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The Tallowmere

Boss of The Shard Coast · Act II

Blocking the pass is the Tallowmere—a massive flying refinery barge flanked by two armed escort skiffs. Her captain demands a crushing crystal tribute from every passing ship, or she renders them down for scrap.

Along her open waist, volatile crystal vats bubble in the heat of her stills. Your gunner points out that setting a fire in those vats would deal massive internal damage to her hull.

How to beat The Tallowmere · ●●○
Her 2 Skiff Moorings (Boarding Harpoon icons) each repair her 1 hull every 24 s: wreck them first. Her 3 Crystal Vats (Cargo Hold icons) explode when set on fire, but a fire shot must get past her ward layer first. She keeps to Long range, where bolts are less accurate.

Victory: Slag and Silver#

The refinery flagship Tallowmere crashes into the cliffs, her crystal vats bursting one by one. A Guild inspector who watched the battle from a safe distance flies alongside, surveys the wreck, and stamps a full citizen's clearance onto your charter.

"You are now a Licensed Carrier," she says. "And the Guild has taken note of how your ship keeps surviving the dead sky."
  • Accept the Carrier's License.
    Your record is wiped clean—your name is finally cleared in the Charter's books.
    Completes the act

If you meet again#

The Guild floated the Tallowmere's hulk off the cliffs and refitted her. The vats are new. The appetite is the same.

Shown when this boss returns on an Endless voyage.

Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord