Gray Heron
A storm-chaser
Speed and fuel thrift; fragile.
Layouts#
Every airship has a registered layout (A) and up to four alternatives unlocked through the Ledger. Each changes rooms, weapons, crew and stores.
Layout A · Storm-chaser
Gale and squall batteries, Drive 3, a Ley Sail and a thin crew of three.
A fast ship: jobs for the next region pay 20% more.
Gale Battery, Squall Battery
Starting crew: Mage (Air); Avian, Rigger; Deckhand
Starting stores: 14 crystal · 30 silver · 6 provisions · 2 bolts · 2 flasks
Layout B · Thunderhead
Two ward layers, more planking and an air Striker; Drive 2 instead of 3.
Sail 8 ley-current passages in one run with the Gray Heron.
Gale Battery, Squall Battery
Starting crew: Mage (Air); Avian, Rigger; Deckhand
Starting stores: 14 crystal · 30 silver · 6 provisions · 2 bolts · 2 flasks
Layout C · Kestrel
A smaller, lighter hull with gale and ballista, and three crew; no mage.
Win with the Gray Heron.
Gale Battery, Ballista
Starting crew: Avian, Rigger; Gunner; Deckhand
Starting stores: 14 crystal · 30 silver · 6 provisions · 8 bolts · 1 flasks
Layout D · Mail courier
A Cargo Hold, Quarters and a Galley for the fast freight; a squall and a ballista, a quartermaster, and no mage.
Break away from 3 fights in one run with the Gray Heron.
A mail courier: jobs for the next region pay 30% more.
Squall Battery, Ballista
Starting crew: Avian, Rigger; Quartermaster; Deckhand
Starting stores: 14 crystal · 30 silver · 8 provisions · 8 bolts · 1 flasks
Layout E · Stormglass
Two air mages, two seats and a Still Room beside the gale and the squall; no Ley Sail and thinner planking.
Reach Act III with the Gray Heron.
Gale Battery, Squall Battery
Starting crew: Mage (Air); Mage (Air); Avian, Rigger
Starting stores: 14 crystal · 30 silver · 6 provisions · 0 bolts · 3 flasks
Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord
