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Stillwater

A ship built to fly into the Hush

Anti-void. (Secret)

Ship trait: Still Minds
Every mage aboard regenerates mana 25% faster.

Layouts#

Every airship has a registered layout (A) and up to four alternatives unlocked through the Ledger. Each changes rooms, weapons, crew and stores.

Layout A · Hush-runner

The Hush Lens beside a ballista, Bulkheads and Sealed Hatches to shut her tight, and leadglass on the Keel.

Hull 30/309 Flow4 crewAvailable from the start
Lookout
Battery Deck L4
Hush Lens, Ballista
Ward Loom L1
Bulkheads
Helm
Drive L1
Hearth
Quarters
Keel L1

Starting crew: Deckhand; Marine; Gunner; Chiropteran, Deckhand

Starting stores: 14 crystal · 20 silver · 8 provisions · 8 bolts · 1 flasks

Layout B · Grounded

Two ballistae and a Leadglass Lantern: nothing aboard for the Hush to take.

Hull 30/307 Flow4 crewUnlock: Dead Calm

Sail 5 passages through the Hush in one run with the Stillwater.

Lookout
Battery Deck L2
Ballista, Ballista
Ward Loom L1
Quarters
Helm
Drive L1
Hearth
Quarters
Keel L1

Starting crew: Deckhand; Marine; Gunner; Chiropteran, Deckhand

Starting stores: 14 crystal · 20 silver · 8 provisions · 12 bolts · 1 flasks

Layout C · Moth lantern

A longer hull with a Hush Moth in a Construct Bay, a gnome to keep it active, and a ballista instead of the Lens.

Hull 28/288 Flow4 crewUnlock: Stillwater

Win with the Stillwater.

Lookout
Battery Deck L1
Ballista
Ward Loom L1
Quarters
Helm
Drive L1
Hearth
Construct Bay L2
Quarters
Keel L1

Starting crew: Gnome, Deckhand; Marine; Gunner; Chiropteran, Deckhand

Starting stores: 14 crystal · 20 silver · 8 provisions · 8 bolts · 1 flasks

Layout D · Grave wardens

Boards what the Hush has emptied: a Boarding Harpoon, grapeshot beside a ballista, two marines and a duelist; no Hush Lens. A Vitality Chamber brings her boarders back.

Hull 28/308 Flow4 crewUnlock: Taken in Silence

Capture a ship with the Stillwater.

Lookout
Battery Deck L2
Ballista, Grapeshot Swivel
Ward Loom L1
Boarding Harpoon L1
Helm
Drive L1
Bulkheads
Hearth
Quarters
Quarters
Keel L1
Vitality Chamber

Starting crew: Marine; Marine; Duelist; Chiropteran, Deckhand

Starting stores: 14 crystal · 20 silver · 8 provisions · 10 bolts · 1 flasks

Layout E · Deadlight

A mage who can cast in the Hush: a Casting Room, a stone Striker with a Grounding Rod and a Vitality Chamber; the Hush Lens alone, no ballista.

Hull 28/308 Flow4 crewUnlock: Steady Hands

Win 8 fights in one run with the Stillwater.

Lookout
Battery Deck L3
Hush Lens
Ward Loom L1
Vitality Chamber
Helm
Drive L1
Hearth
Quarters
Casting Room L1
Keel L1

Starting crew: Mage (Stone); Marine; Gunner; Chiropteran, Deckhand

Starting stores: 14 crystal · 20 silver · 8 provisions · 2 bolts · 2 flasks

Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord