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Candlewick

A refugee ark

Wild magic and healing; hunted.

Ship trait: Sanctuary
Wild casters repair 1 health to everyone in their room every 10s in a fight, and the Vitality Chamber works one level higher.

Layouts#

Every airship has a registered layout (A) and up to four alternatives unlocked through the Ledger. Each changes rooms, weapons, crew and stores.

Layout A · Ark

An infirmary, a Vitality Chamber for the fallen and a Construct Bay.

Hull 26/307 Flow3 crewAvailable from the start

An ark: passengers, and people carried in secret, pay 25% more.

Lookout
Battery Deck L1
Ember Battery I
Ward Loom L1
Helm
Drive L1
Hearth
Construct Bay L2
Galley
Quarters
Vitality Chamber
Infirmary L1
Keel L1

Starting crew: Wild caster; Wild caster; Vulpine, Rigger

Starting stores: 12 crystal · 20 silver · 10 provisions · 4 bolts · 2 flasks

Layout B · Lantern ark

A Still Room where wild casters learn to hold still, and a nook to hide one; no infirmary.

Hull 26/306 Flow3 crewUnlock: Safe Port

Carry 2 wild casters to safety in one run with the Candlewick.

Lookout
Battery Deck L1
Ember Battery I
Ward Loom L1
Helm
Drive L1
Hearth
Construct Bay L2
Galley
Quarters
Quarters
Still Room
Smuggler's Nook
Keel L1

Starting crew: Wild caster; Wild caster; Vulpine, Rigger

Starting stores: 12 crystal · 20 silver · 10 provisions · 4 bolts · 2 flasks

Layout C · Refuge flotilla

A wider hull with a fourth refugee aboard and a second weapon, but hunted harder.

Hull 24/289 Flow4 crewUnlock: Candlewick

Win with the Candlewick.

Lookout
Battery Deck L2
Ember Battery I, Grapeshot Swivel
Ward Loom L1
Quarters
Helm
Drive L1
Hearth
Construct Bay L2
Galley
Quarters
Infirmary L1
Keel L2

Starting crew: Wild caster; Wild caster; Vulpine, Rigger; Deckhand, Lowborn

Starting stores: 12 crystal · 20 silver · 12 provisions · 4 bolts · 2 flasks

Layout D · Hospital ship

A bigger Infirmary, a better Vitality Chamber, a Still Room, two menders and a surgeon, with a second ember battery; no Construct Bay.

Hull 26/308 Flow4 crewUnlock: Room for One More

Have 6 crew aboard at once with the Candlewick.

Lookout
Battery Deck L2
Ember Battery I, Ember Battery I
Ward Loom L1
Helm
Drive L1
Hearth
Infirmary L2
Galley
Quarters
Quarters
Vitality Chamber L2
Still Room
Keel L1

Starting crew: Wild caster; Wild caster; Vulpine, Rigger; Surgeon, Lowborn

Starting stores: 12 crystal · 20 silver · 12 provisions · 4 bolts · 3 flasks

Layout E · Clockwork ark

A gnome refugee keeps the bay: a Ward Wisp and a Tinker Crab, a wisper for the fighting and a nook to hide in. No Infirmary, no Vitality Chamber and no mender.

Hull 26/307 Flow3 crewUnlock: Lights in the Dark

Win 6 fights in one run with the Candlewick.

Lookout
Battery Deck L1
Ember Battery I
Ward Loom L1
Helm
Drive L1
Hearth
Construct Bay L2
Galley
Quarters
Smuggler's Nook
Keel L1

Starting crew: Wild caster; Gnome, Deckhand; Vulpine, Rigger

Starting stores: 12 crystal · 20 silver · 10 provisions · 4 bolts · 2 flasks

Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord