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Revenue Cutter Nine

A decommissioned Excise cutter

Kinetic weapons, armor and a lock-up; low heat.

Ship trait: Excise Drill
Bolt weapons charge 15% faster, the first 30 bolts weigh nothing, and enemy ships surrender sooner.

Layouts#

Every airship has a registered layout (A) and up to four alternatives unlocked through the Ledger. Each changes rooms, weapons, crew and stores.

Layout A · Excise pattern

Two ballistae, a licensed Warden and a lock-up for prisoners.

Hull 30/308 Flow3 crewAvailable from the start

An Excise hull: the Guild trusts her with sealed cargo, which pays 25% more.

Battery Deck L2
Ballista, Ballista
Ward Loom L1
Casting Room L1
Helm L1
Drive L2
Quarters
Hearth
Keel L1
Prison

Starting crew: Marine, registered; Marine, registered; Mage (Water), registered

Starting stores: 12 crystal · 30 silver · 8 provisions · 12 bolts · 1 flasks

Layout B · Prize cutter

Built to take ships whole: a Boarding Harpoon, grapeshot and three marines; no Casting Room. A Vitality Chamber brings her boarders back.

Hull 30/308 Flow3 crewUnlock: Prize Court

Capture a ship with Revenue Cutter Nine.

Battery Deck L2
Ballista, Grapeshot Swivel
Boarding Harpoon L1
Ward Loom L1
Helm L1
Drive L2
Quarters
Hearth
Quarters
Keel L1
Vitality Chamber

Starting crew: Marine, registered; Marine, registered; Lupine, Marine, registered

Starting stores: 12 crystal · 30 silver · 8 provisions · 12 bolts · 1 flasks

Layout C · Picket

A longer patrol hull: a Lookout that sees far, chain-shot to cripple, and a single Drive.

Hull 28/308 Flow3 crewUnlock: Revenue Cutter Nine

Win with Revenue Cutter Nine.

Lookout L2
Battery Deck L2
Ballista, Chain-shot Catapult
Ward Loom L1
Casting Room L1
Helm L1
Drive L1
Quarters
Hearth
Galley
Keel L1

Starting crew: Marine, registered; Rigger, registered; Mage (Water), registered

Starting stores: 12 crystal · 30 silver · 8 provisions · 12 bolts · 1 flasks

Layout D · Warrant ship

Hunts the wanted: a Lookout that sees far, a Prison for two, chain-shot to cripple and a duelist with a Listening Horn to take them alive.

Hull 30/309 Flow3 crewUnlock: In Irons

Take a prisoner alive with Revenue Cutter Nine.

Lookout L2
Battery Deck L2
Ballista, Chain-shot Catapult
Ward Loom L1
Helm L1
Drive L2
Quarters
Hearth
Casting Room L1
Keel L1
Prison L2

Starting crew: Duelist, registered; Marine, registered; Mage (Water), registered

Starting stores: 12 crystal · 30 silver · 8 provisions · 12 bolts · 1 flasks

Layout E · Convoy escort

A longer hull with a Cargo Hold for sealed freight, Bulkheads, a Galley and a quartermaster; no mage and a single Drive.

Hull 30/308 Flow3 crewUnlock: Long Patrol

Beat 2 bosses in one run with Revenue Cutter Nine.

A convoy escort: sealed cargo pays 30% more.

Battery Deck L2
Ballista, Ballista
Ward Loom L1
Lookout
Bulkheads
Helm L1
Drive L1
Quarters
Hearth
Cargo Hold
Galley
Keel L1

Starting crew: Marine, registered; Gunner, registered; Quartermaster, registered

Starting stores: 12 crystal · 30 silver · 8 provisions · 14 bolts · 1 flasks

Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord