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Events · Ship stories

45 events. Scenes that only happen on a particular airship.

Index of this page

The Tallow Gander

A battered, tallow-stained river freighter wallows up the lane, patched at every seam. Her captain, Odile Marsh, leans over the rail. "The Collector holds my debt paper too!" she calls out. "Care to swap patrol news between fellow debtors?"
  • Swap patrol reports and weather news across the gap.
    She shares where the Excise cutters swept this week in exchange for your fog reports, revealing two sectors on your chart.
    Reveal 2 waypoints
  • Sell her cook two sacks of provisions. (2 provisions)
    Costs 2 provisions
    Her cook hauls the provisions across on a line and sends back eighteen silver.
    +18 silver
  • [Rigger] Send crewmate over to tune up her sputtering Drive engine.
    Crew: Rigger
    crewmate overhauls her drive intake, and grateful Captain Marsh rewards you with four crates of ballista bolts.
    +4 bolts+1 The Guild standing
  • Wish her luck paying off the Collector and fly on.
    "Luck is for captains with silver," she laughs, waving farewell.

Decommissioned Cutter

An old Excise patrol cutter pulls alongside with her blue Navy pennant hauled down and laundry drying on her signal lines. "Bought her cheap at the Crown surplus auction!" her captain shouts, still wearing his old customs coat. "I kept her official inspection manuals aboard, if you want to learn how boarding parties search a hold."
  • Pay 25 silver to study the Excise inspection manuals.
    Costs 25 silver
    He shows you the exact hiding spots Excise inspectors check first—and the blind spots they always miss, lowering your Heat by 2!
    −2 heat
  • Buy surplus naval ammunition from her magazine. (20 silver)
    Costs 20 silver
    For twenty silver, you haul aboard eight crates of high-grade Crown ballista bolts.
    +8 bolts
  • [Marine] Let crewmate spar with his veteran former customs marines.
    Crew: Marine
    crewmate spends the afternoon drilling in close-quarters boarding tactics—coming back bruised, but carrying a mana flask as a prize.
    +1 flasks8 damage to the crewmate who acted
  • Set course and fly on.
    He salutes out of old habit, laughs at himself, and sails on.

Stranded Crystal Hauler

A heavily loaded crystal hauler hangs stalled in the sky lane with her Drive casing open. Her crew are miners rather than mechanics, and their soot-streaked Ursine captain hails you to ask if you have an engineer aboard.
  • [Rigger] Send crewmate over with tools to repair her broken Drive.
    Crew: Rigger
    crewmate patches a split fuel-feed pipe with copper sleeving, and the grateful miners pay you seven measures of raw crystal!
    +7 crystal+1 The Guild standing
  • Burn two crystal to tow the heavy hauler to the next mooring. (2 crystal)
    Costs 2 crystal
    After a slow, heavy tow to port, her captain pays you twenty-five silver plus five measures of raw crystal.
    +25 silver+5 crystal+1 The Guild standing
  • Attack the immobilized hauler and seize her cargo of crystal.
    As you run out your guns, the miners grab their weapons to defend their ship!
    Battle
  • Leave her for the next passing ship and fly on.
    The miners watch you depart before climbing back into the engine casing with hammers.

Gnome Tinker Barge

A gnomish workshop barge chugs alongside, festooned with lanterns and waving mechanical brass arms. Two gnomes in leather aprons hold up a sign: CONSTRUCTS REPAIRED & SOLD — NO HAGGLING BEFORE NOON.
  • Buy the clockwork construct bolted to her foredeck. (55 silver)
    Costs 55 silver
    They wind its mainspring, hand you the key, and transfer the new construct to your ship.
    Construct: a random construct
  • Come alongside and browse their workshop wares.
    They lower a narrow gangplank and open their tinker's shop to you.
    Opens a shop
  • [Gnome] Let crewmate swap engineering notes with the two tinkers.
    Crew: Gnome
    crewmate debates clockwork escapements with the pair until dusk, and they gift crewmate a free mechanical device as you part ways!
    Device: a random device+1 The Compact standing
  • Signal your thanks and fly on.
    One of the barge's mechanical brass arms waves goodbye.

Clan Sky-Toll

A clan warbird swoops down from the mountain spires and matches your speed wing-to-wing. Avian and Lupine warriors line her rail with harpoons ready as their war-leader shouts across: "Lowlanders pay tribute in meat to cross our sky—or prove their right in a fair fight!"
  • Pay the clan's tribute in meat. (3 provisions)
    Costs 3 provisions
    They accept the salted meat with solemn respect and guide you along a fast updraft that reveals the sector ahead.
    +1 The Clans standingReveal 1 waypoints
  • [Beastborn] Have crewmate greet the war-leader with traditional clan kinship rites.
    Crew: Beastborn
    crewmate recites their clan lineage and first hunt. Honoring kinship, the war-leader waves off the toll and shares a detailed map of three sectors!
    +1 The Clans standingReveal 3 waypoints
  • Refuse the tribute and fight the warbird to prove your mettle.
    The war-leader grins fiercely as her harpoon crews man the rails for battle!
    Battle
  • Veer off and dive back toward the lowland lanes.
    They don't bother chasing you, though their mocking laughter echoes behind you.
    −1 The Clans standing

Bored Noble Yacht

A gilded noble yacht floats becalmed across the sky lane, her decorative wards shimmering in the sun. A bored young lord in a silk coat lounges in a deck chair and hails you: his chef just quit, his house mages are restless, and he'll pay good coin for anything to liven up the afternoon.
  • Sell him three measures of your ship's provisions as 'rustic cuisine.' (3 provisions)
    Costs 3 provisions
    Delighted by the novelty of common sailor's rations, he pays you thirty-five silver for simple ship's cheese and bread!
    +35 silver
  • [Mage] Have crewmate demonstrate practical shipboard spellcasting for his house mages.
    Crew: Mage
    crewmate shows off a practical field spell they never teach at the Academy. Fascinated, the yacht's mages refill crewmate's mana and slip you a mana flask!
    +1 flasks+30 mana (the crewmate who acted)+1 The Crown standing
  • Attack the isolated noble yacht and rob her strongbox.
    The young lord drops his book in alarm as his house mages leap to their battle stations!
    Battle
  • Decline politely and fly on.
    He sighs in boredom and goes back to reading his book.

Admiralty Intelligence

An unmarked black smuggler cutter glides out of a cloudbank and matches your speed. A Vulpine captain flashes a hooded signal lamp twice. "My hold is overflowing with contraband crates, and I have a buyer waiting who asks no questions. Carry two crates for me and we'll split the profit."
  • Take two crates of contraband into your hold to smuggle for a share.
    You winch the tar-sealed contraband crates aboard, and she tips you off on which ports are buying.
    Cargo: 2 × contraband+1 The Free Captains standing+1 heat
  • Pay her shipboard forger 35 silver for a set of clean ship papers.
    Costs 35 silver
    Her forger stamps out a pristine set of false registry papers in minutes.
    +1 forged papers
  • Ask to browse her black-market wares right here.
    She slides open a concealed cargo hatch and opens her smuggler's shop to you.
    Opens a shop
  • [Crown +2] Report the smuggler cutter's description and course to the nearest Excise post.
    The Crown standing 2+
    The next Excise station pays you thirty silver for the intelligence and clears two points of your Heat.
    +30 silver−2 heat−1 The Free Captains standing
  • Decline the smuggling offer and fly on.
    She shutters her signal lamp once and vanishes back into the clouds.

The Refugee Ark

An overcrowded old freighter creeps along beneath the clouds, her decks packed with families, laundry lines, and livestock. Half the passengers are fugitive wild casters barred from every Charter port. Her captain hails you, pleading for spare food and warning of bounty hunters ahead.
  • Donate four measures of provisions to feed the refugees. (4 provisions)
    Costs 4 provisions
    You winch the food sacks across to cheering families, earning deep respect from both the Undertow and the Free Captains.
    +1 The Undertow standing+1 The Free Captains standing
  • [Surgeon] Send crewmate over to treat the sick and injured aboard the ark.
    Crew: Surgeon
    crewmate tends their sick until nightfall. Inspired by their skill, a young wild-caster Mender among the refugees asks to join your crew!
    New crewmate: Wild caster+1 The Undertow standing
  • Fly ahead of the refugee ark to clear the lane of bounty hunters.
  • Tell them you have no supplies to spare and fly on.
    Her weary captain nods without complaint and steers the crowded ark onward.

The Flying Forge-Ship

You smell coal smoke and hot iron before you spot her: a heavy Emberkin forge-ship cruising with her furnace doors open and sparks streaming astern. Bare-armed smiths hammer red-hot hull plating at a deck anvil, offering ship repairs and fresh-forged cannon.
  • Pay them four crystal to reforge and patch your damaged hull plating. (4 crystal)
    Costs 4 crystal
    They swing red-hot iron planking across on chains and rivet it straight onto your frame, restoring 6 Hull!
    +6 hull
  • Buy the newly forged ship cannon cooling on her deck rack. (50 silver)
    Costs 50 silver
    Still warm from the foundry, the heavy new weapon is winched aboard your ship.
    Weapon: a random weapon
  • [Fire mage] Have crewmate stoke their forge-hearth with fire magic for an hour.
    Crew: Mage · Fire caster
    crewmate keeps their foundry roaring at peak heat during a major pour—and in return, the grateful smiths repair your hull and give you five crates of bolts!
    −15 mana (the crewmate who acted)+5 hull+5 bolts
  • Wave to the smiths and fly on.
    A grinning smith tosses a glowing rivet across the gap for good luck as you pass.

The Squall-Runner

A sleek grey survey ship charges straight toward a brewing squall under full sail, pausing alongside you just long enough to hail. Her captain charts every storm front along this coast and sells copies of her weather logs.
  • Buy a copy of her regional storm log to reveal the map. (20 silver)
    Costs 20 silver
    Her detailed wind and mooring notes immediately reveal four surrounding sectors on your chart.
    Reveal 4 waypoints
  • Buy and mount her spare Weather Vane ship fitting. (45 silver)
    Not: Fitting: WeathervaneCosts 45 silver
    Her rigger bolts the precision Weather Vane to your masthead, giving you advance storm forecasts across your chart.
    Fitting: Weathervane
  • [Air mage] Let crewmate compare wind-reading techniques with her navigator.
    Crew: Mage · Air caster
    crewmate swaps weather-reading lore at the rail, revealing three sectors on your chart while recharging crewmate's mana.
    Reveal 3 waypoints+20 mana (the crewmate who acted)
  • Follow closely in her wake through the squall line to harvest storm-crystal.
  • Wish her fair winds and hold your course.
    Her sleek grey hull plunges straight into the dark thunderhead.

The Lead-Sheathed Explorer

A specialized expedition ship emerges from the grey Hush fog with every lamp blazing brightly—protected by a hull sheathed in dull lead-glass. Her captain, veteran explorer Ansel Dray, has been charting the deep Hush for a year and offers supplies or guidance.
  • Hire one of his Chiropteran pilots to guide you safely through the next Hush passage. (30 silver)
    Costs 30 silver
    A veteran Chiropteran navigator boards your ship and guides your helm by echolocation—ensuring no Hollow patrols can ambush you on your next Hush passage!
  • Buy a shielded Leadglass Lantern from his ship's stores. (40 silver)
    Not: Fitting: Leadglass LanternCosts 40 silver
    You mount the heavy Leadglass Lantern to your bow, casting a steady light that the Hush cannot extinguish.
  • [Chiropteran] Have crewmate compare echolocation soundings with Dray's lookout.
    Crew: Chiropteran
    Dray's lookout and crewmate compare acoustic echoes from the deep fog, and crewmate maps out three sectors on your chart.
    Reveal 3 waypoints
  • Ask Captain Dray why he risks flying into the deep Hush.
    "Someone has to find where the grey comes from," he replies grimly, sharing his latest depth-sounding to reveal the sector ahead.
    Reveal 1 waypoints

Crippled Debt-Cutter

The Shard CoastThe MarchholdsShip: boss_collector
A black Collector debt-cutter limps up the lane with a splintered mainmast and a smashed gunport. She's the *Arrears*—and it looks like her last debtor put up a fierce fight. Her remaining bailiffs are frantically working the bilge pumps instead of manning the guns.
  • Attack the crippled debt-cutter and finish what the last debtor started!
    The exhausted bailiffs drop their pump handles and scramble to their remaining guns!
    Battle
  • Sell her crew four bolts and spare timber to patch their hull. (4 bolts)
    Costs 4 bolts
    Her grateful clerk pays you thirty silver for the repair supplies and logs your ship as an ally of the office, lowering your Heat.
    +30 silver−1 heat
  • [Heat 3+] Bribe her clerk 20 silver to 'lose' your warrant file in the bilge water.
    Heat 3+Costs 20 silver
    On a half-sinking ship, nobody checks the paperwork—the clerk tosses your file overboard with the bilge water, dropping your Heat by 3!
    −3 heat
  • Keep well clear of the damaged cutter and fly on.
    The exhausted bailiffs watch you pass from the bilge pumps.

Smugglers' Refinery Barge

A jury-rigged refinery barge crawls along beneath a foul brown smoke cloud. Illegal dust-runners bought the old hull cheap, and two of her processing vats are cracked and leaking silver fumes while her masked crew waves you away.
  • Buy three tins of refined dust tapped straight from her cracked vats. (20 silver)
    Costs 20 silver
    They ladle three measures of raw silver dust into wax-sealed jars and hand them across with no questions asked.
    +3 dust+1 heat
  • [Fire mage] Hurl a fireball into her volatile dust cloud to force them to dump cargo!
    Crew: Mage · Fire caster
  • Attack the slow smuggler barge and seize her vats by force.
    The dust-runners rip off their breathing rags and man their deck guns for a fight!
    Battle
  • Stay upwind of the toxic fumes and fly on.
    The barge's brown smog cloud trails behind her down the lane.

Captured Noble Galleon

A grand white-and-gold noble galleon sails down the lane flying a pirate's black flag above her house colors. A small Free Captains prize crew just captured her off the Marchholds, and barely a dozen pirates are struggling to sail a warship built for sixty.
  • [Free Captains +1] Hail the raiders under the Free Captains' Articles.
    The Free Captains standing 1+
    They cheer your hail and invite you alongside, happily sharing four measures of gourmet provisions from the noble lord's larder!
    +4 provisionsHeal 30 HP
  • Sell the undermanned crew five crates of bolts for her empty racks. (5 bolts)
    Costs 5 bolts
    They pay you thirty-five silver straight out of the captured lord's strongbox.
    +35 silver+1 The Free Captains standing
  • Attack the small crew guarding the captured galleon and steal it for yourself!
    The skeleton crew of pirates scrambles to man the galleon's heavy batteries!
    −1 The Free Captains standingBattle
  • Dip your flag in salute and sail past.
    The handful of grinning pirates waves back from the massive quarterdeck.

Tangled Storm-Ray Calf

The HighwildsThe Free MusterOpen skyWreckShip: boss_stormmother
A juvenile storm-ray—nearly the length of your ship—is tangled in the cable rigging of a drifting wreck. Every panicked beat of its wings sends violent electrical gusts across the sky.
  • [Avian or Lupine] Have crewmate calm the calf with a clan Beastborn song before cutting it free.
    Crew: Avian / Lupine
    crewmate croons a soothing clan melody until the calf stops thrashing. Once cut free, it circles your masthead in thanks—revealing two sectors and earning high clan respect.
    +2 The Clans standingReveal 2 waypoints
  • Send a work crew in to hack the tangled cables free by hand.
  • Ready your guns and slaughter the trapped calf for its valuable hide.
    Seeing your gunports open, the trapped storm-ray stops thrashing and unleashes its lightning in self-defense!
    Battle: Storm-ray · Close rangeIf you win:+50 silver−2 The Clans standing
  • Leave it.
    The trapped beast's thrashing echoes behind you as you fly away.

The Malfunctioning Orrery

The Crown PeakShip: boss_orrery
Above the Academy terraces, a massive brass clockwork sphere rotates on a mooring tether—an antique Cogholds training orrery. Its exhausted gnomish caretaker hails you in panic: the machine has gone haywire and started aiming its defensive cannons at passing ships!
  • [Gnome] Send crewmate inside the clockwork sphere to fix the targeting governor.
    Crew: Gnome
    crewmate finds an overwound targeting spring and backs it off a full turn. In deep relief, the caretaker presses a gnomish device on crewmate to keep the mishap quiet!
    Device: a random device+1 The Compact standing
  • Open fire and disable the rogue orrery for the caretaker.
    The caretaker unhooks his skiff from the tether and covers his ears as you open fire!
    Battle
  • Steer a wide arc around the orrery's firing range.

Straggler of the Pale Regatta

A gaunt white corsair frigate drifts broadside to the wind with pale lanterns flickering along her rail. She's a straggler left behind by the Pale Regatta fleet; the few sailors left on deck are starving and too weak to man their guns.
  • Send three sacks of provisions across to the starving crew. (3 provisions)
    Costs 3 provisions
  • Attack the weakened frigate and strip her weapons.
    Seeing your guns run out, the starving corsairs stumble to their battle stations for a desperate defense!
    Battle
  • Leave the wreck before it falls.
    Her pale lanterns flicker out one by one in the distance behind you.

The Noble Understudy

The MarchholdsShip: boss_exhibition
A gleaming white-and-blue frigate flying the Highwell kestrel cuts across your bow. She's last season's Exhibition warship, and the arrogant young nobleman at her helm wants live gunnery practice before the tournament judges see him. "Your freighter will do nicely!" he calls down. "Try to last three bells!"
  • Pay a 20-silver forfeit fee to avoid the practice duel. (20 silver)
    Costs 20 silver
    He sneers as he pockets your purse, complaining that a coward makes poor target practice.
  • [Noble-born] Have crewmate pull rank and publicly shame his manners.
    Crew: Noble
    crewmate sharply invokes his family tutor, his sharp-tongued aunt, and court etiquette until the blushing young lord apologizes and steers away!
    +1 The Crown standing
  • Accept the challenge and teach the arrogant noble a lesson!
    He bows mockingly from the quarterdeck as his house mages begin casting!
    Battle: an enemy · Close range
  • Turn hard into the clouds to evade him.

Hollowed Blockade Frigate

The Hush FrontShip: boss_breakwater
A former Crown blockade frigate hangs silent in the grey Hush fog, her wards dead and her blue naval paint bleached the color of ash. Hollowed sailors stand motionless along her rail like statues.
  • Open fire immediately to get the first volley in before she wakes!
    You unleash a full broadside into her hull before a single figure on her deck stirs!
    Battle: an enemy
  • [Lookout 2+] Slip into her blind spot and strip supplies from her hanging lifeboats.
    Lookout level 2+
    Guided by your sharp-eyed lookout, you glide beneath her stern quarter and loot six bolts and four crystal from her lifeboats undetected!
    +6 bolts+4 crystal
  • Put out all your lamps and drift silently past in the fog.

The Prototype Cistern

Suspended inside a hollow cloudbank hangs a bizarre contraption resembling an inverted iron tree, its spreading pipe-roots leaking wild light. It's an early prototype Cistern built by the Undertow to siphon mana from the sky, tended by a lone engineer.
  • [Undertow +1] Flash an Undertow recognition signal and ask to inspect the engine.
    The Undertow standing 1+
    Glad for friendly company, the engineer demonstrates how the siphon works and drains six measures of crystal from its catch-tanks into your hold!
    +6 crystal+1 The Undertow standing
  • [Wild caster] Let crewmate attune their senses to the siphoning engine.
    Crew: Wild caster
    crewmate listens closely to how the machine channels raw magic. "It is hungry," crewmate whispers, "but it can be mastered"—permanently granting crewmate +1 Control!
    +1 Control
  • Attack and destroy the prototype before the Undertow can build a larger one!
    As you open fire, the machine's iron pipe-roots whip around to defend itself!
    Battle
  • Steer clear of the strange machine and fly on.
    Its iron pipe-roots slowly pivot to track your ship's mana signature until you're out of range.

The Beached Iron Cutter

The Low LanesOpen skyWreckShip: warden_lowlanes
Down on a river mudbank below the old docks, the Brindle gang has beached their iron-plated pirate cutter at low tide to scrape barnacles off her hull, with half her cannons unloaded on the sand. A lookout aims a musket your way while the gang boss offers to sell local patrol reports.
  • Pay the gang 15 silver for their river patrol reports. (15 silver)
    Costs 15 silver
    She sketches the Excise cutters' patrol routes in the mud for you, revealing three sectors on your chart.
    Reveal 3 waypoints
  • [Vulpine] Have crewmate swap underworld gossip instead of paying coin.
    Crew: Vulpine
    crewmate trades fresh news from Tallowmere prison, and the laughing gang boss shares her patrol charts for free!
    Reveal 3 waypoints+1 The Free Captains standing
  • Attack the beached pirate cutter while half her guns are unloaded on the mudbank!
    The pirates drop their hull scrapers and scramble to man the remaining cannons aboard!
    Battle
  • Hug the far bank and pass peacefully.
    The sentry's musket tracks you until you round the river bend.

The Tax Barge

The Shard CoastOpen skyCrystal outcropShip: warden_shardcoast
A mine-lord's armored tax barge is moored against a rich crystal cliff, collecting forced tithes from a line of independent miners' skiffs. Her defensive wards are powered down while her cargo hatches stand open.
  • Pay the 15-silver mining tithe to harvest the rich crystal face legally. (15 silver)
    Costs 15 silver
    The tax clerk stamps your permit, and your crew peacefully mines seven measures of high-grade crystal from the cliff.
    +7 crystal
  • [Stone mage] Have crewmate locate a hidden crystal seam out of sight of the tax barge.
    Crew: Mage · Stone caster
    Two hundred yards down the cliff, crewmate opens a concealed vein and extracts eight measures of crystal without paying a single coin in tax!
    −12 mana (the crewmate who acted)+8 crystal
  • Attack the tax barge while her defensive wards are powered down!
    The miners' skiffs scatter as the tax barge's guards rush to their cannons!
    Battle
  • Set course and fly on.
    You leave the tax clerk weighing sacks at the cliff face.

Target Practice

The MarchholdsShip: warden_marchholds
A noble lord's household frigate is conducting live spell-gunnery drills over the hills, firing at target kites towed behind a hired sloop. The rattled sloop captain quits on the spot, and the frigate's officer hails you: "Tow our target kite for one more pass and we'll pay you thirty-five silver!"
  • Accept the job and tow the target kite for their gunners.
  • [Gunner] Wager 15 silver that crewmate can outshoot their best gunner.
    Crew: Gunner
  • Attack the noble frigate while her battle-mages are exhausted from morning drills!
    The officer's smile vanishes as he orders his tired mages to turn their fire on your ship!
    Battle
  • Decline.
    The officer shrugs and scans the horizon for another ship to hire.

The Sacred Ancestor Spire

The HighwildsShip: warden_highwilds
A venerable clan warbird hangs moored to a rocky spire with her wing-sails spread in the sun. Half her crew is down inside the sacred ancestor-cave below singing memorial chants, while a grey-furred elder keeps watch from the prow.
  • Leave an offering of three provisions at the shrine spire. (3 provisions)
    Costs 3 provisions
    The elder blesses your ship in gratitude, and your crew enjoys a deeply restorative night's rest.
    +1 The Clans standingHeal 30 HP
  • [Beastborn] Let crewmate join the clan's ancestral chant from your deck.
    Crew: Beastborn
    crewmate joins the ancient harmony with all their heart, earning high respect from the clans and lifting your entire crew's spirits.
    +2 The Clans standingHeal 40 HP
  • Attack the clan warbird while half her crew is down inside the cave!
    The chanting stops instantly as the elder seizes the helm and brings the undermanned warbird around to fight!
    Battle
  • Pass the sacred spire in respectful silence.
    The low ancestral chant echoes across the wind as you glide past.

Run-Down Clockwork Warship

The CogholdsOpen skyWreckShip: warden_cogholds
A heavy Compact clockwork warship drifts across the lane with her gyro-rings stalled and the giant mainspring key in her stern clicking through its very last turn.
  • [Gnome] Have crewmate wind her mainspring and set her autopilot for home.
    Crew: Gnome
    crewmate gives the stern key forty turns and locks in her home coordinates. At the next port, her grateful artificer-captain rewards you with a new device!
    Device: a random device+2 The Compact standing
  • Pry off her valuable brass plating while she lies dormant.
  • Fire a ballista bolt through her stern winding-key to cripple her before attacking!
    Your bolt shears the giant key off at the stem, severely weakening the clockwork warship as it turns to fight on reserve power!
    Battle: an enemy · Long range
  • Leave the drifting machine alone and fly on.
    The giant stern key gives one last slow click as you pass out of range.

The Pirate King's Inheritance

The Unlicensed ReachesShip: warden_reaches
The late Pirate King's flagship rides at anchor in the lee of a rock spire with her boats ashore. His heirs are on the island loudly arguing over who gets to command her, while the bored anchor watch offers you a mug of rum to come cast a deciding vote.
  • [Free Captains +1] Invoke the Fourth Article to back the eldest heir's claim.
    The Free Captains standing 1+
    Your citation of the Articles swings the vote to the eldest daughter, who rewards your advocacy with forty silver from the King's chest!
    +40 silver+1 The Free Captains standing
  • Sell three sacks of provisions to the hungry voters ashore. (3 provisions)
    Costs 3 provisions
    Three days of shouting has left the heirs ravenous, and they gladly pay thirty-five silver for a hot meal.
    +35 silver
  • Attack the flagship while her officers are all ashore arguing!
    The anchor watch drops their rum mugs and scrambles to the cannons as the heirs shout in fury from the beach!
    Battle
  • Share a drink of rum with the watch and stay out of the succession vote.
    The aged rum lifts your crew's spirits as you sail away from the shouting match.
    Heal 15 HP

Academy Contraband Inspection

The Crown PeakShip: warden_crownpeak
The Royal Academy's warden-ship is stopping every vessel below the summit terraces to search for banned pre-Charter books, charts, and relics. However, most of her battle-mages are ashore supervising exams today, leaving her chief examiner short-handed and irritable.
  • Heave to and let her clerks search your ship.
  • [Forged papers] Present a pristine forged manifest to skip the search.
    1 forged papers
    She inspects your forged paperwork twice, finds everything in perfect order, and waves you through—lowering your Heat by 2!
    −1 forged papers−2 heat
  • [Mage] Have crewmate distract the inspector with an obscure academic debate.
    Crew: Mage
    crewmate engages her in a lively debate over a pre-Charter treatise until she forgets the search entirely and sends over a mana flask!
    +1 flasks+1 The Crown standing
  • Refuse the search and attack the undermanned warden-ship!
    The inspector slams her ledger shut and orders her skeleton gun crews to battle stations!
    Battle

The Muster Pay-Ship

The Free MusterShip: warden_freemuster
The Free Muster's chief paymaster has anchored his frigate to distribute prize shares from a deck table to a long line of pirate skiffs. He's sitting on a mountain of silver with too few guards today, and looking to hire temporary muscle.
  • [Marine] Loan crewmate to guard the paymaster's table for the afternoon.
    Crew: Marine
    crewmate stands behind the pay table with arms crossed, keeping the rowdy crews in line and earning you forty silver.
    +40 silver+1 The Free Captains standing
  • Hold station alongside as an armed escort until the payout finishes.
    Your presence deters any trouble, and once the strongbox is locked, the paymaster sends over a twenty-five-silver escort fee.
    +25 silver+1 The Free Captains standing
  • Attack the paymaster's frigate while her guards are outnumbered and rob the prize chest!
    The skiffs scatter in panic as the paymaster overturns his table and orders his frigate's guns to open fire!
    Battle
  • Set course and fly on.
    You fly on past the long line of celebrating pirate crews.

Dormant Hollow Sentinel

The Hush FrontShip: warden_hushfront
A Hollow sentinel warship hangs motionless in the grey fog ahead. Her crew stands frozen at their posts like statues, guarding a supply cache moored just astern—and she hasn't detected your ship yet.
  • Put out all lamps and drift past silently to check the buoy behind her.
  • [The Shard] Hold the void Shard up at the bow to drain the sentinel's crew.
    Carrying the Shard
    The Shard absorbs the Hush straight out of the warship! Her crew collapses like empty sacks, letting you loot five crystal from her tanks without a fight.
    +1 Shard charge+5 crystal
  • Fire all your guns in a surprise attack while the sentinel is still dormant!
    Your opening salvo smashes into her hull before her frozen crew can react!
    Battle: an enemy

Grounded Revenue Frigate

The Low LanesShip: pursuer_sweep
A Crown revenue frigate—the *Appraiser*, sister ship to the Collector's flagship—lies grounded and listing on a shallow river gravel bar as the tide drops. Her lifeboats are straining at kedge anchors while her captain frets over his report.
  • Burn two crystal at full throttle to tow the frigate off the gravel bar. (2 crystal)
    Costs 2 crystal
    With your Drive roaring at full power, you haul the heavy frigate free into deep water! Her grateful captain pays you twenty silver and commends you in his report, lowering your Heat.
    −2 heat+1 The Crown standing+20 silver
  • Sell two sacks of dry provisions to her waterlogged crew. (2 provisions)
    Costs 2 provisions
    With her lower storerooms flooded, her purser gladly pays twenty-two silver for dry rations.
    +22 silver
  • Attack the grounded frigate while her listing hull prevents half her guns from firing!
    Her captain drops his logbook and orders his listing batteries to return fire!
    Battle
  • Leave the revenue frigate stuck on the gravel bar and sail on.
    Her exhausted boat crews are still straining at the anchor lines as you round the river bend.

The Drained Siphon-Ship

The Shard CoastThe CogholdsThe Crown PeakOpen skyWreckShip: pursuer_hush
A Hollow siphon-ship lies wedged tightly in a narrow rock cleft, her iron intake pipes splayed like a dead spider's legs. Having drained the local sky dry of mana, she is trapped—though something inside her hull is still moving slowly between the pipes.
  • Send riggers to tap her crystal tanks from the blind side of the cleft.
  • [Water mage] Have crewmate draw the liquid crystal out through the rock fissures from a safe distance.
    Crew: Mage · Water caster
    crewmate uses water magic to siphon nine measures of liquid crystal down the rock cleft into your buckets without waking the ship!
    −15 mana (the crewmate who acted)+9 crystal
  • Open fire and destroy the wedged siphon-ship before it can wake!
    As you attack, her iron siphon-pipes rear up like tentacles and return fire!
    Battle: an enemy
  • Leave the trapped siphon-ship alone and fly on.
    The eerie clanking inside her hull echoes behind you through the dead air.

The Grey Sovereign's Shadow

Ship: sovereign
At dusk, your lookout calls you to the rail in alarm. Far to the east along the Hushfront, a colossal ship-shaped silhouette the color of ash is gliding silently across the horizon—dimming every lantern on your deck as it passes.
  • Track the colossal hull through your spyglass and plot its heading on your chart.
    You log the giant vessel's course across the eastern sky, revealing two sectors on your navigation chart.
    Reveal 2 waypoints
  • [The Shard] Bring the void Shard up on deck to resonate with the passing colossus.
    Carrying the Shard
    The Shard hums fiercely inside its case until the distant silhouette vanishes, absorbing ambient energy from its wake.
    +1 Shard charge
  • [Chiropteran] Have crewmate listen to the acoustic wake of the distant colossus.
    Crew: Chiropteran
    crewmate listens for a long time. "It sounds like an empty hall after everyone has died," crewmate whispers, using the echoes to map four sectors on your chart.
    Reveal 4 waypoints
  • Put out all deck lamps and send the crew on deck below until it passes.
    Your crew waits in tense silence below decks until dawn brings an empty horizon.

Splinter of the Sovereign

The Hush FrontShip: sovereign
A solid mass of Hush fog has detached from the front and coalesced into the shape of an unmanned warship blocking your lane—a living splinter of the entity the Hollow call their Sovereign. Its mere presence frays your ship's wards.
  • Engage and shatter the Sovereign splinter in a head-on battle!
    The spectral warship swings silently around to face your broadside!
    Battle
  • [The Shard] Uncover the void Shard and let it feed on the splinter.
    Carrying the Shard
    The Shard rips threads of grey essence straight out of the entity—strengthening the Shard and condensing five measures of crystal in your hold!
    +1 Shard charge+5 crystal
  • Steer a wide, cautious circle around the entity.

The Wayward Sentry

A small brass clockwork sentry-ship has broken loose from its mooring high in the Cogholds and drifted down into the river lanes. It ticks alongside every vessel it meets, mechanically demanding an obsolete toll token.
  • Drop 10 silver into its collection slot to see if it accepts coin. (10 silver)
    Costs 10 silver
    The sentry weighs the coins, stamps a brass receipt, and ticks peacefully away to pester a passing barge.
  • [Gnome] Have crewmate open its maintenance hatch and reset its navigation drum.
    Crew: Gnome
    crewmate resets its home coordinates with a loud clunk! As the sentry turns back toward the Cogholds, it leaves behind a brass Repair Crab construct for your ship!
    Construct: Tinker Crab+1 The Compact standing
  • Attack the isolated clockwork sentry to salvage its brass.
    "UNREGISTERED VESSEL," the machine buzzes as every gunport snaps open!
    Battle: an enemy
  • Ignore its toll demand and wave it away.

Highwilds Traders on the River

The Low LanesShip: warbird_small
A clan trading sloop adorned with hawk feathers is working its way down the lowland river, far from the mountain aeries. Her Lupine and Avian crew came down to trade storm-cured meat for lowland iron, but the prejudiced dockside merchants refuse to deal with them.
  • Trade four crates of iron bolts directly for their cured meat. (4 bolts)
    Costs 4 bolts
    They inspect the iron bolts approvingly and hand over five generous sacks of storm-cured provisions, earning you clan goodwill.
    +5 provisions+1 The Clans standing
  • [Beastborn] Have crewmate introduce them to a fair-minded iron chandler in port.
    Crew: Beastborn
    crewmate leads them to an honest dockside smith who gladly makes the trade—and the grateful clan crew rewards you with fifteen silver and three provisions!
    +3 provisions+15 silver+2 The Clans standing
  • Attack the clan sloop while they're far from home and seize their cargo!
    Their ears flatten in fury as their harpoon crews rush to the rail to fight!
    Battle
  • Nod respectfully in greeting and sail past.
    An Avian lookout nods back gravely from the masthead as you pass.

Customs Patrol Inquiry

Your carpenters have barely hammered the last repair plank into place when an Excise cutter pulls alongside. Her lieutenant eyes your fresh timber with suspicion. "Heaved to in open sky, Captain? Explain who damaged your hull and hand over your ship's papers."
  • Give him a straightforward account of your recent battle.
  • [Crown +1] Use your Crown standing to ask for assistance from his ship's carpenter.
    The Crown standing 1+
    Recognizing your standing, the lieutenant sends over his master carpenter with a keg of pitch to reinforce your hull seams.
    +3 hull
  • Slip the lieutenant a bribe to overlook the stop. (15 silver)
    Costs 15 silver
    He pockets the fifteen silver, closes his notebook, and pulls away without logging the encounter.
    −1 heat
  • Cut your repair lines and make a run for it!

Mistaken for a Wreck

Two iron grappling hooks clatter over your rail! A scavenger sloop has risen from the clouds below, assuming your stationary ship is an abandoned derelict. Their boarding party freezes, pry-bars in hand, staring at your very much alive crew.
  • Bellow across the rail that this ship is still manned and armed!
  • [Marine] Have crewmate confront the lead boarder at the rail, weapon drawn.
    Crew: Marine
    One cold glare from crewmate is enough. The scavengers chop their own lines in a panic, leaving two good grappling hooks and a coil of rope on your deck.
    +4 bolts+10 silver
  • Offer to sell them your torn-out scrap timber so they don't leave empty-handed.
    Glad to avoid a fight, the scavengers pay you a few coins for your damaged hull planks and depart peacefully.
    +12 silver
  • Open fire on the scavenger sloop!
    The scavengers scramble back to their guns and fight you for your ship!
    Battle: Sky pirates · Close rangeIf you win:+15 silver

Tinker's Supply Skiff

A flying supply skiff reeking of hot pitch pulls alongside while you make repairs. "Seasoned oak timber, tar, and iron nails, Captain!" the merchant calls out. "And by the look of your hull, you need all three."
  • Buy seasoned oak timber and pitch to reinforce your repairs. (10 silver)
    Costs 10 silver
    With proper oak planks and hot tar, your carpenters redo their hasty patches into solid, lasting hull repairs.
    +3 hull
  • Ask to inspect the rest of her trade goods.
    She throws back the canvas tarp to show you her full inventory of supplies.
    Opens a shop
  • [Quartermaster] Have crewmate haggle for cheap lumber offcuts.
    Crew: Quartermaster
    crewmate bargains her down to pocket change for a bundle of oak offcuts—more than enough to reinforce two weak hull seams.
    +2 hull
  • Decline her wares and wave her on.
    She shrugs and steers her skiff toward the next damaged vessel in the lane.

Drifting Cargo Crate

A wooden cargo crate drifts past at deck height, suspended by a half-deflated lift bladder. There is no other ship in sight to claim it.
  • Grapple the crate aboard and pry it open.
  • [Rigger] Have crewmate salvage both the crate and its silk lift bladder.
    Crew: Rigger
    crewmate hauls in the crate of salt beef and carefully detaches the fine silk lift-bag, which you can sell at the next port.
    +3 provisions+12 silver
  • Leave the drifting crate alone.
    The crate spins lazily on the wind and vanishes into the clouds behind you.

Stranded Packet

A small mail packet sinks slowly toward your level, her keel crystal flickering on its last dregs of power. Her captain hails you hat in hand: "Two fuel crystal will get us safely to port, Captain! I can pay you now, or put in a good word with the Guild!"
  • Give them two fuel crystal at no charge.
    Costs 2 crystal
  • Sell them two fuel crystal at an inflated emergency price.
    Costs 2 crystal
    Desperate to stay aloft, her captain pays your steep price without arguing—though he will complain of your profiteering at every port.
    +22 silver−1 The Guild standing
  • [Air Mage] Have crewmate summon an updraft to lift her up to the trade wind.
    Crew: Mage · Air caster
    crewmate raises a column of warm air beneath her keel, lifting the packet into the fast wind current without spending a single crystal. In thanks, her captain shares his route charts.
    −15 mana (the crewmate who acted)Reveal 3 waypoints+1 The Guild standing
  • Refuse—you have no fuel crystal to spare.
    Her captain nods grimly as his sinking ship drops into the cloud bank below.

Stormrays on the Hull

While your crew rested after finishing repairs, a pair of juvenile stormrays landed atop the warm hull planks directly over your Hearth, folding their wings to roost.
  • Prod them off the hull with boat hooks.
  • Toss them some meat rations and wait for them to fly off on their own. (2 provisions)
    Costs 2 provisions
    Well-fed, the stormrays nap for an hour and glide off at dawn—having scoured every drag-inducing barnacle off your hull planks!
    +1 hull
  • [Beastborn] Have crewmate coax the creatures off the deck peacefully.
    Crew: Beastborn
    crewmate rumbles a soothing call in their throat. The stormrays lift off gently and circle once to point out a favorable tailwind ahead.
    Reveal 2 waypoints
  • Raise sail and let the wind nudge them off as you get underway.
    The stormrays ride your bow wave for a mile before peeling off into the sky.

Sudden Squall

The barometer plummets before your fresh hull tar has even set. A fast-moving storm front slams into your position, its first violent gusts straining your newly patched planks.
  • Seal the hatches and wait out the squall.
  • Burn fuel crystal to climb above the storm clouds. (2 crystal)
    Costs 2 crystal
    You feed two crystal into the engines and climb into clear, calm air high above the raging squall.
  • [Air Mage] Have crewmate deflect the worst wind gusts around the hull.
    Crew: Mage · Air caster
    crewmate stands at the bow and parts the gale around your beam, letting the fresh tar cure in calm air.
    −15 mana (the crewmate who acted)
  • [Lookout] Spot a break in the squall line and steer through it.
    Room: Lookout
    From the crow's nest, your lookout spots a clean gap in the storm front and guides the ship through untouched.
    Reveal 1 waypoints

Distress Flare

A red distress flare arcs out of the clouds a mile to leeward. Now that your own hull repairs are finished, you could divert to investigate.
  • Burn fuel crystal to race toward the flare. (1 crystal)
    Costs 1 crystal
  • [Lookout] Inspect the area under the flare with your spyglass before approaching.
    Room: Lookout
    Your lookout confirms it is a genuine wreck with no ambush waiting. You pull alongside cleanly and haul the survivors aboard before the flare fades.
    +28 silver+1 The Guild standing
  • Fire a relay flare to alert other ships in the sector, but hold your position.
    Your relay flare guides a nearby patrol vessel toward the wreck while you stay safely on course.
    +1 heat
  • Ignore the flare and stay on your course.
    The red flare sputters out in the distance as you fly on.

Midnight Courier

At dusk, a rowboat with muffled oars glides beneath your stern. A woman in a tarred coat holds up a flat, lead-wrapped parcel. "Since you're stopped anyway, Captain—deliver this package to the next port and ask no questions. Half the silver now, half on delivery."
  • Accept the parcel and the silver.
  • [Smuggler's Nook] Accept the parcel and seal it inside your Smuggler's Nook.
    Room: Smuggler's Nook
    Hidden behind the shielded bulkhead, the parcel slips past every port mana meter undetected, earning you the full payout.
    +32 silver
  • Refuse the job and report her to the next Excise post.
    The customs officer pays you a small informant's reward, though word of your snitching displeases the local smugglers.
    −1 heat+1 The Crown standing−1 The Free Captains standing
  • Send her away empty-handed.
    She backs her skiff into the mist without a word and vanishes into the dusk.

Vulture Sloop

A sleek black pirate sloop has been circling above you for an hour, watching your crew make repairs. Now she dives down with her gun ports open. "A crippled ship pays twenty silver to stay afloat," her captain calls across.
  • Pay the twenty silver extortion demand.
    Costs 20 silver
    She snags your coin purse with a boat hook and flies off in search of another damaged vessel.
  • Tell her your repairs are done—and open fire!
    Seeing your patched hull swing into line, the pirate captain orders her gunners to open fire!
    Battle: Sky pirates · Long rangeIf you win:+15 silver
  • [Gunner] Have crewmate fire a precision warning shot straight through her topsail.
    Crew: Gunner
    crewmate punches a single bolt dead center through her topsail yard. Properly intimidated, the pirate sloop turns tail and flees.
    −1 bolts+1 The Free Captains standing
  • [Free Captains +1] Invoke your allies among the Free Captains.
    The Free Captains standing 1+
    Recognizing the names of your Free Muster allies, the pirate captain dips her flag, apologizes for the mistake, and sends over a keg of rum.
    +3 provisions

Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord