Stillwater
A ship built to fly into the Hush
Anti-void. (Secret)
Layouts#
Every airship has a registered layout (A) and up to four alternatives unlocked through the Ledger. Each changes rooms, weapons, crew and stores.
Layout A · Hush-runner
The Hush Lens beside a ballista, Bulkheads and Sealed Hatches to shut her tight, and leadglass on the Keel.
Hush Lens, Ballista
Starting crew: Deckhand; Marine; Gunner; Chiropteran, Deckhand
Starting stores: 14 crystal · 20 silver · 8 provisions · 8 bolts · 1 flasks
Layout B · Grounded
Two ballistae and a Leadglass Lantern: nothing aboard for the Hush to take.
Sail 5 passages through the Hush in one run with the Stillwater.
Ballista, Ballista
Starting crew: Deckhand; Marine; Gunner; Chiropteran, Deckhand
Starting stores: 14 crystal · 20 silver · 8 provisions · 12 bolts · 1 flasks
Layout C · Moth lantern
A longer hull with a Hush Moth in a Construct Bay, a gnome to keep it active, and a ballista instead of the Lens.
Win with the Stillwater.
Ballista
Starting crew: Gnome, Deckhand; Marine; Gunner; Chiropteran, Deckhand
Starting stores: 14 crystal · 20 silver · 8 provisions · 8 bolts · 1 flasks
Layout D · Grave wardens
Boards what the Hush has emptied: a Boarding Harpoon, grapeshot beside a ballista, two marines and a duelist; no Hush Lens. A Vitality Chamber brings her boarders back.
Capture a ship with the Stillwater.
Ballista, Grapeshot Swivel
Starting crew: Marine; Marine; Duelist; Chiropteran, Deckhand
Starting stores: 14 crystal · 20 silver · 8 provisions · 10 bolts · 1 flasks
Layout E · Deadlight
A mage who can cast in the Hush: a Casting Room, a stone Striker with a Grounding Rod and a Vitality Chamber; the Hush Lens alone, no ballista.
Win 8 fights in one run with the Stillwater.
Hush Lens
Starting crew: Mage (Stone); Marine; Gunner; Chiropteran, Deckhand
Starting stores: 14 crystal · 20 silver · 8 provisions · 2 bolts · 2 flasks
Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord
