Candlewick
A refugee ark
Wild magic and healing; hunted.
Layouts#
Every airship has a registered layout (A) and up to four alternatives unlocked through the Ledger. Each changes rooms, weapons, crew and stores.
Layout A · Ark
An infirmary, a Vitality Chamber for the fallen and a Construct Bay.
An ark: passengers, and people carried in secret, pay 25% more.
Ember Battery I
Starting crew: Wild caster; Wild caster; Vulpine, Rigger
Starting stores: 12 crystal · 20 silver · 10 provisions · 4 bolts · 2 flasks
Layout B · Lantern ark
A Still Room where wild casters learn to hold still, and a nook to hide one; no infirmary.
Carry 2 wild casters to safety in one run with the Candlewick.
Ember Battery I
Starting crew: Wild caster; Wild caster; Vulpine, Rigger
Starting stores: 12 crystal · 20 silver · 10 provisions · 4 bolts · 2 flasks
Layout C · Refuge flotilla
A wider hull with a fourth refugee aboard and a second weapon, but hunted harder.
Win with the Candlewick.
Ember Battery I, Grapeshot Swivel
Starting crew: Wild caster; Wild caster; Vulpine, Rigger; Deckhand, Lowborn
Starting stores: 12 crystal · 20 silver · 12 provisions · 4 bolts · 2 flasks
Layout D · Hospital ship
A bigger Infirmary, a better Vitality Chamber, a Still Room, two menders and a surgeon, with a second ember battery; no Construct Bay.
Have 6 crew aboard at once with the Candlewick.
Ember Battery I, Ember Battery I
Starting crew: Wild caster; Wild caster; Vulpine, Rigger; Surgeon, Lowborn
Starting stores: 12 crystal · 20 silver · 12 provisions · 4 bolts · 3 flasks
Layout E · Clockwork ark
A gnome refugee keeps the bay: a Ward Wisp and a Tinker Crab, a wisper for the fighting and a nook to hide in. No Infirmary, no Vitality Chamber and no mender.
Win 6 fights in one run with the Candlewick.
Ember Battery I
Starting crew: Wild caster; Gnome, Deckhand; Vulpine, Rigger
Starting stores: 12 crystal · 20 silver · 10 provisions · 4 bolts · 2 flasks
Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord
