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Events · Landfall

4 events. Scenes at dungeon mouths, aeries and ports before you go ashore.

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An Old Delver

Dungeon
An elderly ruin-delver sits on the stone steps outside the dungeon entrance, puffing a pipe beside her heavy canvas pack. "For forty years I climbed down holes like this one," she says. "My knees are finished, captain, but my gear is still top-notch."

She unbuckles her pack to show a folding brass periscope and a wind-up clockwork scout beetle.
  • Buy the folding periscope. (25 silver)
    Costs 25 silver
    "Always peek around corners before you step into a room," she advises, handing over the brass periscope.
  • Buy the clockwork scout beetle. (50 silver)
    Act II+Costs 50 silver
    She winds the key on its back to demonstrate: the tin beetle scuttles across your boot, swivels its glass lens up at you, and waits for orders.
  • Share a meal with her and listen to her dungeon-delving advice. (1 provision)
    Costs 1 provisions
    Over rations, she shares forty years of hard-won tricks: how to spot hollow walls, why never to sprint down a narrow corridor, and how to tell when a stone guardian is waking up.
  • Wish her well and head inside.
    She tips her pipe in salute and settles back on the steps.

The Trial Ground

The clan elders watch from their high stone perches as you moor. Carved into the cliff below the aerie is their ceremonial trial course: sheer ledges, a wind-swept feather hall, and the clan champion waiting at the bottom.

"Complete our trial in the village," the eldest calls down, "and you will earn a clan name. No blades—only knockdowns."
  • Leave a guest-gift of provisions at the clan hall. (2 provisions)
    Costs 2 provisions
    The eldest accepts your offering with a solemn nod of approval, warming the clan's view of your ship.
    +1 The Clans standing
  • Thank the elders and return to your ship.
    The eldest shrugs indifferently and turns back to the high perches.

Trouble in the Market

Port
Shouts and splintering wood echo from the port fish market. A gang of dockside thugs is overturning stalls and shaking down the merchants while the harbor guard is nowhere in sight. A fishwife spots your crew and calls for help.
  • Send for the town guard and form a line with your crew to protect the stalls.
  • Stay out of the brawl and leave it to the harbor guard.
    By the time the town guard finally arrives, the thugs have looted half the market and vanished.

The Port Lock-Up

PortAct II+
A desperate woman catches your sleeve on the dock. Her brother, an unlicensed wild caster, is locked in the port jail—and an Excise prison cutter arrives at dawn to haul him away in chains.

"The jail clerk takes bribes when the guards change shift," she whispers. "Help me buy him out tonight!"
  • Give her twenty-five silver to bribe the jail clerk. (25 silver)
    Costs 25 silver
  • Refuse to get involved and walk on.
    She releases your sleeve and hurries away into the crowd to look for another captain.

Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord