Crew roles
The trade each crewmate signs on with.
Deckhand
Repairs 10% faster.
Rigger
+5% evasion at the Drive; is not slowed by cold winds.
Gunner
Kinetic weapons they man reload 20% faster.
Marine
+20 HP; crew crossing with a Marine take 25% less scatter.
Duelist
25% chance to parry a melee hit.
Surgeon
Infirmary heals 50% faster; treats wounds between passages.
Quartermaster
Saves 1 provision every 4 passages; market prices −10%.
Tinker
Works a Tinker's Bench: one job each passage, building the simpler devices. An uncommon find: few halls have one.
Crewmate
Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord