The Marchholds
Act II · Hold law
A patchwork of independent mageholds, each with a lord, a toll and a dungeon.
- Sells
- Dungeons, spellbooks, licenses, adventurers
- Dangers
- Toll chains, feuding lords
- Boss
- The Tollgate
- Crystal price
- 3 silver
Who you meet#
Hiring halls: Human ×2, Lupine, Vulpine
Waypoints on the chart#
Weather#
Ports#
Hollin Keep · Stonemarch · Vellum Cross · Gloamtower · Ashgrove Hold · Bellcourt · Thornbridge · Warden's Gate · Oxhollow
The vault & its warden#
A Lord's Hidden Treasury
The Hush has stripped the wards off a hillside behind you, and a magehold's hidden treasury stands open in it: gold leaf, sealed chests and a lord's spare crown.
The Treasury's Warden
The lord whose treasury you opened has sent his household frigate after it, with orders not to come home without it.
“The lord's household frigate, sent for his treasury.”
Hideouts#
Places to shake off the front that hunts you across this region.

The Lamp-Keeper's Refuge
An old lighthouse whose leadglass lamp still burns in the Hush. The keeper takes in any ship that finds it, and asks for nothing but news.

The Leadglass Grotto
A cave in a floating rock, its walls glazed with leadglass. The Hush cannot get through it, and the air inside still hums with mana.

The Gutted Hollow Ship
A Hollow ship stripped and abandoned, her void-lined hold still keeping the Hush out. Whoever left her left in a hurry.
Questlines here#
Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord



