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The Marchholds

Act II · Hold law

A patchwork of independent mageholds, each with a lord, a toll and a dungeon.

Sells
Dungeons, spellbooks, licenses, adventurers
Dangers
Toll chains, feuding lords
Boss
The Tollgate
Crystal price
3 silver

Who you meet#

Hiring halls: Human ×2, Lupine, Vulpine

Waypoints on the chart#

Port ×2Magehold ×3Refinery ×1Wreck ×1Crystal outcrop ×1Storm cell ×1Safe anchorage ×1Ground battery ×2Dungeon ×2

Weather#

Rain · 28%Gale · 28%Thunderstorm · 26%Ember wind · 17%

Ports#

Hollin Keep · Stonemarch · Vellum Cross · Gloamtower · Ashgrove Hold · Bellcourt · Thornbridge · Warden's Gate · Oxhollow

The vault & its warden#

A Lord's Hidden Treasury

The Hush has stripped the wards off a hillside behind you, and a magehold's hidden treasury stands open in it: gold leaf, sealed chests and a lord's spare crown.

The Treasury's Warden

The lord whose treasury you opened has sent his household frigate after it, with orders not to come home without it.

“The lord's household frigate, sent for his treasury.”

Hideouts#

Places to shake off the front that hunts you across this region.

The Lamp-Keeper's Refuge

From the lantern room you can see a long way: three waypoints charted.

An old lighthouse whose leadglass lamp still burns in the Hush. The keeper takes in any ship that finds it, and asks for nothing but news.

The Leadglass Grotto

The mages' pools fill to the brim.

A cave in a floating rock, its walls glazed with leadglass. The Hush cannot get through it, and the air inside still hums with mana.

The Gutted Hollow Ship

What they left behind: +6 crystal.

A Hollow ship stripped and abandoned, her void-lined hold still keeping the Hush out. Whoever left her left in a hurry.

Questlines here#

Every event in The Marchholds

Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord