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Deep Seam

A crystal hauler

Rich in fuel, heavy and slow; mining.

Ship trait: Crystal Ballast
+15 t of lift and 50% more crystal from mining; the first crystal spent in a fight rebuilds every ward layer.

Layouts#

Every airship has a registered layout (A) and up to four alternatives unlocked through the Ledger. Each changes rooms, weapons, crew and stores.

Layout A · Mining rig

Crystal Racks for sixty and a refinery.

Hull 30/327 Flow4 crewAvailable from the start

A hauler: crates of 3 t or more pay 20% more.

Lookout
Battery Deck L1
Ballista
Ward Loom L1
Quarters
Helm
Drive L1
Hearth
Refinery
Casting Room L1
Galley
Quarters
Keel L2
Cargo Hold

Starting crew: Deckhand, Lowborn; Ursine, Deckhand; Mage (Stone); Deckhand, Lowborn

Starting stores: 25 crystal · 15 silver · 10 provisions · 10 bolts · 1 flasks

Layout B · Ore barge

A broad barge: three Cargo Holds, Keel 3 and heavy planking, but no mage and no refinery.

Hull 30/348 Flow4 crewUnlock: Deep Vein

Hold 50 crystal at once with the Deep Seam.

A barge: crates of 3 t or more pay 30% more.

Lookout
Battery Deck L1
Ballista
Ward Loom L1
Quarters
Helm
Drive L1
Hearth
Cargo Hold
Cargo Hold
Galley
Quarters
Keel L3
Cargo Hold

Starting crew: Deckhand, Lowborn; Ursine, Deckhand; Quartermaster, Lowborn; Deckhand, Lowborn

Starting stores: 20 crystal · 25 silver · 10 provisions · 8 bolts · 1 flasks

Layout C · Armed hauler

The refinery sold for a second ballista: a hauler that can hit back.

Hull 30/328 Flow4 crewUnlock: Deep Seam

Win with the Deep Seam.

An armed hauler: crates of 3 t or more pay 10% more.

Lookout
Battery Deck L2
Ballista, Ballista
Ward Loom L1
Quarters
Helm
Drive L1
Hearth
Casting Room L1
Galley
Quarters
Keel L2
Cargo Hold

Starting crew: Deckhand, Lowborn; Ursine, Deckhand; Mage (Stone); Deckhand, Lowborn

Starting stores: 25 crystal · 15 silver · 10 provisions · 12 bolts · 1 flasks

Layout D · Prospector

Fitted for landfalls: an Infirmary, a surgeon and a marine, a Lookout that sees far and a Crystal Dowser; no refinery.

Hull 30/329 Flow4 crewUnlock: Down the Shaft

Complete a delve with the Deep Seam.

A prospector: crates of 3 t or more pay 10% more.

Lookout L2
Battery Deck L1
Ballista
Ward Loom L1
Quarters
Helm
Drive L1
Hearth
Infirmary L1
Casting Room L1
Galley
Quarters
Keel L2
Cargo Hold

Starting crew: Ursine, Deckhand; Mage (Stone); Marine, Lowborn; Surgeon, Lowborn

Starting stores: 20 crystal · 15 silver · 12 provisions · 10 bolts · 2 flasks

Layout E · Ironside

Iron plate on the battery and the Helm, chain-shot beside the ballista and Bulkheads: slow, heavy and hard to hurt. No mage, no refinery.

Hull 28/328 Flow4 crewUnlock: Patched and Paid

Repair 20 hull in one run with the Deep Seam.

An ironclad hauler: crates of 3 t or more pay 10% more.

Lookout
Battery Deck L2
Ballista, Chain-shot Catapult
Ward Loom L1
Bulkheads
Helm L1
Drive L1
Hearth
Quarters
Galley
Keel L2
Cargo Hold

Starting crew: Deckhand, Lowborn; Ursine, Marine; Deckhand, Lowborn; Deckhand, Lowborn

Starting stores: 25 crystal · 15 silver · 10 provisions · 14 bolts · 1 flasks

Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord