenty silver and dispatches a salvage barge.
    +120 silver
    The questline ends here.
  • [Battery Deck] Have her mount the wyrm-tooth ballista on your gun deck and stay aboard to crew it.
    Room: Battery Deck
    She builds the wyrm-tooth ballista on your gun deck, test-fires a single shot into the cliff, and decides to stay aboard permanently. "Someone has to keep this sinew properly strung," she says.
    Weapon: Wyrmtooth BallistaNew crewmate: Ylva Greymantle, Lupine, Gunner
    The questline ends here.
  • Have her build the wyrm-tooth ballista alongside the gunners she trained.
    Your gun crews string the heavy jaw-sinew frame under her guidance, mounting the wyrm-tooth ballista and mastering its long-range trajectory.
    Weapon: Wyrmtooth Ballista+1 Gunnery skill XP
    The questline ends here.

The Eighth Hunt Ended

Right away8
Depart the Frost Ledge with Ylva.
Ylva walks out across the ice alone, grips the oldest rusted bolt shaft in the sleeping wyrm's hide, and pulls it free without waking her. Returning with the iron shaft across her shoulders, she says, "Eight hunts, and the feud is over. I'm too old to start tracking a new wyrm—but I could learn to serve on a ship."
  • Offer her a permanent place in your crew.
    She claims the bunk nearest the gun deck, hangs her greatbow above it, and stows six hunting bolts in your magazine.
    New crewmate: Ylva Greymantle, Lupine, Gunner+6 bolts
    The questline ends here.
  • Fly her home to Longhowl Hall.
    Her clan never expected her to return alive from her eighth hunt; they pay you sixty silver for her passage and honor your ship across the Highwilds.
    +60 silver+2 The Clans standing
    The questline ends here.

The Debt Paid

Right away9
Stirred by the commotion, Whitejaw lifts her scarred head, six old bolt shafts jutting from her scales, and fixes Ylva with her one good eye. Ylva lowers her bow, and the ancient wyrm rests her head back on the ice. "She spared me under her claw once, and now we are even," Ylva says quietly. "My hunting days are done. Ask what you will of an old hunt-mistress."
  • Ask for the seventh barbed bolt she never fired.
    She hands over the heavy barbed bolt. Lashed along your gunwale as a master sighting rod, it helps every weapon aboard shoot straighter.
    The questline ends here.
  • Invite Ylva Greymantle to join your crew as a gunner.
    She climbs aboard with her greatbow, the wyrm fang around her neck, and four heavy ballista bolts for your magazine.
    New crewmate: Ylva Greymantle, Lupine, Gunner+4 bolts
    The questline ends here.

Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord