Lamplighter
A gnome tinker barge
Constructs and devices; no Casting Room.
Layouts#
Every airship has a registered layout (A) and up to four alternatives unlocked through the Ledger. Each changes rooms, weapons, crew and stores.
Layout A · Tinker barge
Constructs and devices; no Casting Room.
Gnome hands: fragile cargo pays 25% more.
Ballista
Starting crew: Gnome, Deckhand; Gnome, Deckhand; Gunner
Starting stores: 14 crystal · 20 silver · 8 provisions · 8 bolts · 1 flasks
Layout B · Clockwork tender
A bigger Construct Bay with an Ember Wisp and three gnomes; no Cargo Hold.
Own 3 constructs at once with the Lamplighter.
Ballista
Starting crew: Gnome, Deckhand; Gnome, Deckhand; Gnome, Gunner
Starting stores: 14 crystal · 20 silver · 8 provisions · 8 bolts · 1 flasks
Layout C · Tinker's circle
A wider barge the gnomes fitted with a Casting Room, and a self-taught air mage to sit in it.
Win with the Lamplighter.
Ballista
Starting crew: Gnome, Deckhand; Gnome, Deckhand; Mage (Air)
Starting stores: 14 crystal · 20 silver · 8 provisions · 8 bolts · 1 flasks
Layout D · Night shift
Quiet work: a bigger Construct Bay with a Brass Weevil to send at their systems beside the Ward Wisp, Lockpicks and a periscope, grapeshot beside the ballista and a nook; no Cargo Hold and no Galley.
Win 8 fights in one run with the Lamplighter.
Ballista, Grapeshot Swivel
Starting crew: Gnome, Deckhand; Gnome, Rigger; Vulpine, Rigger
Starting stores: 14 crystal · 20 silver · 8 provisions · 8 bolts · 1 flasks
Layout E · Gadgeteer
Three gnomes with two devices each, a second gun and an Infirmary; no Construct Bay.
Own 5 devices at once with the Lamplighter.
Ballista, Ember Battery I
Starting crew: Gnome, Deckhand; Gnome, Gunner; Gnome, Deckhand
Starting stores: 14 crystal · 20 silver · 8 provisions · 8 bolts · 1 flasks
Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord
