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Night Runner

A smuggler

Contraband and running dark.

Ship trait: Running Dark
Once a region she can slip away from a fight unseen; every fight opens at Long range, with +10% evasion for 20s.

Layouts#

Every airship has a registered layout (A) and up to four alternatives unlocked through the Ledger. Each changes rooms, weapons, crew and stores.

Layout A · Smuggler

Two nooks, forged papers, and chain-shot for anyone who follows.

Hull 26/287 Flow3 crewAvailable from the start

A smuggler: illegal cargo pays 25% more.

Smuggler's Nook
Battery Deck L2
Chain-shot Catapult, Ember Battery I
Ward Loom L1
Lookout
Helm
Drive L2
Smuggler's Nook
Hearth
Quarters
Keel L1

Starting crew: Vulpine, Rigger; Quartermaster, fugitive; Wild caster

Starting stores: 12 crystal · 35 silver · 8 provisions · 8 bolts · 1 flasks · 2 dust

Layout B · Blockade runner

A lean raider hull: Drive 3 and chain-shot to outrun the cutters, but only one nook.

Hull 24/267 Flow3 crewUnlock: Running Dark

Deliver 3 contraband crates in one run with the Night Runner.

A blockade runner: illegal cargo pays 35% more.

Smuggler's Nook
Battery Deck L1
Chain-shot Catapult
Ward Loom L1
Lookout
Helm
Drive L3
Hearth
Quarters
Keel L1

Starting crew: Vulpine, Rigger; Quartermaster, fugitive; Wild caster

Starting stores: 12 crystal · 30 silver · 8 provisions · 8 bolts · 1 flasks · 2 dust

Layout C · Honest trader

Two Cargo Holds, a Crown Pennant, a merchant's ballista and clean-looking crew: hiding in plain sight.

Hull 26/288 Flow3 crewUnlock: Night Runner

Win with the Night Runner.

An honest trader: legal cargo pays 15% more.

Lookout
Battery Deck L2
Ember Battery I, Ballista
Ward Loom L1
Helm
Drive L2
Hearth
Cargo Hold
Cargo Hold
Quarters
Smuggler's Nook
Keel L1

Starting crew: Vulpine, Rigger; Quartermaster, fugitive; Deckhand, Lowborn

Starting stores: 12 crystal · 35 silver · 8 provisions · 8 bolts · 1 flasks

Layout D · Nightjar

Runs dark and looks first: a Lookout that sees far, a Construct Bay with a Ward Wisp and a Brass Weevil, a Silent Grappling hook for her rigger, and a single chain-shot; one nook.

Hull 24/269 Flow3 crewUnlock: Off the Books

Hold 300 silver at once with the Night Runner.

Lookout L2
Battery Deck L1
Chain-shot Catapult
Ward Loom L1
Smuggler's Nook
Helm
Drive L2
Construct Bay L3
Hearth
Quarters
Keel L1

Starting crew: Vulpine, Rigger; Wild caster; Quartermaster, fugitive

Starting stores: 12 crystal · 35 silver · 8 provisions · 6 bolts · 1 flasks · 2 dust

Layout E · Press-Gang Cutter

Takes people, not crates: a Prison, a Boarding Harpoon, grapeshot and two fighters; one nook and a little heat. A Vitality Chamber brings her boarders back.

Hull 26/288 Flow3 crewUnlock: Known to the Excise

Reach heat 8 with the Night Runner.

A runner for the Admiralty's forced-recruitment gangs: illegal cargo pays 15% more.

Smuggler's Nook
Battery Deck L2
Chain-shot Catapult, Grapeshot Swivel
Ward Loom L1
Lookout
Helm
Drive L2
Prison
Hearth
Quarters
Boarding Harpoon L1
Keel L1
Vitality Chamber

Starting crew: Duelist, fugitive; Marine, Lowborn; Vulpine, Rigger

Starting stores: 12 crystal · 25 silver · 8 provisions · 8 bolts · 1 flasks

Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord