The Unlicensed Reaches
Act III · Lawless
Broken country past the Charter; smugglers and refuges.
- Sells
- Contraband markets, wild casters, free captains
- Dangers
- Pirates, bounty hunters
- Boss
- The Pale Regatta
- Crystal price
- 3 silver
Who you meet#
Hiring halls: Human, Vulpine, Chiropteran, Emberkin
Waypoints on the chart#
Weather#
Ports#
Lastlight · Crow's Rest · Freehold · Nobody's Port · Rustwater · The Hollow Bell · Scrapper's Reach · Lantern Drift · Gallows Rock
The vault & its warden#
The Pirate King's Cache
The Hush has eaten the glamour that hid an island behind you, and the Pirate King's cache is there for anyone mad enough to fly back for it.
The Pirate King's Last Ship
The Pirate King's heirs have found his cache empty and your name on everyone's lips. His last ship has come for you.
“The Pirate King's last ship, crewed by his heirs.”
Hideouts#
Places to shake off the front that hunts you across this region.

The Lamp-Keeper's Refuge
An old lighthouse whose leadglass lamp still burns in the Hush. The keeper takes in any ship that finds it, and asks for nothing but news.

The Leadglass Grotto
A cave in a floating rock, its walls glazed with leadglass. The Hush cannot get through it, and the air inside still hums with mana.

An Undertow Safehouse
Wild casters who never wanted the Cistern hide here, in a hollowed hulk. They look at your Shard and say nothing.

The Gutted Hollow Ship
A Hollow ship stripped and abandoned, her void-lined hold still keeping the Hush out. Whoever left her left in a hurry.
Questlines here#
Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord



