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Second Row

A noble mage yacht

Spell-heavy and fragile.

Ship trait: Noble Recital
Each mage’s first spell of a fight costs no mana, and ward layers come back 10% faster.

Layouts#

Every airship has a registered layout (A) and up to four alternatives unlocked through the Ledger. Each changes rooms, weapons, crew and stores.

Layout A · Salon

Two noble mages, two ward layers, and a gale to open the way for fire.

Hull 24/2410 Flow3 crewAvailable from the start

A yacht: passengers pay 25% more.

Lookout
Battery Deck L2
Gale Battery, Ember Battery I
Ward Loom L2
Helm
Drive L1
Hearth
Casting Room L2
Quarters
Galley
Still Room
Keel L1

Starting crew: Mage (Fire), noble; Mage (Air), noble; Deckhand, registered

Starting stores: 12 crystal · 40 silver · 8 provisions · 2 bolts · 2 flasks

Layout B · Duelling yacht

A fire Striker and an ice Striker and no Warden: all attack, one ward layer, thinner planking.

Hull 20/228 Flow3 crewUnlock: Salon Duel

Win a battle using only spells with the Second Row.

Lookout
Battery Deck L1
Gale Battery
Ward Loom L1
Helm
Drive L1
Hearth
Casting Room L2
Quarters
Galley
Still Room
Keel L1

Starting crew: Mage (Fire), noble; Mage (Ice), noble; Deckhand, registered

Starting stores: 12 crystal · 40 silver · 8 provisions · 2 bolts · 2 flasks

Layout C · Grand tour

A longer pleasure hull with a gilded figurehead, a Cargo Hold for valuables and a quartermaster.

Hull 22/2410 Flow3 crewUnlock: Second Row

Win with the Second Row.

A yacht: passengers pay 25% more. A vault for valuables, which pay 30% more.

Lookout
Battery Deck L2
Gale Battery, Ember Battery I
Ward Loom L2
Helm
Drive L1
Hearth
Casting Room L2
Quarters
Galley
Cargo Hold
Still Room
Keel L1

Starting crew: Mage (Fire), noble; Mage (Air), noble; Quartermaster, registered

Starting stores: 12 crystal · 50 silver · 8 provisions · 2 bolts · 3 flasks

Layout D · Choir

Three mages and three seats, two ward layers and no guns at all.

Hull 22/229 Flow3 crewUnlock: Full Recital

Cast 30 ship-scale spells in one run with the Second Row.

Lookout
Ward Loom L2
Helm
Drive L1
Hearth
Casting Room L3
Quarters
Galley
Still Room
Keel L1

Starting crew: Mage (Fire), noble; Mage (Air), noble; Mage (Ice), registered

Starting stores: 12 crystal · 40 silver · 8 provisions · 0 bolts · 5 flasks

Layout E · Sanatorium

The family physician aboard: an Infirmary, a Vitality Chamber and a surgeon; one mage and one seat.

Hull 24/2410 Flow3 crewUnlock: In Good Health

Reach Act III without losing a crewmate with the Second Row.

Lookout
Battery Deck L2
Gale Battery, Ember Battery I
Ward Loom L2
Helm
Drive L1
Hearth
Casting Room L1
Quarters
Galley
Infirmary L1
Vitality Chamber
Still Room
Keel L1

Starting crew: Mage (Fire), noble; Surgeon, registered; Deckhand, registered

Starting stores: 12 crystal · 40 silver · 8 provisions · 2 bolts · 3 flasks

Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord