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Crew roles

The trade each crewmate signs on with.

Deckhand

30 silver to hireRepair +1

Repairs 10% faster.

Rigger

40 silver to hireDrive +1, Helm +1

+5% evasion at the Drive; is not slowed by cold winds.

Gunner

40 silver to hireGunnery +1

Kinetic weapons they man reload 20% faster.

Marine

45 silver to hireMelee +1

+20 HP; crew crossing with a Marine take 25% less scatter.

Duelist

60 silver to hireMelee +2

25% chance to parry a melee hit.

Surgeon

35 silver to hire

Infirmary heals 50% faster; treats wounds between passages.

Quartermaster

50 silver to hire

Saves 1 provision every 4 passages; market prices −10%.

Tinker

55 silver to hireTinkering +1, Repair +1

Works a Tinker's Bench: one job each passage, building the simpler devices. An uncommon find: few halls have one.

Crewmate

25 silver to hire

Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord