Events · The Shard Coast
32 events. Crystal cliffs, penal mines and refinery towns.
Index of this page
The Penal BargeRefinery Dust SquallThe Crystal LeviathanThe Whistleblower's RecordsStranded MinersOverloaded ConvoyThe Miners' ShrineEscaped Convict StowawayLeaking Refinery BargeStranded Cable CarStolen Casting PermitsCaptured Crystal SkiffThe Mine Payroll ShipThe Drained CadetsStruck from the RollsThe Hush-Struck MineSinking Ore ConvoySlain Leviathan in the HushWrecked Prison HulkWrecked Leviathan HunterDust Wreck in the RavinePenal Mining OutcropThe Resonating SpireLeviathan Grazing RockRefinery Waste DisposalConvict Labor AuctionThe Unsealed Mine GalleryThe Crystal ShaftThe Buried Survey OfficeThe Flooded Refinery VaultThe Submerged Vault DoorThe Vault
The Penal Barge
A convict transport barge labors along the crystal cliffs with forty chained prisoners shivering on her open deck, escorted by an armed mine-guard cutter. The prisoners are singing a rough work-shanty to stay warm.
- Attack the guard cutter and free the prisoners.You dive out of the sun with guns blazing! The prisoners stop singing and cheer as you engage the guard cutter.+3 heatBattle: Excise cutterIf you win:New crewmate: Ursine, Marine+1 The Free Captains standing+1 The Undertow standing
- [Smuggler's tip] Ambush the barge at the narrow cliff-lock where her escort can't follow.Knowing her schedule, you catch the barge inside the narrow lock while her guard cutter is stuck on the far side of the cliff. You free the convicts without a fight, and a nimble Lupine rigger joins your crew.+2 heat+1 The Free Captains standing+1 The Undertow standingNew crewmate: Lupine, Rigger
- [Undertow +1] Flash an Undertow recognition signal at the prisoners.The Undertow standing 1+Undertow prisoners aboard spot your signal! At dusk, three convicts slip over the side onto your trailing ropes, and a wild caster mender stays to join your crew.+2 heat+1 The Undertow standingNew crewmate: Wild caster
- [Lupine] Have crewmate howl the next verse of their shanty across the gap.Crew: Lupinecrewmate howls the next verse across the water, and the chained prisoners roar it back in defiance. Rattled, the guards wave your ship away.+1 The Undertow standing+1 heat
- Let the penal barge pass.The prisoners' singing slowly fades along the crystal cliffs.
Refinery Dust Squall
A sudden gale off the refinery towns kicks up a mile-wide cloud of toxic silver dust, driving it straight toward your ship.
- Send the whole crew below decks and seal the hatches.
- [Air Warden] Have crewmate project a wind-dome over the ship.Crew: Air caster · Wardencrewmate holds a protective dome of still air over the deck until the squall passes. Not a single grain of dust touches your ship.−16 mana (the crewmate who acted)
- [Water mage] Have crewmate summon rain to wash the dust out of the air.Crew: Mage · Water castercrewmate condenses the cloud into a heavy downpour that turns the toxic dust into harmless mud.−12 mana (the crewmate who acted)−1 hull
- [Dust Hunger] crewmate slips out on deck to breathe the dust cloud.Crew: Dust HungerAfter the squall, you find crewmate on the upper deck coated to the elbows in silver dust—having scraped three tins full for your stores.Marked+3 dust
- Rig a spare sail as a funnel to harvest the valuable dust.You scoop four measures of refined dust into the hold, though a crewmate inhales the fumes and your harvesting attracts patrol attention.+4 dustMarked+1 heat
The Crystal Leviathan
A massive crystal leviathan—three times the length of your ship—floats beside the cliffs, grazing on mineral veins. Door-sized plates of raw crystal flake off its back and tumble into the clouds below.
- Fly beneath the beast and catch the falling crystal plates.
- [Avian] Send crewmate to pry loose crystal plates directly off its back.Crew: Avian
- [Deep beastborn] Let crewmate commune with the leviathan from the rail.Crew: Deep beastborncrewmate rumbles a low beast-call from the bow. The leviathan drifts peacefully alongside and sheds a rich haul of crystal across your deck.+6 crystal+1 The Clans standing
- Attack the leviathan for its priceless heart-crystal.Spotting your open gunports, the leviathan unleashes a deafening roar and charges!Battle: Crystal leviathanIf you win:+8 crystal
- Leave the beast in peace and fly on.The leviathan continues grazing on the cliffside, ignoring your departure.
The Whistleblower's Records
A Guild auditor in a borrowed skiff flags you down frantically. "I've got proof of massive fraud at the Farrowdeep mine, and their security cutter is right behind me!" Sure enough, an armed mine-guard cutter is rounding the cliffs in hot pursuit.
- Take her aboard and run.
- [Carrying passengers] Disguise her among your paying passengers.Carrying passenger cargoBlending in with your passengers in a spare coat, she passes right under the boarding party's noses when the cutter inspects your ship.+1 The Guild standing
- [Quartermaster] Have crewmate make a backup copy of the audit records while you flee.Crew: Quartermaster
- Turn her over to the pursuing mine-guard cutter for a bounty.The mine guards pay you forty silver and haul her away in chains, clearing your patrol Heat at the cost of Guild standing.+40 silver−1 The Guild standing−1 heat
- Refuse to take her aboard and fly on.She rows desperately toward the rocks as the guard cutter closes in on her skiff.
Stranded Miners
A major tunnel collapse shut down the Kettle Cliffs mine last week. The mining company paid off the surviving day shift in worthless company scrip and left them stranded on the cliff landing, waiting for any passing ship.
- Hire one of the veteran miners onto your crew. (20 silver)Costs 20 silverA burly, dependable Ursine miner steps aboard with his gear and gets straight to work on deck.New crewmate: Ursine, Deckhand
- [Stone mage] Have crewmate ask the miners about the collapsed tunnel.Crew: Mage · Stone casterThe company left six miners trapped underground rather than pay for a rescue. crewmate leads a volunteer digging team down, senses the survivors through the rock, and pulls four out alive—one of whom joins your crew!−20 mana (the crewmate who acted)10 damage to the crewmate who acted+1 The Guild standingNew crewmate: Lupine, Marine
- Take the miners aboard as paying passengers to the nearest refinery town.The miners crowd into your hold with their tools; the union hall at the next port will pay their passage fares in silver.Cargo: 2 × passenger
- [Infirmary] Treat the injured miners in your Infirmary and carry them to port. (2 provisions)Room: InfirmaryCosts 2 provisionsYou splint their broken bones and feed them in your Infirmary all the way to port, earning high praise from both the Guild and the Undertow.+1 The Undertow standing+1 The Guild standing
- Set course and fly on.The stranded miners watch you depart from the cliffside landing.
Overloaded Convoy
A Guild crystal carrier is wallowing dangerously in a heavy crosswind, badly overloaded. The convoy master signals you: he'll sell excess crystal at rock-bottom cost to any ship willing to lighten his load.
- Buy nine measures of excess crystal at cost. (15 silver)Costs 15 silverThey winch the heavy crystal crates across to your deck—a massive haul for a fraction of market price.+9 crystal
- [Cargo Hold] Offer to haul a sealed strongbox to the next Guild port for them.Room: Cargo HoldThe grateful convoy master winches a valuable Guild cargo crate into your hold with a delivery voucher for the next port.Cargo: 1 × valuable+1 The Guild standing
- [Gnome] Send crewmate over to properly rebalance their cargo holds.Crew: Gnomecrewmate uses a plumb-line to shift six key crates, stabilizing the carrier immediately. The impressed convoy master pays you in raw crystal.+6 crystal+1 The Guild standing
- Attack the wallowing carrier and loot her crystal.As you move in to attack, her hidden escort warships burst out of the clouds to defend her!+2 heat−2 The Guild standingBattle: Guild convoyIf you win:+6 crystal
- Set course and fly on.The overloaded carrier wallows on toward the refinery towns.
The Miners' Shrine
On a windswept cliff ledge, local miners have built a memorial shrine to comrades killed underground: a hundred small oil lamps, most blown out by the wind, surrounded by offerings of raw crystal.
- Leave an offering of crystal and light a memorial lamp. (2 crystal)Costs 2 crystalYour crew stands in quiet respect as the lamp catches. The simple ritual lifts everyone's spirits and eases old grief.Heal 25 HPLoses trait: Grieving
- Read the names of the fallen miners aloud with your crew.
- [Fire mage] Have crewmate relight every lamp on the shrine at once.Crew: Mage · Fire castercrewmate sweeps a hand along the ledge, igniting all hundred lamps in a golden line. A faint cheer rises from the mine shafts below.−10 mana (the crewmate who acted)+1 The Undertow standingHeal 15 HP
- Steal the crystal offerings from the shrine.
- Set course and fly on.The few lit memorial lamps flicker in the wind behind you.
Escaped Convict Stowaway
Two hours out from the penal cliffs, your crew discovers a Blooded Lupine convict hiding behind your water casks in prison rags. Moments later, an armed mine-guard cutter appears astern in pursuit!
- Hand the escaped prisoner over to the guard cutter for the bounty.The guards pay you thirty silver and drag him back in chains. Your crew avoids looking you in the eye for the rest of the watch.+30 silver+1 The Guild standing−1 The Undertow standing
- [Smuggler's Nook] Hide him in your secret compartment and let the guards search the ship.Room: Smuggler's NookThe guards search every cask aboard without finding the hidden compartment. Once they leave, the grateful Lupine rigger joins your crew.New crewmate: Lupine, Rigger+1 The Free Captains standing
- [Marine] Post crewmate at the boarding plank and fight off the guard cutter.Crew: MarineWhen the cutter runs out a boarding plank, crewmate meets them steel-first at the rail!+2 heatBattle: Excise cutter · Close rangeIf you win:New crewmate: Lupine, Rigger+1 The Free Captains standing+1 The Undertow standing
- Keep him aboard and try to outrun the guard cutter.
- Drop him off on a hidden cliff ledge with rations before the cutter catches up. (2 provisions)Costs 2 provisionsHe scrambles up the cliffside to freedom before the cutter arrives. The guards search your hold in vain and leave empty-handed.+1 heat+1 The Undertow standing
Leaking Refinery Barge

A refinery barge hovers off the cliffs with a dangerous fracture down one of her main processing vats. Raw liquid mana is spraying from the crack like glowing rain, overloading every lamp on her deck.
- [Ice mage] Have crewmate freeze the leaking vat shut.Crew: Mage · Ice castercrewmate encases the fractured vat in thick magical ice. The relieved refinery master pays you in crystal and asks if crewmate wants a permanent job.−12 mana (the crewmate who acted)+6 crystal+10 silver
- [Shaper] Have crewmate mend the fractured iron vat with wild magic.Crew: Wild caster · Shapercrewmate molds the split iron back together like wet clay. Though the effort leaves crewmate exhausted, the grateful master rewards you with crystal.Wear on the crewmate who acted+7 crystal+1 The Guild standing
- [Gnome] Send crewmate over to bolt an emergency pressure clamp onto the vat.Crew: Gnome
- Fly directly beneath the barge to catch the leaking mana in buckets.
- Set course and fly on.Her overloaded deck lamps blaze like a flare astern as you fly to safety.
Stranded Cable Car
A heavy cable car running between the cliff mines and a refinery town has jammed halfway across the mile-wide chasm, swinging precariously in the wind with a terrified work crew trapped inside.
- [Boarding Harpoon] Hook the cable car with your winch and tow it to the platform.Room: Boarding HarpoonYou secure the car with your harpoon winch and haul it safely to the refinery platform. The company pays a generous silver reward.+35 silver+1 The Guild standing
- [Rigger] Send crewmate out along the high cable to unjam the pulley wheel.Crew: Rigger
- [Air mage] Have crewmate support the car on a pillar of wind while it's winched in.Crew: Mage · Air castercrewmate holds the heavy car steady on an updraft until the platform crew hauls it to safety. Exhausted, crewmate collects a well-earned silver reward.−18 mana (the crewmate who acted)+30 silver+1 The Guild standing
- [Stone Striker] Have crewmate blast the jammed pulley wheel loose from your deck.Crew: Stone caster · Striker
- Bring your ship right alongside the swinging car and rescue the workers by ladder.
- Leave them for the refinery's own repair crews.The cable car is still swinging over the chasm as you fly out of sight.
Stolen Casting Permits
A pirate raider hoists a truce flag and offers to sell you "lightly used" Guild mage-casting permits. The official wax seals look genuine, though the original owners' names have been scraped off.
- Buy a scraped casting permit and hope it passes inspection. (40 silver)Costs 40 silver
- [Licensed mage] Have crewmate inspect the batch and pick out an authentic permit. (40 silver)Crew: Mage · LicensedCosts 40 silvercrewmate holds each parchment to the light. "That one is genuine," crewmate whispers—taken off a dead mage, but legally airtight.Casting permit
- [Guild +2] Ready your guns and confiscate the stolen permits in the Guild's name.The Guild standing 2+Outgunned, the pirate captain surrenders the stolen permits. Turning them in at the next port earns you a Guild finder's fee.+30 silver+1 The Guild standing−1 The Free Captains standing
- Attack the pirate ship to claim the Guild bounty on permit thieves.Spotting your open gunports, the pirate drops his truce flag and clears his decks for battle!Battle: Sky pirates · Close rangeIf you win:+30 silver+1 The Guild standing
- Decline the offer and sail on.He shrugs, hauls down the trade flag, and goes looking for another buyer.
Captured Crystal Skiff
Corsair raiders have captured a small Guild crystal skiff and are stripping her cargo at their leisure while her crew sits tied to the mast.
- Drive them off.The corsairs cast off from the captured skiff and swing around to fight you!Battle: Sky piratesIf you win:+1 The Guild standing+6 crystal
- [Free Captains +1] Invoke the Free Captains' Articles to demand the crew's release.The Free Captains standing 1+Reminded that the Articles forbid mistreating captive crews, the embarrassed corsair captain cuts them loose himself.+1 The Guild standing
- [Duelist] Have crewmate challenge the corsair captain to single combat for the prize.Crew: Duelist
- [Heat 5+] Uncover your ship's nameplate to intimidate the pirates.Heat 5+Recognizing your notorious ship from the wanted posters, the pirates panic and flee, abandoning the skiff and four measures of crystal!+1 The Guild standing+4 crystal
- Refuse to get involved and fly on.The bound crew watches helplessly from the mast as you sail past.
The Mine Payroll Ship
A Guild payroll courier boat is fleeing toward the cliff mines with corsair raiders hot on her tail, flashing distress signals. You happen to know that the miners' wages aboard are mostly paid in company scrip, redeemable only at the company store.
- Intervene and defend the Guild courier boat from the corsairs.You swing your ship between the fleeing courier boat and the pursuing pirates!Battle: Sky piratesIf you win:+35 silver+1 The Guild standing
- Join the corsairs in attacking the Guild courier boat.As you move in alongside the pirates, the courier's hidden escort warships emerge from the cliffs to fight!+2 heat−1 The Guild standing+1 The Free Captains standingBattle: Guild convoyIf you win:+15 silver+1 The Undertow standing
- [Undertow +1] Flash an Undertow signal at the pursuing raiders.The Undertow standing 1+The 'pirates' are actually desperate miners' families trying to destroy the company's debt records. You run interference to distract the courier while they seize and burn the payroll books.+1 The Undertow standing−1 The Guild standing+1 heat
- [Gunner] Have crewmate fire a long-range warning shot across the corsairs' bow.Crew: Gunner
- Stay out of it and fly on.Both vessels disappear into the cliff canyons.
The Drained Cadets
A lifeboat drifts near the refinery towns carrying a lone woman in an expensive coat. Her eyes have turned solid silver: she was a mage who burned through the last of her mana channels and went completely Hollow.
- Bring her aboard and carry her to the next port. (2 provisions)Costs 2 provisionsShe sits silently in your hold the entire trip. At the next port, a Guild official recognizes her and pays you a silver reward for bringing her home.+25 silver+1 The Guild standing
- [Mender] Have crewmate use wild magic to reach her mind.Crew: Wild caster · Mendercrewmate channels healing warmth into her temples for an hour until she finally speaks her own name and weeps. The taxing effort leaves crewmate tired, but sharpens their magical control.Wear on the crewmate who acted+1 Control+1 The Undertow standing
- [Noble-born] crewmate recognizes the noble crest on her coat.Crew: NobleYou return her discreetly to her noble family's estate, where the steward pays a generous silver reward for keeping the scandal quiet.+45 silver+1 The Crown standing
- Rob the helpless woman of her purse and fine coat.You take twenty silver from the catatonic mage, though the callous theft leaves one of your crew stricken with guilt.+20 silverTrait: Grieving
- Leave her be.The small boat drifts silently away into the clouds.
Struck from the Rolls
At a cliffside registry post, a corrupt Guild clerk is selling official pardons that strike a name from the Charter's Lowborn rolls for forty silver each. A long line of desperate sailors waits outside his booth.
- [Captain, Lowborn] Pay 40 silver to strike your own name from the Lowborn rolls.Crew: Captain · LowbornCosts 40 silverThe clerk stamps your pardon and strikes your name from the Charter's Lowborn rolls, restoring your legal standing with the Guild.Loses trait: Lowborn+1 The Guild standing
- [Lowborn] Pay 40 silver to strike crewmate's name from the Lowborn rolls.Crew: LowbornCosts 40 silver
- [Forged papers] Trade a set of high-grade forged papers to clear your entire crew's records.1 forged papersImpressed by the quality of your blank forgeries, the clerk trades you genuine registered pardons that clear every Lowborn sailor aboard and lower your Heat!−1 forged papersLoses trait: Lowborn−1 heat
- [Dead-weather readings] Sell your Hush survey data from the Low Lanes to the Guild registry.The clerk eagerly buys your dead-weather survey logs on behalf of the Guild surveyors, paying forty-five silver.+45 silver+1 The Guild standing
- Set course and fly on.You leave the long queue of debtors shuffling toward the clerk's window.
The Hush-Struck Mine

Under the Hush
Dead Hush weather has engulfed a cliffside penal mine, extinguishing every lamp. The guards have fled in the only cutter, abandoning forty chained convicts at the tunnel mouth in the freezing, magic-draining fog.
- Land a work party to hack off their chains by hand.
- [The Shard] Carry the void Shard into the tunnel mouth to absorb the Hush.Carrying the ShardThe Shard absorbs the dead weather, allowing the cliff lamps to flare back to life! Your crew quickly unlocks the prisoners, and a grateful Ursine marine joins your ship.+1 Shard charge+2 heat+1 The Free Captains standing+1 The Undertow standingNew crewmate: Ursine, Marine
- [Hush-touched] Send crewmate into the dead air to unlock the prisoners.Crew: Hush-touchedImmune to the draining fog, crewmate walks calmly into the tunnel mouth and unlocks the convicts in minutes, with one staying to join your crew.+2 heat+1 The Free Captains standing+1 The Undertow standingNew crewmate: Human, Deckhand
- [Mundane] Send only non-magical crewmates into the fog to free the prisoners.Crew: Mundanecrewmate and your mundane deckhands free the prisoners while your mages stay safely clear of the magic-draining fog.The front advances 1+2 heat+1 The Free Captains standing+1 The Undertow standing
- Ignore the chained prisoners and loot the abandoned guardhouse.You haul the guards' pay chest and bolt crates right past the chained convicts, who curse your name as you leave.+35 silver+4 bolts−1 The Undertow standing
Sinking Ore Convoy

Under the Hush
Ahead in the grey Hush fog, a Guild ore convoy is slowly sinking as the dead air unravels their keel-levitation enchantments. With their lamps dead, the panicked crews are flashing hand mirrors for rescue.
- Abandon their ships and rescue as many crewmen as you can carry. (3 provisions)Costs 3 provisions
- [Stone Warden] Have crewmate reinforce the lead barge's keel-stone with magic.Crew: Stone caster · Wardencrewmate pours mana into the lead barge's keel, holding her aloft while the Hush drains the rest of crewmate's reserves—letting the convoy limp clear and pay you in crystal.−30 mana (the crewmate who acted)+2 The Guild standing+5 crystal
- [Leadglass Lantern] Use your shielded lantern to guide the convoy out of the fog.Fitting: Leadglass LanternYour leadglass lantern cuts cleanly through the Hush where ordinary lights fail, letting you guide every barge safely out for a handsome silver reward.+2 The Guild standing+40 silver
- Ignore the crews' pleas and grapple crystal crates off the sinking barges.You snatch seven measures of crystal from the sinking hulls while the crews curse you from their lifeboats.+7 crystal−1 The Guild standing
- Hold your course—it's too dangerous to intervene.The desperate mirror flashes fade one by one into the grey abyss.
Slain Leviathan in the Hush

Under the Hush
A crystal leviathan floats dead in the Hush fog, its hide drained to a dull slate-grey. An unlit vessel is moored alongside the carcass, where silent figures with silver-stained hands are hacking loose crystal plates.
- Call the crew to battle stations and attack!The silent vessel casts off from the carcass without a hail and opens fire!Battle: Hollowed shipIf you win:+7 crystal
- [Wisper] Have crewmate's wisps scout the fog around the carcass.Crew: Wild caster · WisperThe wisps refuse to leave crewmate's hands, warning of a lethal Hush surge that killed the beast below. crewmate steers you along a safe perimeter that maps the surrounding sector.Wear on the crewmate who actedReveal 2 waypoints
- [Undertow +1] Signal the silent scavengers using Undertow signals.The Undertow standing 1+One of the silver-handed figures returns your hail. Recognizing an ally of the Undertow, they cast off and leave the remaining crystal on the carcass for you.+6 crystal
- Hold position at a distance and wait for them to finish.
- Leave.Your crew flies on in tense silence until you reach clear air again.
Wrecked Prison Hulk
Wreck
A shattered convict prison ship lies wedged on the crystal cliffs from last winter's storms, her iron cells split open to the sky. Inside the ruined paymaster's cabin sits a heavy lockbox containing all the valuables confiscated from the prisoners.
- Loot the paymaster's lockbox.You break open the lockbox and collect thirty-five silver worth of confiscated coins, rings, and effects.+35 silver
- [Lupine] Have crewmate track the footprints of survivors up the cliff.Crew: Lupinecrewmate follows a trail to a cliff cave where a veteran convict gunner has been surviving since the wreck. In exchange for his personal effects from the lockbox, he joins your crew and leaves you the rest of the silver.New crewmate: Human, Gunner+20 silver+1 The Free Captains standing
- [Warrant] Have crewmate search the wreck for the prison registry.Crew: Warrantcrewmate finds the master prisoner manifest containing their own arrest warrant, tears out the page to burn it, and pockets fifteen silver from the desk.Loses trait: Warrant+15 silver
- Spend a day burying the dead convicts on the cliffside. (2 provisions)Costs 2 provisionsYour crew spends the day giving the forgotten prisoners a proper burial, earning the respect of the Undertow along the coast.+1 The Undertow standing
- Leave the prison wreck undisturbed.Empty iron chains clank in the wind as you pull away from the cliffs.
Wrecked Leviathan Hunter
Wreck
A leviathan-hunting ship lies wrecked across a crystal ledge with a massive, jagged plate of leviathan crystal impaling her hull. Her heavy harpoon ballista is still intact on the foredeck.
- Land a crew on the ledge to unbolt her heavy ballista.
- [Stone mage] Have crewmate cleave the leviathan crystal plate impaling her hull.Crew: Mage · Stone castercrewmate cleanly splits the massive crystal plate along its natural grain, yielding eight measures of high-grade crystal.+8 crystal−10 mana (the crewmate who acted)
- [Salvage Hooks] Stay airborne and hoist up her lockers with your salvage hooks.Fitting: Salvage HooksHovering safely overhead, you use your salvage hooks to haul up her strongbox, crystal stores, and bolt lockers.+4 crystal+25 silver+4 bolts
- Use grappling hooks from hover to snag surface salvage without landing.Using ordinary grappling hooks from the deck, you snag a few crates of bolts and crystal before moving on.+4 bolts+3 crystal
- Leave the wreck untouched.You steer clear of the ledge and whatever beast wrecked the hunter.
Dust Wreck in the Ravine
Wreck
A refinery transport skiff has crashed into a narrow crystal canyon. Her ruptured cargo of refined dust coats the ravine floor in toxic silver glitter for a hundred yards, though several sealed crates remain intact.
- Send a party down into the toxic dust to haul out the crates.
- [Water mage] Have crewmate summon a rain shower to settle the toxic dust first.Crew: Mage · Water castercrewmate washes the airborne dust down with a steady rain, allowing your crew to haul out the contraband and loose dust without anyone getting poisoned.−10 mana (the crewmate who acted)Cargo: 1 × contraband+3 dust+1 heat
- [Guild +1] Report the crashed skiff's location to the Guild refinery instead.The Guild standing 1+The refinery dispatches a masked recovery team and pays you a thirty-silver salvage finder's fee.+30 silver+1 The Guild standing
- Stay out of the poisoned canyon and fly on.The silver-coated ravine glitters sinisterly astern.
Penal Mining Outcrop
Crystal outcrop
A chain gang of convicts is mining a floating crystal rock under the watch of a single, bored company guard who looks cold and very open to bribes.
- Bribe the guard to sell you company crystal off the books. (15 silver)Costs 15 silverThe guard pockets your fifteen silver and conveniently looks the other way while the prisoners load seven crystal into your hold.+7 crystal
- [Stone mage] Have crewmate split open a rich crystal seam to help the prisoners meet quota early.Crew: Mage · Stone castercrewmate cleaves a massive crystal slab from the rock face in seconds, letting the prisoners finish their daily quota by noon and rest—while the grateful guard gives you eight crystal from the surplus.−12 mana (the crewmate who acted)+8 crystal+1 The Undertow standing
- [Brawler] Bet on crewmate in a bare-knuckle bout against the chain gang's toughest fighter.Crew: Brawler
- Overpower the lone guard and free the entire chain gang.
- Leave them to it.The ring of iron picks against crystal fades behind you.
The Resonating Spire
Crystal outcrop
A tall spire of pure crystal juts from a floating rock, vibrating in the wind with a high, piercing tone that sets your crew's teeth on edge and makes your mages' mana channels hum.
- Mine the base of the vibrating spire with picks.
- [Stone Warden] Have crewmate dampen the vibrations while your crew mines.Crew: Stone caster · Wardencrewmate places a hand on the crystal to silence the ringing completely, allowing your crew to harvest nine measures in safety.−14 mana (the crewmate who acted)+9 crystal
- [Stone Striker] Have crewmate cleave the spire cleanly at its base.Crew: Stone caster · Striker
- [Mage] Let crewmate meditate beside the resonating crystal.Crew: Mage
- Leave the singing spire alone.The eerie ringing echoes across the sky for a mile behind you.
Leviathan Grazing Rock
Crystal outcrop
A massive crystal leviathan is peacefully grazing on the far side of this floating outcrop. Its side of the rock has been chewed bare, but your side still glitters with rich crystal seams.
- Muffle your picks with rags and mine the crystal quietly.
- [Stone mage] Have crewmate extract the crystal silently with stone magic.Crew: Mage · Stone castercrewmate coaxes nine measures of crystal out of the rock without making a sound, leaving the leviathan completely undisturbed.−10 mana (the crewmate who acted)+9 crystal
- [Lookout 2] Post a spotter to warn the miners whenever the beast turns its head.Lookout level 2+Whenever the leviathan shifts, your lookout signals the crew to freeze. The work is slow, but you safely haul aboard six crystal.+6 crystal
- Ready your guns and attack the grazing leviathan.You round the outcrop with batteries blazing and engage the beast at close range!Battle: Crystal leviathanIf you win:+8 crystal
- Leave the leviathan to graze in peace.The giant beast continues crunching on mineral seams as you fly past.
Refinery Waste Disposal

Refinery
At the port's refinery dock, a company agent in a fine grey coat is hiring freighters. "The Tallowmere needs her waste barrels hauled out to sea and dumped—twenty silver per load, no questions and no customs inspections." You know those barrels are full of toxic silver dust.
- Accept a load of sealed waste barrels for twenty silver.Dockworkers roll the sealed waste barrels into your hold under a forged Guild pass, paying you twenty silver up front.Cargo: 1 × sealed+20 silver+1 heat
- [Refinery] Use your shipboard Refinery to process the waste barrels on the spot.Room: RefineryYour shipboard refinery distills the waste sludge into five measures of pure crystal and two tins of refined dust, and the agent still pays your twenty-silver disposal fee!+5 crystal+2 dust+20 silver
- [Emberkin] Have crewmate sniff the barrels to see what's really inside.Crew: Emberkin"That's not ordinary dust—it's corrosive vat-sludge that eats through hull planking," crewmate warns. Instead of loading it, crewmate drinks with the refinery workers and learns the locations of three nearby landmarks.Reveal 3 waypoints
- [Crown +1] Report the illegal toxic dumping to the Charter customs office.The Crown standing 1+The Charter official is delighted to catch the Guild breaking environmental laws, paying you twenty-five silver for the tip.+25 silver+1 The Crown standing−1 The Guild standing
- Decline.The company agent immediately turns to pitch the job to the next captain on the dock.
Convict Labor Auction
Port
On the dock at the port, the mining company is auctioning off one-year convict labor leases. A line of chained prisoners stands on the block in prison smocks, and bidding is slow.
- Buy a prisoner's lease for 30 silver and tear it up to free her.Costs 30 silverThe auctioneer shrugs and pockets your coin. Once freed, the grateful Lupine gunner immediately asks to sign onto your crew!New crewmate: Lupine, Gunner+1 The Free Captains standing+1 The Undertow standing+1 heat
- Buy a prisoner's lease for 30 silver and put him to work aboard your ship.Costs 30 silverYou acquire a strong Ursine deckhand at a bargain price. He follows orders without complaint, though the Undertow despises convict-leasers.New crewmate: Ursine, Deckhand+1 The Guild standing−1 The Undertow standing
- [Guild +2] Use your Guild standing to have the entire line of convicts transferred to your custody, then free them.The Guild standing 2+Using your high Guild rank, you sign the entire chain gang over to your ship without paying a coin and set every last one free at the next safe landing.+1 The Free Captains standing+1 The Undertow standing+1 heat
- [Noble-born] Have crewmate buy out the entire auction block and free them all. (60 silver)Crew: NobleCosts 60 silvercrewmate outbids every mine boss on the dock, buying forty convicts at once and freeing them all on the spot—with one veteran marine staying to join your crew!+2 The Free Captains standing+2 The Undertow standing+2 heatNew crewmate: Human, Marine
- Walk past the auction to the port market.The auctioneer's droning voice fades behind you as you head up the dock.
The Unsealed Mine Gallery
Dungeon
An abandoned mine tunnel opens in the cliff face, its crystal walls glowing faintly from within. The mining company bricked it up after a deadly cave-in years ago, but someone has recently broken the seal open.
- Step inside the chapel.Your boarding party lights lanterns and heads into the glowing crystal tunnel.The front advances 1
- [Stone mage] Have crewmate check the tunnel walls for structural stability before entering.Crew: Mage · Stone castercrewmate places a palm against the rock face. "The ceiling is strained, but it'll hold if we stay off the left wall." You head inside with a safe path marked.The front advances 1
- [Lupine] Have crewmate scent the tunnel entrance for recent tracks.Crew: Lupine"Three salvors went in recently," crewmate reports. "Only two walked back out." Forewarned of danger ahead, you advance into the tunnel.The front advances 1
- Pass it by—mining unstable rock is too risky.You decide not to risk a cave-in and return to your ship.
The Crystal Shaft
Two hundred yards into the tunnel, the floor drops away into a deep vertical crystal shaft. Halfway down on a narrow ledge lies an injured salvor beside a heavy pack, barely conscious.
- Lower a crewmate on a rope to rescue the injured miner.
- [Air mage] Have crewmate float down on a wind-disk to carry the miner up.Crew: Mage · Air castercrewmate glides down on a disk of compressed air and carries the injured miner safely back to the top.−14 mana (the crewmate who acted)
- [Ursine] Have crewmate anchor the rescue rope with their massive strength.Crew: UrsineWith crewmate bracing the line like a stone bollard, your team hauls the injured miner up without a hitch.
- [Mender] Send crewmate down to stabilize the miner's wounds before hauling them up.Crew: Wild caster · Mendercrewmate mends the miner's internal injuries by lamplight while the others rig a lifting sling. The miner will live, though crewmate collapses onto a crate from sheer exhaustion.Wear on the crewmate who acted
- Ignore the injured miner and edge past the shaft.You leave the injured salvor on the ledge and press deeper into the mine in grim silence.
The Buried Survey Office
At the back of the gallery behind an old rockfall, you discover a century-old Guild survey room containing wall charts, a locked strongbox, and an ancient crystal lamp still burning brightly.
- Pry open the strongbox and take the century-old lamp.
- [Rescued miner] Ask the rescued miner where the best salvage is hidden.The grateful miner points out a hollow stone in the wall hiding a pristine Tuning Fork device and the strongbox key—then signs onto your crew as a steady deckhand!
- [Gnome] Have crewmate carefully pack up the delicate survey instruments.Crew: Gnomecrewmate expertly disassembles the room's gear, recovering twenty-five silver and an intact Crystal Dowser ship fitting!
- Leave the heavy box and take the ancient wall charts instead.
The Flooded Refinery Vault
Dungeon
A ruptured processing vat flooded the lower vault of this cliffside refinery with toxic, dust-laden water, forcing the company to abandon it. Down beneath the shimmering silver water lies the intact strongroom.
- Head down the flooded stairwell into the vault.Your boarding party wades down the stone steps into the glowing silver water.The front advances 1
- [Water mage] Have crewmate part the contaminated water from the stairwell.Crew: Mage · Water castercrewmate forces the silver-laced water back like a curtain, letting your team descend down a clear, dry staircase.The front advances 1−15 mana (the crewmate who acted)
- [Deluge Tanks] Use your ship's Deluge Tanks to pump the flooded stairwell dry.Room: Deluge TanksYour ship's pumps drain the stairwell in an hour, leaving only dry crust behind as your team heads down.The front advances 1
- Leave the contaminated vault alone.You decide the flooded strongroom isn't worth the risk of silver poisoning.
The Submerged Vault Door
At the bottom of the steps stands the heavy strongroom door, surrounded by knee-deep water shimmering with toxic silver dust. Anyone who wades through it risks silver-poisoning.
- Wade across the flooded floor to unbar the vault door.
- [Lutrine] Have crewmate dive under the water in one breath and unbar the door from inside.Crew: Lutrinecrewmate swims through a submerged vent in a single breath, unbars the door from the dry side, and shakes the water cleanly off their dense otter fur.
- [Ice mage] Have crewmate freeze the contaminated water solid so you can walk across.Crew: Mage · Ice castercrewmate freezes the flooded passage into a solid ice bridge, trapping the toxic dust safely underfoot as you cross to the door.−14 mana (the crewmate who acted)
- [Shaper] Have crewmate raise a stone causeway above the water.Crew: Wild caster · Shapercrewmate pulls a dry stone walkway up from the floor tiles right to the vault door, though the wild effort leaves crewmate's hands trembling.Wear on the crewmate who acted
- Turn back.You retreat up the stairs rather than wade through liquid silver dust.
The Vault
The seals on the inner strongroom held dry! Inside sit racks of mana flasks, crates of raw crystal, and a brand-new ship cannon still in company paint.
- Haul out everything in the strongroom.
- [Quartermaster] Have crewmate check the vault manifest and take only cargo already written off as lost.Crew: Quartermastercrewmate checks the waterproof inventory log and selects the cannon, six crystal, and two flasks that the company already wrote off for insurance—lowering your patrol Heat since no theft will ever be reported!
- [Refinery] Grab the raw vat-seed crystals for your shipboard Refinery as well.Room: RefineryAlongside the new cannon, you haul out crates of potent vat-seed that your shipboard Refinery immediately grows into ten measures of crystal!
Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord
