Skip to content
Mageholdplaymagehold.com

Gray Heron

A storm-chaser

Speed and fuel thrift; fragile.

Ship trait: Outrun the Storm
Break away charges 2x faster and needs no Flow on the Drive; every fight opens at Long range, and +10% evasion while the Drive is powered.

Layouts#

Every airship has a registered layout (A) and up to four alternatives unlocked through the Ledger. Each changes rooms, weapons, crew and stores.

Layout A · Storm-chaser

Gale and squall batteries, Drive 3, a Ley Sail and a thin crew of three.

Hull 26/269 Flow3 crewAvailable from the start

A fast ship: jobs for the next region pay 20% more.

Lookout
Battery Deck L2
Gale Battery, Squall Battery
Ward Loom L1
Helm
Drive L3
Hearth
Casting Room L1
Keel L1

Starting crew: Mage (Air); Avian, Rigger; Deckhand

Starting stores: 14 crystal · 30 silver · 6 provisions · 2 bolts · 2 flasks

Layout B · Thunderhead

Two ward layers, more planking and an air Striker; Drive 2 instead of 3.

Hull 28/2810 Flow3 crewUnlock: Ley Rider

Sail 8 ley-current passages in one run with the Gray Heron.

Lookout
Battery Deck L2
Gale Battery, Squall Battery
Ward Loom L2
Helm
Drive L2
Hearth
Casting Room L1
Quarters
Keel L1

Starting crew: Mage (Air); Avian, Rigger; Deckhand

Starting stores: 14 crystal · 30 silver · 6 provisions · 2 bolts · 2 flasks

Layout C · Kestrel

A smaller, lighter hull with gale and ballista, and three crew; no mage.

Hull 24/247 Flow3 crewUnlock: Gray Heron

Win with the Gray Heron.

Battery Deck L2
Gale Battery, Ballista
Ward Loom L1
Helm
Drive L2
Hearth
Quarters
Keel L1

Starting crew: Avian, Rigger; Gunner; Deckhand

Starting stores: 14 crystal · 30 silver · 6 provisions · 8 bolts · 1 flasks

Layout D · Mail courier

A Cargo Hold, Quarters and a Galley for the fast freight; a squall and a ballista, a quartermaster, and no mage.

Hull 26/268 Flow3 crewUnlock: Gone with the Wind

Break away from 3 fights in one run with the Gray Heron.

A mail courier: jobs for the next region pay 30% more.

Lookout
Battery Deck L2
Squall Battery, Ballista
Ward Loom L1
Helm
Drive L3
Hearth
Cargo Hold
Quarters
Galley
Keel L1

Starting crew: Avian, Rigger; Quartermaster; Deckhand

Starting stores: 14 crystal · 30 silver · 8 provisions · 8 bolts · 1 flasks

Layout E · Stormglass

Two air mages, two seats and a Still Room beside the gale and the squall; no Ley Sail and thinner planking.

Hull 24/2410 Flow3 crewUnlock: Ahead of the Weather

Reach Act III with the Gray Heron.

Lookout
Battery Deck L2
Gale Battery, Squall Battery
Ward Loom L1
Helm
Drive L3
Hearth
Casting Room L2
Still Room
Keel L1

Starting crew: Mage (Air); Mage (Air); Avian, Rigger

Starting stores: 14 crystal · 30 silver · 6 provisions · 0 bolts · 3 flasks

Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord