The Highwilds
Act III · Clan law
Beastborn aeries on storm-wrapped spires.
- Sells
- Beastborn recruits, sky beasts, updraft routes
- Dangers
- Storm walls, clan warbirds
- Boss
- The Stormmother
- Crystal price
- 4 silver
Who you meet#
Hiring halls: Avian, Ursine, Lupine, Vulpine, Emberkin, Lutrine
Waypoints on the chart#
Weather#
Ports#
Kestrel Spire · Thunderden · Howling Stair · Ashwing Aerie · Stormcrag · Talon Rest · Greyfeather Roost · Windbreak Hall
The vault & its warden#
The Clan Hoard-Cave
Behind you the Hush has quenched the storm-wards on an old spire, and a clan's hoard-cave lies open: offerings of three hundred years, piled to the roof.
The Hoard's Elder
The hoard's keeper has found you: an elder warbird flown by a clan that sang over that cave for three hundred years.
“An elder warbird, keeper of the hoard.”
Hideouts#
Places to shake off the front that hunts you across this region.

The Lamp-Keeper's Refuge
An old lighthouse whose leadglass lamp still burns in the Hush. The keeper takes in any ship that finds it, and asks for nothing but news.

The Leadglass Grotto
A cave in a floating rock, its walls glazed with leadglass. The Hush cannot get through it, and the air inside still hums with mana.

The Gutted Hollow Ship
A Hollow ship stripped and abandoned, her void-lined hold still keeping the Hush out. Whoever left her left in a hurry.

A Clan Storm-Shelter
A cave cut deep into a spire, where a whole aerie waits out the worst storms. The clan lets you in silently.
Questlines here#
Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord



