The Widow's Bounty
Anywhere in the sky
From a bounty poster
Target: The Quennell twins · 💀💀💀 · 125 silver
“A pair of twin corsair cutters that hunt bounty hunters. Six captains have gone after them and none returned. Posted by a veiled widow and paid through a notary upon proof.”
Possible rewards: Gnomish Rivet Storm Precision Rangefinder
9 scenes. Choices with a requirement only appear when you meet it.
The Widow's Table
At a port1 Meet the veiled widow who posted the bounty on the Quennell twins.
Dressed in heavy gray mourning veils, the widow who posted the bounty sits at a dark corner table in a dockside tavern, a notary's deposit receipt for the reward money pinned beneath her wineglass.
"Six bounty hunters have taken up my poster so far, Captain, and I pray for every one of them," she murmurs, holding out a small pouch of silver 'for prayer candles.' "Tell me your ship's name, how many cannons you mount, and the size of your crew—so that I may pray for your safe return by name."
"Six bounty hunters have taken up my poster so far, Captain, and I pray for every one of them," she murmurs, holding out a small pouch of silver 'for prayer candles.' "Tell me your ship's name, how many cannons you mount, and the size of your crew—so that I may pray for your safe return by name."
- Tell the widow your ship's true gun count and crew complement.Repeating every detail of your armament and crew size back to you without a single error, she slides the pouch of silver across the table and names the reef two lanes out where the last hunter vanished—her hands remarkably steady for a grieving widow.+25 silver
- Feed her false numbers: claim you fly a smaller hull with fewer guns.She repeats your false gun count back word-for-word, slides a noticeably lighter pouch of silver across the table, and names a reef two lanes out—ensuring that anyone relying on her intelligence will be badly misinformed.+10 silver
- [Rigger] Have crewmate serve the drinks and discreetly inspect the widow's hands.Crew: RiggerSetting the mugs down on the table, crewmate catches a clear look at her palms: "Heavy rope calluses on both hands and a fresh marlinspike scar—that 'widow' has been hauling a cutter's mainsheet this very month!" Giving her no useful details about your ship, you take the coordinates of the reef and leave.Reveal 2 waypoints
- Leave it for now.You leave the corner table while the veiled woman returns to her glass.
The Hunters' Reef
Sail to The Hunters' Reef (1–3 passages away)2 Investigate the reef where the last bounty hunter pursuing the Quennell twins vanished.
Six stripped hulls hang impaled along the jagged reef—the wrecks of all six bounty hunters who previously took the widow's contract. The newest wreck is still smoking, her cannons carefully unmounted in the exact order a master gunner would choose rather than a common scavenger.
Moving along the reef to recover the dead is a warship from the Hunters' Lodge. Her master hails you: "Captain Caspian Draycott of the Hunters' Lodge! Those twins somehow know every ship's exact gun layout before it arrives. Sail with me, Captain, and let's give them a fight they haven't rehearsed!"
Moving along the reef to recover the dead is a warship from the Hunters' Lodge. Her master hails you: "Captain Caspian Draycott of the Hunters' Lodge! Those twins somehow know every ship's exact gun layout before it arrives. Sail with me, Captain, and let's give them a fight they haven't rehearsed!"
- Board Draycott's brig to discuss a joint hunt with the Hunters' Lodge.Draycott welcomes you into the immaculate cabin of his brig, where six brass ship-nameplates are screwed into the overhead beam.
- Decline his help and search the smoking wreck of the sixth hunter first.Inside the still-warm cabin of the sixth wreck, you find the widow's unspent 'candle purse' alongside a sheet of paper in the dead captain's handwriting—listing the exact gun count she foolishly confided at the tavern table.+20 silver+4 bolts
- [Gunner] Have crewmate examine the shot patterns on the six wrecked hulls.Crew: Gunnercrewmate inspects three of the battered wrecks. "They used the exact same tactic every time: one fast cutter stays just outside the hunter's gun range to hold their attention while the second cutter slips in unseen beneath their stern. Two ships fighting with one mind." crewmate sketches a counter-maneuver on a hatch cover and salvages four cases of bolts.+1 Gunnery skill XP+4 bolts
- Leave it for now.You pull back from the reef as the six stripped hulls creak in the wind.
Six Nameplates
Right away3Pouring two glasses of wine, Captain Draycott outlines his plan: since the widow already has a description of your ship, you will sail into the pass alone as bait while his Lodge brig and her escort vessel wait up-sun to dive in once the twins attack.
"Why are the twins hunting Lodge captains?" Draycott swirls his glass. "Years ago, their mother captained a Free sloop that the Lodge seized and hanged on a bounty warrant. Six of us signed that claim—before discovering two days later that a clerk had written the wrong ship's name on the warrant. By then we'd already split the payout, so we buried the mistake." He glances up at the brass nameplates on his beam. "The twins have killed five of the six captains who signed that warrant. I am the sixth."
"Why are the twins hunting Lodge captains?" Draycott swirls his glass. "Years ago, their mother captained a Free sloop that the Lodge seized and hanged on a bounty warrant. Six of us signed that claim—before discovering two days later that a clerk had written the wrong ship's name on the warrant. By then we'd already split the payout, so we buried the mistake." He glances up at the brass nameplates on his beam. "The twins have killed five of the six captains who signed that warrant. I am the sixth."
- Agree to act as Draycott's bait ship in the mountain pass.Shaking your hand warmly, Draycott sends over six cases of heavy bolts so you can put up a convincing fight—while conveniently neglecting to mention what happens to the bait if his ships arrive late.+6 bolts
- [Quartermaster] Have crewmate demand upfront hazard pay for hull damage before agreeing to be the bait.Crew: Quartermastercrewmate firmly demands advance compensation per hull plank before your ship sails into a trap. Draycott laughs, realizes crewmate is dead serious, and pays out thirty silver alongside six cases of bolts.+30 silver+6 bolts
- Finish your wine and decline—you will hunt the twins on your own terms.Escorting you to the gangway, Draycott tips his hat: "No hard feelings, Captain—if they wreck you in the pass, I'll be sure to cut your crew down off the reef with the rest."
A Ship They Do Not Know
Right away4Alone beside the reef, your crew stare at the six stripped bounty ships. The Quennell twins win every ambush because the veiled 'widow' in the tavern writes down each hunter's exact gun count and silhouette in advance—meaning the surest way to beat them is to sail in with a ship that doesn't match her notebook.
You have paint and spare canvas in your lockers, six wrecks full of salvageable rigging, or the option to send a message straight back to the widow's tavern table.
You have paint and spare canvas in your lockers, six wrecks full of salvageable rigging, or the option to send a message straight back to the widow's tavern table.
- Paint over two of your gun ports and rig a false mast to disguise your ship as a merchant hauler.By nightfall, the your ship looks like a sluggish, slab-sided cargo trader while your gun crews practice kicking out the disguised port covers from within.+15 silver
- [Rigger] Have crewmate completely re-rig your ship's silhouette using masts and spars from the wrecks.Crew: Riggercrewmate swaps in topmasts from one wreck and quarter-boats from another until your own shipwright wouldn't recognize her silhouette, stowing the best salvaged cordage in your hold.+15 silver+1 Repair skill XP
- Send a fishing boat back to the tavern with a letter addressed to the widow stating your true guns and exact arrival hour.You dispatch a blunt letter straight to the corner table stating your exact armament, the hour you will enter the pass, and an open invitation to parley with the people reading it.
The Needle's Eye
Sail to The Needle's Eye (1–2 passages away)5 Sail into the narrow pass at the Needle's Eye where the Quennell twins ambush their pursuers.
The Needle's Eye is a narrow canyon slot between two towering rock stacks, barely a cable's length wide. Hovering at the far end just outside your cannon range is a sleek cutter with black sails—while her twin sister ship is undoubtedly hidden in ambush right behind you.
From the black cutter's deck, a signal lamp blinks politely: "HUNTER. WE KNOW YOUR EXACT GUNS AND RANGE. SURRENDER YOUR FLAG AND KEEP YOUR HULL."
From the black cutter's deck, a signal lamp blinks politely: "HUNTER. WE KNOW YOUR EXACT GUNS AND RANGE. SURRENDER YOUR FLAG AND KEEP YOUR HULL."
- Run out your cannons and fight both twin cutters at once.
- Engage the lead cutter and wait for Captain Draycott's Lodge warships to dive in.Arriving fashionably late out of the sun, Draycott's two warships pounce on the ambushing sister ship astern—leaving you to duel the lead black cutter one-on-one.Battle: Sky pirates · Close rangeIf you win:+30 silver
- Flash a signal lamp back at the black cutter: "GOOD MORNING, WIDOW."The black cutter's signal lamp freezes. Moments later, her sister ship glides out from behind the rock stack with her gun ports closed, and a skiff rows toward you carrying two young captains who share the exact same face.
- Lower your flag as requested and invite the twins aboard to parley.You dip your colors in truce. Within a minute, the second cutter glides alongside, her boarders confiscate a measured toll of silver and bolts from your lockers, and the identical twins step onto your deck curious to meet the first hunter who didn't open fire.−30 silver−4 bolts
- Leave it for now.You back your ship slowly out of the canyon slot as the black cutter's signal lamp flashes once more: "ANOTHER DAY."
The Lodge's Justice
Right away6While Ivar Quennell stands under guard on your deck, Captain Draycott's rowboat brings over his sister Anka, her arm badly burned from her sinking cutter. Before Draycott even finishes shaking your hand, his sailors are already slinging two hangman's nooses over his main yardarm.
"We aren't taking them to a magistrate who'll ask awkward questions about old warrants," Draycott says briskly. "We hang both twins right here, I collect the notary's deposit, and I give you a one-third share for acting as bait."
"We aren't taking them to a magistrate who'll ask awkward questions about old warrants," Draycott says briskly. "We hang both twins right here, I collect the notary's deposit, and I give you a one-third share for acting as bait."
- Accept Draycott's one-third share and sail away before the hanging starts.You sail out of the pass without looking back. Within the week, the Hunters' Lodge delivers your one-third cut of the widow's deposit, and the bounty poster comes down for good.+1 The Crown standing−1 The Free Captains standingThe questline ends here.
- Refuse to let Draycott murder prisoners without trial and turn your guns on his brig.Draycott's smile vanishes. "Then the Hunters' Lodge has two warships in this pass and you have one!"—forgetting that his escort vessel is still busy fighting the fires on her own deck.Battle: Bounty hunters · Close rangeIf you win:+30 silver
Why Hunters
Right away7"Years ago, our mother captained an honest Free sloop," Ivar explains quietly. "The Hunters' Lodge seized her ship and hanged her on a bounty warrant meant for a completely different vessel. By the second day they realized the clerk's mistake—but because they had already split the bounty money, the six captains who signed the claim covered it up. So Anka and I learned all six names, posted a bounty on ourselves to lure them out, and took down five of them one by one."
Anka raises a single finger. "Caspian Draycott is the sixth and final signature on our mother's warrant. Once he falls, the widow takes off her veils forever."
Anka raises a single finger. "Caspian Draycott is the sixth and final signature on our mother's warrant. Once he falls, the widow takes off her veils forever."
- Join forces with the twins and sail back to the reef to bring Captain Draycott down.Catching Draycott's brig still anchored beside the reef, you move in alongside both black cutters—and Draycott realizes in an instant that his bait has turned on him.Battle: Bounty hunters · Close rangeIf you win:+30 silver
- Tell the twins the job is already finished—you defeated Draycott's brig an hour ago.Anka closes her eyes in profound relief while Ivar lets out a single, breathless laugh. "Then there's nobody left on our list," he murmurs. "What do people do with their lives once the list is empty?"
- Step aside and wish the twins good fortune on their final hunt.Leaving a fifty-silver 'candle purse' on your rail in gratitude, the twins sail out through the Needle's Eye at dusk—and within a month, the widow's bounty notice quietly disappears from the boards.+50 silver+1 The Free Captains standingThe questline ends here.
The Widow Takes Off Her Veils
Right away8Dropping the gray mourning veils into an iron bucket on deck, the twins burn them to ash and watch the smoke drift away into the sky.
"We owe you everything, Captain," Anka tells you earnestly. "We can't touch the deposit at the notary's office without being arrested, but our two cutters are packed with the finest weapons and equipment stripped from six elite bounty ships. Take your pick."
"We owe you everything, Captain," Anka tells you earnestly. "We can't touch the deposit at the notary's office without being arrested, but our two cutters are packed with the finest weapons and equipment stripped from six elite bounty ships. Take your pick."
- Claim the rapid-firing rivet cannon mounted on Anka's black cutter.Capable of unleashing five heavy rivets in a single breath from a hopper-fed breech, this was the very cannon that kept six bounty hunters pinned at long range. Ivar mounts it on your gun deck himself and shows your gunners how to work the feed.Weapon: Gnomish Rivet Storm+1 The Free Captains standingThe questline ends here.
- Claim the twins' intelligence dossier on every hunter and patrol ship in the region.Anka hands over her master spotting book—detailing the exact gun arcs, blind spots, and watch schedules of every bounty hunter and patrol vessel on the sky-lanes, allowing your gunners to aim before an enemy even finishes turning—while Ivar adds a sixty-silver purse on top.The questline ends here.
- Invite master gunner Ivar Quennell to join your crew.Ivar glances at his twin sister, who gives him an encouraging shove with her good arm: "Go on—one of us ought to see the wider sky!" He steps aboard carrying his brass gunner's quadrant and sixty silver for his keep.New crewmate: Ivar Quennell, Gunner+60 silver+1 The Free Captains standingThe questline ends here.
The Same Face Twice
Right away9Twenty-five years old and glaring through clenched teeth, Anka Quennell sits on your deck with a wooden splinter through her shoulder while her twin brother Ivar presses a cloth to the wound. Folded neatly inside her cutter's cabin locker lie the gray mourning veils from the tavern.
"I am the veiled widow," Anka snaps defiantly. "And the bounty money is completely real—deposited with a licensed notary to be paid upon proof of our capture. We had to post a real cash bounty on ourselves, or greedy Lodge hunters would never have sailed into our pass."
"I am the veiled widow," Anka snaps defiantly. "And the bounty money is completely real—deposited with a licensed notary to be paid upon proof of our capture. We had to post a real cash bounty on ourselves, or greedy Lodge hunters would never have sailed into our pass."
- Deliver both Quennell twins to the magistrate and claim their own bounty money from the notary.Inspecting his own deposit receipt in disbelief, the notary pays you the twins' bounty money in full as the magistrate indicts them for the six wrecked ships—and a relieved Captain Draycott sends a case of fine wine to your dock.+1 The Crown standingThe questline ends here.
- Let Anka put on her widow's veil, accompany you to the notary to certify her own capture, and split the money fifty-fifty.Donning her gray mourning veils once more, Anka walks into the notary's office on your arm, certifies that her own bounty contract has been fulfilled, and splits the deposit with you fifty-fifty before vanishing on the night wind with her brother.+1 The Free Captains standingThe questline ends here.
- Ask the twins why they risked their lives baiting bounty hunters into the pass.While Anka rests her wounded shoulder, her brother Ivar tells you the whole story.
Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord