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Talonreach

A Highwilds clan warbird

Boarding by flight and by harpoon, behind locked doors.

Ship trait: Clan Boarding
Her boarders strike 25% harder and take 20% less damage aboard an enemy ship.

Layouts#

Every airship has a registered layout (A) and up to four alternatives unlocked through the Ledger. Each changes rooms, weapons, crew and stores.

Layout A · Raiding pattern

Grapeshot, an ember battery to finish what your party empties, a level 2 Boarding Harpoon, Bulkheads, a Vitality Chamber for those who fall across, and a chain-shot in storage.

Hull 32/3210 Flow4 crewAvailable from the start
Lookout
Battery Deck L2
Grapeshot Swivel, Ember Battery I
Boarding Harpoon L2
Ward Loom L1
Helm
Drive L2
Hearth
Quarters
Bulkheads
Keel L1
Vitality Chamber L2

Starting crew: Avian, Marine; Ursine, Marine; Lupine, Rigger; Lupine, Marine

Starting stores: 12 crystal · 20 silver · 10 provisions · 8 bolts · 1 flasks

Layout B · Longwing

Two avian flyers, a ballista beside the grapeshot, an infirmary and a Vitality Chamber for when they come back; no Boarding Harpoon.

Hull 30/308 Flow3 crewUnlock: Talons Out

Kill 3 enemy crew aboard their own ship in one battle with the Talonreach.

Lookout
Battery Deck L2
Grapeshot Swivel, Ballista
Ward Loom L1
Helm
Drive L2
Hearth
Infirmary L1
Quarters
Keel L1
Vitality Chamber

Starting crew: Avian, Marine; Avian, Marine; Lupine, Rigger

Starting stores: 12 crystal · 20 silver · 10 provisions · 8 bolts · 1 flasks

Layout C · Warbird

A longer clan hull with a ballista beside the grapeshot, a natural caster in a Casting Room and a Vitality Chamber.

Hull 30/309 Flow3 crewUnlock: Talonreach

Win with the Talonreach.

Lookout
Battery Deck L2
Grapeshot Swivel, Ballista
Boarding Harpoon L1
Ward Loom L1
Helm
Drive L1
Hearth
Casting Room L1
Quarters
Keel L1
Vitality Chamber

Starting crew: Avian, Marine; Ursine, Marine; Lupine, Wild caster, Rigger

Starting stores: 12 crystal · 20 silver · 10 provisions · 8 bolts · 1 flasks

Layout D · Ransom raid

Takes crews alive: a longer hull, a Harpoon that puts two across at once, a Prison and a Vitality Chamber; no Bulkheads.

Hull 30/309 Flow3 crewUnlock: Two for the Clan

Capture 2 ships in one run with the Talonreach.

Lookout
Battery Deck L2
Grapeshot Swivel, Chain-shot Catapult
Boarding Harpoon L2
Ward Loom L1
Helm
Drive L2
Hearth
Quarters
Prison
Keel L1
Vitality Chamber

Starting crew: Avian, Marine; Ursine, Marine; Lupine, Marine

Starting stores: 12 crystal · 20 silver · 10 provisions · 8 bolts · 1 flasks

Layout E · Outrider

A clan gun ship: Drive 3, a ballista beside the chain-shot, a gunner, a Galley and a Vitality Chamber; no Harpoon and no Bulkheads.

Hull 26/288 Flow3 crewUnlock: Far from the Aerie

Reach Act III with the Talonreach.

Lookout
Battery Deck L2
Ballista, Chain-shot Catapult
Ward Loom L1
Helm
Drive L3
Hearth
Quarters
Galley
Keel L1
Vitality Chamber

Starting crew: Lupine, Gunner; Avian, Rigger; Ursine, Deckhand

Starting stores: 12 crystal · 20 silver · 10 provisions · 12 bolts · 1 flasks

Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord